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Loki-Accidentally Lifegaining in the Arena

0 1 8,003
by Creevy updated October 24, 2017

Smite God: Loki

Build Guide Discussion 14 More Guides
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Loki Build

Starting Items

Build Item Combat Boots Combat Boots
Build Item Spiked Gauntlet Spiked Gauntlet

Core Build

Build Item Warrior Tabi Warrior Tabi
Build Item Soul Eater Soul Eater
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hydra's Lament Hydra's Lament
Build Item Heartseeker Heartseeker
Build Item Bloodforge Bloodforge

Corner Case Sixth Item Options

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Titan's Bane Titan's Bane

Relics

Build Item Bracer of Radiance Bracer of Radiance
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Loki's Skill Order

Vanish

1 X Y
Vanish
1 8 11 12 14

Agonizing Visions

2 A B
Agonizing Visions
2 15 16 18 19

Flurry Strike

3 B A
Flurry Strike
3 4 6 7 10

Assassinate

4 Y X
Assassinate
5 9 13 17 20
Vanish
1 8 11 12 14

Vanish

1 X
Loki disappears in a puff of smoke. While invisible, he moves faster, removes Slow effects, and gains immunity to Slow effects. His next Basic Attack from stealth (or for 2s after) applies a bleed to his target, dealing damage every .5s and reveals Loki. If Loki takes damage while in stealth he will be revealed for .33s.

Ability Type: Melee Target
Damage per Tick: 35 / 50 / 65 / 80 / 95 (+20% of your Physical Power)
Damage Duration: 2s
Stealth Duration: 4s
Stealth Movement Speed: 35%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Agonizing Visions
2 15 16 18 19

Agonizing Visions

2 A
Loki summons a vision of his tortured past at a target location for 4s. Enemies in range of the vision feel the poison themselves, taking damage and having their Damage Dealt reduced. This effect stacks up to 4 times. If an enemy gets 4 stacks they become Blinded, allowing Loki to benefit from Behind You! from any direction for 3s.

Ability Type: Circle
Damage: 13 / 18 / 23 / 28 / 33 (+15% of your Physical Power)
Enemy Damage Dealt: -5% for 3s
Vision Lifetime: 4s
Radius: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Flurry Strike
3 4 6 7 10

Flurry Strike

3 B
Loki unleashes a flurry of 5 dagger strikes quickly in front of him, damaging and slowing enemies hit by 15% for 3 seconds. After this flurry he winds up for a final heavy strike that deals higher damage and slowing enemies hit by 30% for 3s. Loki cannot be knocked up while firing this ability. This ability can benefit from Behind You!

Ability Type: Cone
Flurry Damage: 19 / 28 / 37 / 46 / 55 (+25% of your Physical Power)
Final Damage: 55 / 75 / 95 / 115 / 135 (+65% of your Physical Power)
Range: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Assassinate
5 9 13 17 20

Assassinate

4 Y
Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will slice that target doing damage and crippling them for 1s. After he teleports he will wind up a heavier strike, damaging all enemies in front of him and stunning them.

Ability Type: Teleport
Cripple Damage: 70 / 105 / 140 / 175 / 210 (+35% of your Physical Power)
Heavy Damage: 100 / 145 / 190 / 235 / 280 (+90% of your Physical Power)
Stun: 1s
Cost: 100
Cooldown: 90s

Introduction

This is my Loki arena build. It's what I use every game I play with him, and I personally believe it's the best build for Loki in the arena. This isn't meant to be a guide on how to play Loki in the arena--I would recommend Branmuffin17's Loki guide for that. It's what taught me, and it's what I follow to this day. My itemization is the only thing that differs.

Loki is an ability-based god that scales fantastically with all four of his abilities. As such, we want to be building him towards power and CDR, with penetration following as a somewhat close third. It's worth noting that, because of both Hydra's Lament and Heartseeker, power is much more valuable when compared to penetration than it otherwise might be on other gods. We don't really care if their protections are blocking 50 damage when our power scales 230% off base. I'm building to cap CDR as soon as possible, because we *need* our Assassinate as often as we can get it, and then build high power items. Luckily for us, the CDR items we purchase come with high power spikes anyways.

Items

I start off purchasing Boots 2 and the Spiked Gauntlet, for early game movement, power, and slight sustain. Note that if you're comparing this with Branmuffin's guide (which I very much suggest you do), this will deplete you of funds for blue pots. This means your starting game will be more conservative, and you won't be using your abilities to clear out the buff camps. This is essentially the one difference I suggest when using my build versus his.

Next up, you want to finish your Warrior Tabi. These are definitely the boots you want to use--remember our mantra: the more power, the better.

Next, the (as of writing this guide) brand new Soul Eater. We want to reach max CDR as soon as possible, and the 50 power that comes with this item post stacking is beautiful. It even gives us a little bit of lifegain sustain, not that we're planning to stick around very long. We buy this item right after boots to reach 100 stacks as soon as possible. As a quick note, I'm finding it very easy to reach max stacks with this item. As long as you're anywhere near combat, which you should be, you'll be getting them left and right.

