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Lighting up my World! (3.16)

1 0 11,409
by Dyce316 updated September 3, 2016

Smite God: Khepri

Build Guide Discussion 0 More Guides
Choose a Build: Standard
Standard Super Tank(See Chapter 5)
Tap Mouse over an item or ability icon for detailed info

Khepri Build

Starter

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Shoes Shoes
Build Item Mana Potion Mana Potion
5
Build Item Healing Potion Healing Potion
3

First Recall if Heavy CC is an Issue.

Build Item Magi's Cloak Magi's Cloak
Build Item Mana Potion Mana Potion
4
Build Item Ward Ward
2

Core (no specific order - situational)

Build Item Adventurer's Blade Adventurer's Blade
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope
Build Item Winged Blade Winged Blade
Build Item Hide of the Urchin Hide of the Urchin
Build Item Mana Potion Mana Potion
4
Build Item Ward Ward
2

Possible Last Items (situational)

Build Item Gem of Isolation Gem of Isolation
Build Item Mail of Renewal Mail of Renewal
Build Item Mantle of Discord Mantle of Discord
Build Item Shoes of Focus Shoes of Focus
Build Item Spirit Robe Spirit Robe
Build Item Witchblade Witchblade
Build Item Genji's Guard Genji's Guard
Build Item Soul Reaver Soul Reaver
Build Item Pestilence Pestilence

Relics

Build Item Magic Shell Magic Shell
Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Cursed Ankh Cursed Ankh

Most Common Final Build

Build Item Armored Cloak Armored Cloak
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope
Build Item Winged Blade Winged Blade
Build Item Mail of Renewal Mail of Renewal
Build Item Mantle of Discord Mantle of Discord
Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings

Khepri's Skill Order

Abduct

1 X Y
Abduct
1 4 6 7 10

Rising Dawn

2 A B
Rising Dawn
2 15 16 18 19

Solar Flare

3 B A
Solar Flare
3 8 11 12 14

Scarab's Blessing

4 Y X
Scarab's Blessing
5 9 13 17 20
Abduct
1 4 6 7 10

Abduct

1 X
Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards while gaining increased Protections. Enemies are silenced for the duration of the pull.

Ability Type: Dash, Crowd Control, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Pull Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Protections: 10 / 15 / 20 / 25 / 30
Range: 40
Cost: 60
Cooldown: 14s
Rising Dawn
2 15 16 18 19

Rising Dawn

2 A
Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing physical protections, and dealing damage over time. Allies that are hit take reduced damage from enemies for the duration.

Ability Type: Line
Damage: 10 / 14 / 18 / 22 / 26 (+5% of your Magical Power) every 0.3s
Total Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Magical Power)
Protection Debuff: 5 / 10 / 15 / 20 / 25%
Damage Mitigation: 10 / 15 / 20 / 25 / 30%
Duration: 3s
Range: 70
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Solar Flare
3 8 11 12 14

Solar Flare

3 B
Khepri calls down the sun's ire at the target location, dealing damage and rooting all targets in the area.

Ability Type: Circle, Root, Damage
Damage: 60 / 115 / 170 / 225 / 280 (+30% of your Magical Power)
Root Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Scarab's Blessing
5 9 13 17 20

Scarab's Blessing

4 Y
Khepri blesses an allied god, immediately cleansing them of all crowd control as well as granting them Movement Speed, and immunity to slow effects. If the marked ally would die while blessed, they are instead revived with a percentage of their maximum Health at Khepri's location. Executed allies do not revive.

Ability Type: Target, Buff
Revived Health: 20 / 25 / 30 / 35 / 40%
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Range/Radius: 55/15
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110s

Introduction

The way I like to play my favorite God!

Khepri is my favorite God in the game. I have him mastered with plenty of extra time put into him. There is nothing better feeling in the game then taking those kills away from the enemy team and saving your team! But this is not as easy as it sounds! Anyone can get a save. But it takes skill to get countless saves in a match and knowing when to use and not use your skills! Khepri is all about presenting opportunities to your team to get a kill. He is also one of the BEST supports at getting your team mates out of sticky situations! And you don't need your ult to save anyone!

As a side note...I play a lot of ranked joust more then anything. The first build will be my standard Joust build. I do carry this build into other game modes but the main focus is Joust.

Pros / Cons

Pros

    High Defense
    High Health
    Great at securing kills for team
    Revive!!
    Can get out of bad situations himself fairly easy
    He's huge! (Body Blocks for the save!)

