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Mercury, Messenger of the Gods

2 0 26,404
by Polymos updated August 9, 2017

Smite God: Mercury

Build Guide Discussion 13 More Guides
Tap Mouse over an item or ability icon for detailed info

Mercury Build

Full Build aka One Punch Man

Build Item Warrior Tabi Warrior Tabi
Build Item Demon Blade Demon Blade
Build Item Titan's Bane Titan's Bane
Build Item Deathbringer Deathbringer
Build Item Bloodforge Bloodforge
Build Item Hydra's Lament Hydra's Lament

Relics(Self-explanatory)

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings
Build Item Sundering Spear Sundering Spear
Build Item Belt of Frenzy Belt of Frenzy

Starter Items

Build Item Bumba's Mask Bumba's Mask
Build Item Death's Toll Death's Toll

Consumables

Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Potion of Power Potion of Power
Build Item Elixir of Power Elixir of Power

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 4 6 7 10

Maximum Velocity

2 A B
Maximum Velocity
3 8 11 12 14

Special Delivery

3 B A
Special Delivery
2 15 16 18 19

Sonic Boom

4 Y X
Sonic Boom
5 9 13 17 20
Made You Look
1 4 6 7 10

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+60% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
3 8 11 12 14

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s
Special Delivery
2 15 16 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 10 / 15 / 20 / 25 / 30 (+16% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 9 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

Introduction

Hey guys, I'm finally back after a long break and now I'm entering the rank scene and I wanted to make a guide for 1 of my most played diamonds, Mercury. A Thanatos guide will come later as he's my primary pick for jungle even though all you people say he's a poor choice against many of the other picks.

Many people already know that Mercury is a late game jungler that will snowball the hell out of you if you allow him to, but people forget Mercury plays such a big role in early game to set up kills for his allies so he can snowball later.

This will be updated every once in a while when big changes come and when better ways to build him comes to light.

Lets get started.

Pros / Cons

Pros:
[*] Insanely high single target damage when built properly
[*] Good kill setup/secure potential with his 3
[*] Passive helps make him the One Punch Man
[*] Great mobility and escapes
[*] Has one of the best ultimate to engage or disengage a fight

Cons:
[*] Very squishy
[*] No Sustain unless you build life steal
[*] Easily countered with Shield of Thorns, Shell Spikes, or Hide of the Nemean Lion etc
[*] Bellona counters the hell out of Mercury and she's a common pick.



Abilities

Passive - Fastest God Alive

The passive works well especially early game if you can manage to get it to stack up to 100. Every jungler will run away after that first basic to their face if you manage to crit it.

1 - Made You Look
Your most annoying poke ever. You will max this first as it is your best range poke and will act like a free crit from afar if it crits. You will not engage fights with this though. I highly suggest you engage with your 3 so you can secure them into a wall then toss your 1, or the other way around if you prefer. You can even dodge abilities if you can't get away in time, just aim your 1 somewhere out of the enemy ability's area and you will be able to dodge it if the timing is right. Either way, max this first.

2 - Maximum Velocity
Your bread and butter made to chase down every single god in the game and make them fear your mighty fist. Done right, you won't even need 2 seconds to 100-0 a squishy. Tanks will even run away fearing you. Max this 2nd.

3 - Special Delivery
You see something trying to run away? Go get em. This can be used either to engage a fight or disengage. Be careful on how you use it as it has a high cool down especially during a fight, 15 seconds will feel like a while if your team begins to die. That's why you have that 2 to 100-0 all those squishes to end a fight just when it begins. You can use this as well to dodge skill shot.

Ultimate(4) - Sonic Boom
The best ultimate you can find to engage any single god. It packs a wallop too. Use it to either engage or escape, preferably engage though. Single out the squishy and aim for them.

Items

Before we start this section, there are other ways to build Mercury but as of right now(8/8/17) I find this build to work out extremely well in rank and casual.

STARTING ITEMS:
These are the best starting items for Mercury. I highly suggest getting 3 Healing Potions and 1 Mana potion because Mercury doesn't really use a lot of mana given you don't spam his abilities 24/7, because you have no need to, it's Conquest, not arena. Everything is self-explanatory after that.


First Back:
Warrior Tabi

Your first back item, by the time you back to fountain for the first time, you should have more than enough for a Warrior Tabi, if you don't then you are doing something wrong. Mercury's passive allows further increase in power due to any item that increases movement speed, Mercury gets a 25% total increase of all MS items or abilities. You should be able to duel people with this boot, you won't shut them down right away but definitely will pack a wallop.


Second Back:
Wind DemonWind Demon

Why the heck are you rushing crits so quickly, Poly? Well my friend, Mercury works the best with crit because he's a auto-attack oriented god. No other way will produce enough dps for you to 100-0 someone in a fraction of a second, and obviously that's the goal here. Wind Demon provides the necessary crit, attack speed, power, and not to mention that additional 20% MS and AS if you happen to get a crit. It builds the foundation for when you get Deathbringer.

Some Pen:
Titan's Bane

The 33% Pen works amazingly well against tanks, you don't need it for fighting squishes, but it's preferred to have at least 1 pen item on Mercury to kill Tanks and of course squishes easier.
The God Items:
Deathbringer

Oh holy mother of all sh*tickles. Ever noticed that 1 assassin that keeps on snowballing even though his team is behind? Yeah that one, that's because they have Deathbringer. The crit, power, and crit damage this thing gives makes Mercury a deadly foe to face in the battlefield.

Bloodforge

Why are you getting Bloodforge this late in the game? Because crit is more important than this. This will keep you snowballing late game after people are more grouped up and ready to CC anyone who gets near the squishy. The health shield this thing gives with its power is just impossible to pass up. Not to mention lifesteal.