After this, you want Jotunn's Wrath for the power and CDR, followed by Hydra's Lament to reach CDR cap as well as get your first proc-based item. I do believe it's critical to reach the CDR cap with Loki, as he's incredibly weak without his abilities and Assassinate is a core component of our combo which we want available to us. Both of these items together gets us a sweet 80 power and some pen.

Our fifth item is going to be Heartseeker. I seem to build this later than most people do, but since the item scales off our power, it gets better as the game goes on. I think it's more important to reach our CDR cap before we worry about doubling anything, and our CDR items give us an extra 130 power to work with, which becomes 320 after Heartseeker procs.

Our final item should be Bloodforge, and it's not close. If you've been following along, you can see how sweet power is for Loki compared to penetration, and the whopping 75 power is a godsend for us to play with. The 15% lifesteal that we get from this is gravy, and when combined with the 10% lifesteal and the ability lifesteal from Soul Eater, you get an added benefit of some respectable sustain for any late-game boxing matches that come up. This should never be your plan, but it's a nice unintended benefit to using my build.

Now, the best sixth item for Loki is Bloodforge. No doubts about it. However, there may be certain times when it's best to build another item before working towards Bloodforge. The reason for this is because of the one giant negative of the item--it's expensive, at 2800 gold. Here are the reasons I think it might be feasible to buy a different sixth item. First, the game is close to ending and you predict that it'll be over before you can buy the Bloodforge. Second, the game is neck and neck and you can't afford not to have a power increase immediately to try and edge out your opponent. Third, you're losing pretty badly and trying to catch up. And...that's it. All other times, go ahead and save for Bloodforge.

If you find yourself in one of the above three positions, then you should be going for either Brawler's Beatstick or Titan's Bane as a sixth item. If the enemy team isn't particularly tanky, then the Beatstick is the one to go for. If they are tanky, then Titan's Bane is the winner.

But what constitutes "particularly tanky"? I'm glad you asked, hypothetical voice!

If I did my math correctly, an enemy would need about 150 protections in order for Titan's Bane to be better than Brawler's Beatstick against them. At any lower number, the power scaling due to Hydra/Heartseeker overpowers the armor they have. If three or more enemies on the opposing team have 150 or better physical protections, then you want Titan's Bane. If two or less have 150 or better physical protections, then you want the Beatstick.

Regardless, you want to sell whichever one you buy and purchase Bloodforge as a seventh item the moment you can afford it. It blows both of them out of the water.

Relics

In terms of relics, I usually use three and pick which two are needed for the enemy comp I'm facing. If I'm facing down predictable burst (Scylla, Poseidon, etc), then I get an Aegis. If I'm facing a lot of CC (Ares, Fenrir, etc), I pick up Beads. If I don't have to worry much about either, I pick up Bracers for the heal and the cooldown bonus on the upgrade.

These are pretty much the only three relics I touch outside of corner case scenarios. For example, if I'm fighting Odin I'll pick up a Phantom Veil. Obvious counter options like that.

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1
boogiebass (46) | October 27, 2017 1:55am
SOUL BLEATER
2
Branmuffin17 (394) | October 26, 2017 12:32pm
I think this build is really interesting and intriguing. I need to test out the effectiveness of Soul Eater's passive heal on things like Decoy...maybe I'll try it out quickly in Jungle Practice just to confirm, and then play a match or two to see how it feels.

I like that you get a full 40% CDR in the first 4 items without having to resort to a full or partial protection item. That said, I still place higher emphasis on an early Jotunn's Wrath, for the highest CDR of any physical offense item, as well as the small amount of flat pen, which helps early damage. If incorporating Soul Eater, I think I would move it to the 4th or 5th slot. Sure, you need to stack, but it won't be all that difficult with the way it works...staying around the minion waves (7 minions from each side every 20 seconds) for 2 1/2 minutes will get you full stacks, and that's if you don't get any jungle camps or are around ANY god kills...so you'll likely get full stacks even more quickly...maybe 1 1/2 to 2 minutes would be my guess.

I'm in partial concurrence with Battl3Lion about the need for Titan's Bane. I would 100% add it somewhere in the build. Yes, the power w/ Bloodforge is higher, but at a certain point, only having 20 flat pen is going to hurt your damage output even against squishy gods, who gain inherent physical protection as they level.