Cons
    Very low damage
    No minion clear
    If skills are on cooldown then your are basically useless
    He's huge! (Easy to get hit by skills/basic attacks)
    Slow

Skills


Skills


The way I determine what skills I level first all depends on the match. Generally I start with my CC abilities. It's all completely situational.


Passive: Fortitude
Every 5s, Khepri applies a shield to himself and nearby Allied Gods for 2% of the target's Maximum Health for 15s. The rate is slowed to every 10s while in combat. (Max 10%)
Radius: 20

Great passive in the early game for taking poke damage. Other then that...you can forget about it in the mid to late game. Its not a passive you have to focus on as it does it's own thing throughout the game.



Abduct
Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards. Enemies are silenced for the duration of the pull.

Damage: 80/130/180/230/280 (+40% of your magical power)
Ability Type: Dash
Cooldown: 15 seconds
Pull Duration: 1.5/1.6/1.7/1.8/1.9s
Range: 40
Cost: 60 mana

For the most part this ability comes first. It's the primary ability to setup kills for your team. It's like presenting your enemy on a silver platter for your team mates. It can also be used as an escape. It's great for pulling enemies out of towers or even pulling them into your tower. Or if they are already in your tower range and are trying to get out...you can keep them there longer. Overall this is a very useful skill. And if you need to cancel it early to get out of harms way then you can. Sometimes I even pop it to get closer to an enemy then use Solar Flare to lock them down.



Rising Dawn
Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing physical protections, and dealing damage over time. Allies that are hit take reduced damage from enemies for the duration.

Damage: 12/15/18/21/24 (+5% of your magical power) every 0.3s
Damage Reduction: 10/15/20/25/30%
Ability Type: Line
Cooldown: 12 seconds
Protection Debuff: 5/10/15/20/25%
Duration: 3s
Range: 70
Cost: 50/60/70/80/90 mana

This ability has many different purposes. Throwing it on team mates to increase protections and damage reduction. Throwing them on enemies for poke and protection reduction. It even works on minions. Get behind your wave and throw it on your minions and the enemy minions at the same time. In team fights throw it on both your team and the enemy at the same time. Use it for run away enemies with a hairline of HP. I get so many kills with this ability when that happens.



Solar Flare
Khepri calls down the sun's ire at the target location, dealing damage and rooting all targets in the area.

Ability Type: Ground Target
Cooldown: 18 seconds
Root Duration: 1.3/1.4/1.5/1.6/1.7s
Radius: 15
Cost: 60/65/70/75/80 mana

Great root ability. It has a small delay so sometimes you need to lead the target. After you root the enemy you want to pop your Rising Down then immediately follow up with Abduct. Or even just imediately grab the enemy. It is especially good for stopping someone from fleeing or finishing off an enemy with very little health. Also if your getting chased you can lay it right under your feet for an enemy that is directly behind you.



Scarab's Blessing
Khepri blesses an allied god, immediately cleansing them of all crowd control as well as granting them Movement Speed, and immunity to slow effects. If the marked ally would die while blessed, they are instead revived with a percentage of their maximum Health at Khepri's location.

Revived Health: 25/30/35/40/45%
Duration: 5s
Range: 55
Cooldown: 90 seconds
Movement Speed: 20/25/30/35/40%
Ability Type: Ground Target
Radius: 15
Cost: 80/90/100/110/120 mana

This is what makes Khepri stand out the most. This is why most people enjoy playing him so much. You can save team mates or yourself. It can be a bit tricky to get solid with this ultimate..especially if the other team is slap full of burst gods. The general rule is to wait to pop it till an ally has 10% or less of their health. Something the majority of Smite players do not know is that it takes .7 seconds to fully cast. This does not sound like a lot of time but trust me...you'll know when it doesn't fully cast as a team mate dies. The best relics I like to get with Khepri is sprintSprint, MeditationMeditation, shellShell, or curse Curse. As soon as the team mate is revived you can pop any of those to help secure the revival. 80% of the time I do not use this on myself. In my opinion it is better used on an ADC or basically any other role in the game.In some rare cases you can use this ult offensively. If a near death enemy is trying to run away you can pop it on someone to help catch them. If you communicate very well with your team you can setup a tower dive. Your team mate jumps in for a kill or even to do damage on a tower and you can pop it on them right before death. This ult is way more useful then just getting people out of bad situations. Whenever a team mate dies and they are revived you will glow brightly. At that point you want to get as far away as possible from the enemy. A small tip...use Abduct to quickly ge further away at that moment. Once the skill is maxed out your team mate will revive with a good bit of health. If its not dangerous and you believe they can finish the enemy Gods off right away then consider staying close by. Making a decision such as that requires a more skilled Khepri that is fully aware of what is going on around them as well as knowing your team mates really well.