Hydra's Lament

The final item you get on this dude because it turns you into One Punch Man indefinitely. Just engage with your 3 and you will smack anyone down. I don't need to explain why you would get Hydra on Mercury, unless you completely don't understand what Hydra does...

Team Matchups

Mercury works extremely well with a lot of support gods, but I find Ymir to be the best even though there are much, much, much better picks. He has a wall that can last forever to someone who wants to run away and that wall is like the Great Wall of China, Mercury will just 100-0 anyone that gets cornered.

She works well with Mercury as well with all the CCs she has and ability to increase your movement speed with her ultimate which increases your damage further.

There are many other gods that works well with Mercury but then there's also a lot of counters to him, just Kuzenbo with his 2 that will stop you in your tracks.

This thing makes Mercury cry like a little girl so avoid fighting anyone with it unless you are with a team.

If you see anyone pop this relic, then wait til it finishes before you re-engage them because you will die to it.

Final Words

Mercury is a very interactive and agile jungler so you need to be on the look for possible picks when enemy invade your camps. Remember to ward your speed buff because someone is going to invade it eventually. He has a somewhat bad clear when you start out but once you get in a little further he becomes much easier to use and gank. During a team-fight, you shouldn't always focus on being present in the middle of it. If it's a 5v5 fight then you should disappear and go around it to take down their back line, don't run up to them when the frontliners sees you, it's stupid and will get you killed. Go around and take out the back line quickly. They won't know what hit them til it's too late.

Warding is key in Conquest so keep warding objectives. Merc can solo the Gold Fury after you get Deathbringer so just try to take down the Gold Fury every chance you get alone after purchasing DB of course. He can also solo the Fire Giant after full build or after getting Bloodforge but I suggest you do the Fire Giant with your team just in case they decide to dive you.

Good luck my boys. Happy Mercing.

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1
ShreyasThell | September 11, 2017 8:57am
Why can't we replace Hydras with Rage? If you want consistent dmg? More crits... and if you want more crit? well, more crit xD
1
Shlappz (4) | August 9, 2017 11:36am
Good stuff, but I have a few recommendations.

For the build, if you're going to rush crit, I would pick Rage over Wind Demon. It'll give you 30% crit at max stacks. I also prefer 3 crit items over two because it's more consistent, even if it means I'm two punch man instead of one punch man.

The build I've been using, for comparison, is Warrior Tabi, Stone Cutting Sword, Rage, Wind Demon, Deathbringer, situational item.

For formatting, you should look into using columns, and maybe add a little color.

Otherwise you did a good job
1
Branmuffin17 (394) | August 9, 2017 12:51pm
Note that Rage at full stacks provides 35%, not 30%. You count the 5 stacking %, plus the 10% additional once you hit max stacks.

Also, Deathbringer is a better option in that 2nd crit slot. If you really do go 3x crit, get Wind Demon 3rd. With WD passive not active, DB greatly out DPSs WD...and with WD passive active, it still outdamages, though to a smaller margin. Individual hits will also be higher on average with DB.
1
Shlappz (4) | August 9, 2017 1:58pm
Huh, I have been counting Rage passive wrong this whole time. I blame Hirez and their confusing passives.
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1
Polymos (2) | August 9, 2017 12:09pm
Thanks, I'm noticing that 2 crit items is a pretty good thing already. Being more consistent with merc on crit isn't as important in my opinion as the 40% crit has done the job for me countless times, never failed me. I find adding a extra crit item doesn't affect the amount of burst I dish out. It's a Mercury afterall. The SCS isn't a bad idea at all, provides tons of pen specifically against tanks, but then thats just 30 pen, if a tank has 150+ which they usually do then and even a lot more if they just build more physical protection. Titan's Bane gives you 33% pen. Given that it's your only pen item, it works so much better than a SCS. You burst anyone down late game with Bane better then SCS. SCS works better against squishy, but you're practically deleting them left to right so squishy become irrelevant in your late game. I'd go with Titan's Bane over Stone Cutting Sword anyday because I play extremely aggressive and I want to get deicides so it helps the entire team.

I prefer this build as it gives the sustain for late game engagement with Bloodforge passive and the power it provides. Hydra's Lament really does its job late game to delete squishes instantly so my team can win fights easier.

Sure I'd love to see a higher crit chance but that's not always the best route or generally isn't the route I'd take since a trade off of 35% more crit for a higher instant burst is what I'd like to see. I'm sure your way works very well, but Wind Demon and Deathbringer gives me enough crit chance and the rest I want to have a higher base damage so I don't need to just rely on getting crits to actually do my job. Obviously a higher crit chance yields much better consistent results, but my Hydra's Lament makes up for it substantially since Mercury has a insanely high basic attack damage already.

I didn't add this in the build as it wasn't a preference of mine since having the extra base power and higher basic attack damage will yield a more consistent result. It raises the burst potential and dps overall with more power then just preferably higher crit. It is after all RNG so higher crit chance doesn't always yield higher damages. Just more chance to crit, while having more power yields consistent damage and still having the ability to crit with 40% isn't a bad trade off at all in my opinion.

Thanks for giving me advices though, it's noted. This is only my 2nd guide and I didn't really read the coding guide for this yet. Just wanted to get my perspective out there to help other people who are struggling.

I'll be making the guide a lot more colorful later on as I put more finishing touches on my build.

Thanks again for looking at my guide.
1
Shlappz (4) | August 9, 2017 12:25pm
You make good points, and your build isn't bad, but I would still consider replacing Wind Demon with Rage. You'll get 10% extra crit chance from 2 crit items, and you should consider that Wind Demon's passive isn't super great when you're just one shotting everyone. I think you would get more out of Rage.
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League of Legends Build Guide Author Polymos
Mercury, Messenger of the Gods
Table of Contents

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