To me, the odd man out would be Bloodforge. Sure, the high power is great, and maybe that shield can save your life here and there after getting a kill in a dangerous situation. But lifesteal is never a huge draw for a god like Loki, who relies mostly on abilities for damage, and you already get some basic attack lifesteal from Soul Eater (and ability lifesteal healing from its passive)...I 100% guarantee you'll get more damage out of Titan's Bane than you will out of Bloodforge. Unless I 100% am wrong on my mental calculations. Which happens sometimes. But no...100% TB is core. Actually, based on your writeup, I wanted to make sure, so I went into Smite Builder to confirm:

TB vs Bloodforge

So...my initial thought on the build...has good potential. I don't think lifesteal is all that needed, either standard or from Soul Eater's passive, but I do like the power and CD it brings. I like Heartseeker's ability to add to burst, and the movespeed is really a nice bonus. I'd adjust the standard build in this way:
At the same time, the couple hundred added burst damage from Heartseeker is going to be situational...are you loading it up every time before you fight? I see a lot of times it won't be ready to proc when you want to go in. As such, an alternative, lower damage but safer alternative would be Masamune, which keeps the added movespeed and adds some protections. Just changes a bit on WHEN you would attack a squishy god, waiting for them to be just a bit damaged before you try to kill them. But HS is definitely a solid option.

Thoughts?
1
Creevy | October 26, 2017 1:21pm
Thanks for the well thought and detailed response.

Playing with Loki more, I'm inclined to agree with you on Jotunn's before Soul Eater. It's ridiculous how quickly stacks get built, to the point where I usually have full stacks before completing my next item. I'm going to test Jotunn's before Soul for some games and see how I like it, because I totally agree that we want to bring our CDR down as quickly as possible.

As for the Bloodforge versus Titan's Bane calculation, that's really interesting to me. Going over it, where did you get the number 252 from the base basic attack of 361? With Agni having 63 protections and our pen of 20, wouldn't it be 361-63+20=319? In addition, in regards to Hydra's Lament, my thinking was that the 30% added damage would get applied before the protections. This is because I read it as an added modification to a single basic attack, not a separate damage source. So first, you would multiply the basic attack damage by 1.3, and then after any protections would be subtracted after accounting for pen. Does this seem right to you? And similarly to Heartseeker, I think it would double the power of Assassinate, and then protections would be applied.

EDIT: I can see now I was incorrectly calculating armor and penetration. That does change things significantly. I'll have to look in to this, but you're likely correct.

EDIT 2: Yep, I got your 252 with my new calculations. This does make Titan's Bane better than Bloodforge, invalidating my build. But, I did learn a lot. My new build will be

Warrior Tabi > Jotunn's Wrath > Soul Eater > Hydra's Lament

Then Titan's Bane if they're building tanky, or Heartseeker if not. And finally, the other one I didn't build in slot five.
2
Branmuffin17 (394) | October 26, 2017 1:43pm
Hey Creevy,

Protections don't provide linear damage mitigation. Check out the Word of Thoth to see how protections and other mitigations affect damage output...it's the first chapter.

In addition, added damage from things like Heartseeker's passive and Hydra's Lament's passive, unless identified as TRUE damage, e.g. Bakasura's Butcher Blades, will ALWAYS be subject to mitigations, and should be calculated as such, at least as much as I understand it. Even things like Qin's Sais' and Mystical Mail's passives are affected by protections.

I got the basic attack damage info from Smite Builder. The top stats section provides the true basic damage output. The numbers below, when evaluating damage output for basics, basic w/ crit averaging, and abilities, are all calculated through Smite Builder. That's where I got the 361 / 252 numbers.

And no, HS doesn't double the damage of Assassinate...specifically in the description, it deals bonus damage equal to 100% of your physical power...so that added damage is applied completely separate from the Assassinate calculations, and is also subject to mitigation from protections.
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1
Battl3Lion | October 25, 2017 12:45pm
Honestly, soul eaters heal is very bad on Loki since he doesn't have AOE attacks, even his decoy doesn't proc the healing effect, so Soul Eater is useless as it only heals you 50 - 70 hp per ability. I'd rather have Titans Bane instead of it. The rest of the build is really good, even though i think the order is not efficient. CDR is not that essential on Loki, as you usually want to kill your target with 2-3 skills and aa's and retreat.
1
Creevy | October 26, 2017 12:08pm
We don't build Soul Eater for the lifesteal, that's incidental. We build it for the CDR and +50 power.

In addition, AoE attacks give lifesteal a coefficient of .33%--it's actually BETTER that his attacks aren't AoE, from a lifegaining perspective.
1
Duotem (10) | October 26, 2017 12:34pm
Soul Eater heal isnt lifesteal do it isnt affected by the reduction due ti AOE. The item just isnt that good on him.

Also you shouldnt buy an item for the power you get power on everything. If you want a fight power item, one of the maces is going to do better for you by giving you more damage actually hitting the wnemy or Masamune to facilitate your dive
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1
Branmuffin17 (394) | October 26, 2017 11:18am
CDR is absolutely essential for Loki in a teamfight situation. He's not going to be able to 1 v 1 people very often (and not safely), so he NEEDS his ult to be up as much as possible...it's his key to being an effective member of his team.
1
Tlaloc1050 (17) | October 26, 2017 5:27am
Lifesteal isn't only good with aoe attacks. Life steal also procs from basic attacks, not only abilities which may make it useful. CDR is essential because he's an ability based god.
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League of Legends Build Guide Author Creevy
Loki-Accidentally Lifegaining in the Arena
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