Items

Starter



Mark of the Vanguard
This is by far my favorite starter item. The biggest benefit is having the damage reduction from all sources including minions. Minions are very strong early game even for a support role. As Khepri you generally are going to initiate in lane to secure a kill. Generally by using your Solar Flare or Abduct. This is going to aggro the minions! Watcher's Gift is never a bad choice especially for conquest. But I tend to use Vanguard 90% of the time.



Shoes
Tier one boots. Provide a small amount of movement speed at the beginning. I generally do not upgrade the boots after this point. There are situational times where later on in the build I upgrade them. It all depends on how the game is going. If we are winning then I always upgrade them after my 3rd or so item just to get the cooldown and extra speed. Often times I sale them to get my 6th and last item. Sale Mark of the Vanguard first!



Mana Potions
Any time you recall to base make sure you get AT LEAST 4 of these. Khepri is mana hungry. And as I stated before...if his skills are on cooldown(or you run out of mana), then you are almost completely useless to your team! Khepri will even spend hours clearing one minion wave by himself! Sustain is key to keeping up with gold and levels! Nothing feels worse then having your ult up and watching a team mate die because you were "Out of Mana!" Mana potions become less needed once you get to late game but it still never hurts to have them on you at ALL times.



Healing Potions
This are very important in the early game! Khepri has no heals. The only time I would even consider skipping these is if you have a healer next to you at all times. But even healers have to recall or die so you cannot rely on them 24/7. Keep two or three on you at the beginning until it's time to bring out the wards! I generally stop focusing on healing potions once I get a defense item or two online. But even then...it's never ever a bad idea to have these on you at all times!


Side note to potions: I rarely use the Multi Potions. Some people may choose to use them after the first recall combined with wards or even at the start. I suppose it's personal preference but you will realize that Khepri is hard to kill and mana hungry in the early game. I am not against using them at all. It's just the way I spend my gold and learned is the most beneficial to Khepri.


Core Items with and without Heavy CC


magi's blessing
Magi's Blessing
Let's cover this item first and why I love it so much on Khepri. It's all about the health and passive more then anything. It's simple...a CCed Khepri can't do ANYTHING to save his team mates. And good enemy players know that a CCed Khepri is an open door opportunity to kill someone else on your team. This item basically provides a free purification every 70 seconds. An example: Enemy team has Athena...your team gets rushed! What's going to happen? You(khepri) is on the front line and immediately get CCed. While that is happening the rest of Athena's team is going to rush past you and take out your team! Can't place your ult on anyone while staring down Athena! This item can be used offensively too! Another example: Enemy has Anubis who is well....pretty easy to kill. You go in to use your Abduct and what happens? He turns you into a mummy! If the passive is up then it completely ignores his wraps and you grab him anyways. Securing a kill for your team! Always be aware of when the bubble is around you and the passive is up. I can sit here and give you a million examples/advantages to this item. Especially with the new relic system and the regular purificationPurification having such high cooldown. Now if the enemy team has VERY little CC then I skip it all together. This item is situational but ALWAYS on my list of consideration when heading into a match. Only downside is the low defenses.



Wards
I really should not have to go into much detail on how important these are. EVERY PLAYER...EVERY ROLE...EVERY GOD should be getting at least one or two of these EVERY time they go to base. No EXCUSES!! Get wards and place them! Wards save lives! The amount of gold and experience you lose because you got ganked and didn't see it coming is FAR worse then spending some gold on wards! Even sentry wards should be bought throughout an entire match! If you find enemy wards then you get 50 gold for destroying them. So you get gold back. And you didn't lose gold and experience because you saw that Cabrakan sneaking up behind you so it's win win all around for the entire team! BUY WARDS PEOPLE!!


As we discuss the rest of the items...I'm going to talk about them as if you did not get Magi's Blessing on a mathematical and strategic level. My builds are never the same from game to game but do generally consist of the same items...



Winged Blade
Lot's of benefits from this item. Lots of health. CC reduction. Movement speed. And most importantly...the passive. Again...smart enemy teams WILL CC you as much as possible. I cannot tell you how frustrating it is to try and get to a team mate to save them but you have constant slows preventing you from getting there. It's also a great passive for getting out of danger at a quicker pace.


Mathematically...you want to build Adventurer's Blade then immediately go into Hide of the Urchin. After that you will complete Winged Blade.


