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Kuzenbo any game build

0 0 15,036
by Jake Speal updated February 26, 2017

Smite God: Kuzenbo

Build Guide Discussion 7 More Guides
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Kuzenbo Build

Build Item Void Stone Void Stone
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Genji's Guard Genji's Guard
Build Item Spectral Armor Spectral Armor
Build Item Soul Reaver Soul Reaver
Build Item Mantle of Discord Mantle of Discord

Kuzenbo's Skill Order

NeNe Kappa

1 X Y
NeNe Kappa
1 6 10 15 16

Shell Spikes

2 A B
Shell Spikes
2 4 8 11 12

Sumo Slam

3 B A
Sumo Slam
3 7 14 18 19

Watery Grave

4 Y X
Watery Grave
5 9 13 17 20
NeNe Kappa
1 6 10 15 16

NeNe Kappa

1 X
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. After reaching maximum range, or if an Enemy God is hit by the NeNe Kappa, it will burst forth from its shell, slowing and attacking them for 6s. Kuzenbo transfers 20% of his Health and Protections to the NeNe Kappa.

Ability Type: Line, Pet, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+55% of your Magical Power)
Kappa Damage Per Hit: 35 / 45 / 55 / 65 / 75
Kappa Health: 25 / 30 / 35 / 40 / 45 (+20% of your Maximum Health)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 3s
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Shell Spikes
2 4 8 11 12

Shell Spikes

2 A
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa and Sumo Slam is reduced. Kuzenbo may activate this ability even while under the effects of Crowd Control.

Ability Type: Buff, Damage
% of Damage Taken: 15 / 20 / 25 / 30 / 35%
Cooldown Per Hit: .5 / .7 / .9 / 1.1 / 1.3s
Duration: 3s
Cost: 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Sumo Slam
3 7 14 18 19

Sumo Slam

3 B
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and silencing using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that Enemy and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 60 / 95 / 130 / 165 / 200 (+35% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Watery Grave
5 9 13 17 20

Watery Grave

4 Y
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his Movement Speed, grant him 20% Damage Mitigation, render him immune to Crowd Control, and allow him to move freely in all directions for 2.1s. Each hit after the first on an enemy deals 40% reduced damage.

Ability Type: Circle, Knockup, Damage
Damage First Hit: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Damage Per Hit: 40 / 65 / 90 / 110 / 140 (+20% of your Magical Power)
Movement Speed: 45%
Damage Mitigation: 20%
Radius: 22.5
Cost: 100
Cooldown: 75s

How to play

Hi, as kuzenbo you are a motherf***en turtle. You must play off of your teammates and pull people into towers. If you are versing somebody who is a burst character then you pop Thorns and your 2. Use your kappa to charge towers. Use all when people are in towers and to get people off of you and your teammates.

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Collapse All Comments

1
sunny108108 (3) | March 15, 2017 7:15pm
Nice build for kuzenbo!
1
Branmuffin17 (394) | March 6, 2017 1:33pm
But where's the move speed?
1
xZeroStrike (46) | March 6, 2017 1:36pm
You don't need movement speed when you're the King Kappa.
1
Bernardozomer (33) | March 6, 2017 1:36pm
Nah, Kuzenbo already has 45% MS on his ult, shoes are totally dumb on him. His ult was meant to be used after leaving the fountain and between rotations, duh.
2
Technotoad64 (46) | March 6, 2017 5:40pm
Yeah, just like Cavalry Charge!
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1
Branmuffin17 (394) | March 6, 2017 1:43pm
XD
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League of Legends Build Guide Author Jake Speal
Kuzenbo any game build
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