This is where things get VERY situational. Generally I build Hide of the Urchin first. You could go straight for physical or magical defenses. Or even a cooldown option. The next items are in no specific order at all.



Hide of the Urchin
ALl around GREAT item. Health, mana, and defenses. And getting it early is best so you can start getting your stacks as soon as possible. This item only gets stronger over time. There is really no reason NOT to get this item. The only time I would consider it is if the enemy team was stacked with all physical or all magical Gods. Or unbalanced with four physicals and one magical type of situation. Do not skip this important item.



Breastplate of Valor
Very good item against physical teams. Plus the mana and cooldown reduction on this item makes it "FANTASTIC!" Definitely try to get this online early if possible.



Bulwark of Hope
All around great item. Maybe even OP. CC reduction = AWESOME! Health = AWESOME! Gives a good amount of magical defense. And lets not forget the life saving passive. Makes it great when going against burst mages! It's their worst nightmare. I almost always try to get this unless something like Pestilence is needed for anti healing.


Last Item Choices


At this point you probably already sold Mark of the Vanguard. We are creeping into late game. You need to step back and analize how the match as been going. Are you winning? Are you dying a lot? Are you getting a lot of assists? What is the enemy team doing? We are going to briefly discuss offensive and defensive options in the late game depending on how the match is going...


Offensive Items

At this point in the game, your team is dominating. Towers are gone, there are winning team fights at the bull demon, or the enemy team is constantly on the run. Maybe you guys need an extra push in to their phoenix or Base. Here are some good offensive choices!



Gem of Isolation
Such a great item. And even veteran Khepri players do not think of how powerful this item is on him. It's not even about the magic power. Its about the health and passive. Health is always a good thing! But let's talk about the passive. Damaging abilities slow the enemy. This is like giving Rising Dawn extra utility purposes. Whether its for chasing an enemy down or slowing them to keep them from getting to a team mate. Rising Dawn with a slow = OP and super annoying to the enemy team. They will quickly realize you mean business at this point. I only get this item if things are going our way! Please take note of that. This is not an item I pick up every game. Sometimes I even get it as my 5th item. Khepri is alreay a CC heavy god and this compliments his kit very well.



Soul Reaver
Really...the main benefit from this item is the passive. It provides unexpected damage to the enemy. It's always nice to be taking out chunks of health. Its a quick and easy way to give support God's a little offensive boost without having to invest lots of items into your build. I ONLY get this if we are winning or I'm not dying at all. The extra mana is a plus too.



Shoes of Focus
Generally...I sale my starter boots at the end. Especially if the extra defense is needed. If we are winning a game or even if its an even game...then I'll finish them. Mostly for the mana, speed, and cooldown reduction. It's not a bad item to have at all. But not absolutely needed.


Defensive Items

At this point in the game your team is losing. Or maybe the match is even between the teams. Or maybe you guys are winning and you just want to be even MORE tanky. Here we will discuss possible defensive items to add to your build.



Mail of Renewal
I personally get A LOT of assists with Khepri. This item goes of the list of mathematically most efficient items(will be discussed on build two chapter). I acutally get this item quite frequently and often times way before my last item. The healing it provides from kills/assists is insane. Most games I get 20+ assists with Khepri so the passive is always doing it's job. Sustain is key to Khepri doing his job well. The enemy team will take advantage of you not being in lane so overall this item is great for Khepri. It works against objectives too. And as a tank you will be taking the hits from these objectives. It's always good to get health back when they come down so either A. You can continue the push or B. Use the health to escape. HP5 is always a plus and same with the cooldown reduction.



Mantle of Discord
One of THE best defensive items in the game. TONS of protections. Cooldown reduction...enough said. And then the passive compliments Khepri very well since you are an "In your Face" type of God. So you will get those stuns! Only downside is the cost...but it is well worth it.



Spirit Robe
All around great item. Especially if the enemy team is CC heavy. The passive will allow you to soak up insane amounts of damage when under hard CC. Provides a good amount of crowd control and cooldown reduction on top of that. Plenty of magical and physical defenses. Very powerful defense item. I especially like to combo it with Magi's blessing if the enemy team is full blow CC heavy.



Genji's Guard
I really like this item. And I do not get it often enough. Most the time there are better options. The passive is great for Khepri since his skills have a somewhat higher cooldown. And any opportunity to get seconds knocked off your ult is great. This item has high magic defense and provides MP5 as well.



Witchblade
I'm only including this because of the 3.16 buff it got. It definitely makes this a very good item. It will even make the Midgardian Mail obsolete. Tons of physical protections. And is especially useful against basic attack hunters/assassins. I still prefer Winged Blade...but this item is great as well.



Pestilence
Get this item if the enemy team has healers! Get it as soon as possible! You need to shut down the healing asap! Replace Bulwark of Hope with this item if needed.


Relics

A quick overview of the most common relics I get depending on who and what I'm up against:

sprint

sanctuary

curse

meditation

shell

purification

Super Tank Build

I just wanted to make a small note of this build. Mathematically this IS the current tankiest build any support role can do. Extremely high health. Extremely High defense. Max cooldowns. Has a chunk of cooldown reduction as well. You will be soaking up SO much damage with this build. As you can see, you build Adventurer's Blade and then go straight into Hide of the Urchin before completing Winged Blade. You can even build Spirit Robe first if you absolutely needed to do so. The calculations on this build do factor in gold cost. And is based off average gold amounts during early, mid, and late game to maximize effectiveness at all stages of the build. Only build Mail of Renewal if you aquired at least one kill before you get to that point. Otherwise build Stone of Gaia. You make it to late game with this build and you will be unstoppable.

Summary - How I personally play Khepri

Many players have different styles of play with Khepri. I generally adapt to my surroundings or who I'm going up against. For the first five levels in the game, I for the most part, like to play a bit passive. Get a feel of how the other team is playing. Now if I see a prime opportunity to set up a kill then I most definitely take it. Just don't get yourself killed early or that will set you behind right away. I like to sit back and throw my Rising Dawn on the minions early game...at the same time trying to hit the enemy Gods with it so they take poke damage as well.

Once I get my first defense item and things are going well, I kick it up a notch. Focusing my pulls on squishy targets. Grabbing tanks can be good to get them off your team mates or take them out of a team fight for a small period. You can even root the tank and pull the squishy. Keep throwing Rising Dawn on team mates and enemy gods! It's a lot more helpful then you may realize, especially once its max level.

Late game you can go all in just about ALL the time. Be super aggressive. Continue to pull, root, buff, and debuff! Cooldown Reduction should be online so spam them abilities in team fights. Make sure you use them at the right moments though. Don't want a team fight to begin and have to sit there and wait for skills to come back online. Im constantly letting team mates know the status of my ult. I encourage them to be more aggressive when its ready and a little bit more passive aggressive when it's down.

What to do when a team mate is near death and your ult is down? Grabbing the enemy while they run is the most effective. Rooting enemies to help them escape! Throw your buff on the team mate to give them damage reduction. Body blocking is so easy to do with Khepri too! If the enemy team is rushing a tower with minions and you are the only one around, step in front of the ADC or mages and let them hit you at least once. This will aggro the tower onto them and there is a good chance they will run! Grab them and let the tower kill them! Khepri may not do a lot of damage but he sure can defend a tower if played right.

Khepri is a great counter for gods you leap, dash, or blink in with. An example is Odin. Odin jumps on minions or at your team...as soon as he lands you can Abduct him while your team goes ham on him. Susano...he's done. Tyr and his ult...done. Bastet's leap....done. Grab those God's that dare to leap near you! You got team mates with CC? That makes them easy targets. Anubis Mummifies them and throws his Grasping Hands under them, then go in for the the pull to further the damage. The options are endless. Always thank outside the box...or even think of the obvious for the ones with common sense :P Stay close to your team mates at all times. Watch the health bars. Check them on a regular basis...every 5-10 seconds. Best thing a Khepri player can do is learn to read the enemy God's. Within the first five to eight levels you SHOULD already know exactly how the enemy Gods are going to play. Who they are gonna target the most. Who is the easiest to set up kills on.

Conclusion

Khepri is my favorite God. I didn't purposely become a support player. Majority of players do not want or like playing support. I am the type of player that lets everyone else choose their role and then I go from there. So it just became MY role over time. And out of all the Support Gods, Khepri is by far my favorite. He is a lot of fun to play if you know HOW to play him. Communication is key.

I feel like I got rushed towards the end of this guide. It took way more time then I thought it would. If anyone has tips to add or positive feedback then please do so. I don't have time for negativity and will not respond to it. I'm pretty sure there is stuff I missed and I will be updating it over time. If any major changes come along in the patches then I will adjust accordingly. Currently this guide is going off patch 3.16. I hope this guide helps others in the Smite community.

I currently only have one very short video on Khepri and plan on making a better longer one. But I want to share it with you guys and once I make a better one I will most definitely update it and insert it here. I will also share a video by Raynday gaming that I found to be hilarious yet very true among us Khepri players lol.

My Video

Raynday Gaming's Video

-RespectedFlea

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