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Just the Tip: Being a Big Snek in "tight" situations | Arena Guide

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Smite God: Jormungandr

Build Guide Discussion (35) More Guides
Tank Builds
Tank Builds Disruption Bruiser Builds Damage Build (Risky/Just For Fun)

Purchase Order

Shoes (Pick one) Notes Reinforced Shoes: Standard tank shoes. Great early game if enemies have a lot of tick damage ( Anubis for example). Even if they don't, it's still pretty good.

Shoes of Focus: Early game, this guy runs out of mana like it's no one's business. Shoes of focus helps with this. The 10% cdr is great too for early aggression.

Build Item Reinforced Shoes Reinforced Shoes
Build Item Shoes of Focus Shoes of Focus

Support Options (Pick one) Notes If you trust your team, these are good to consider. Get these early in your build. Depending on match up, pick the relevant one.

Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet

Defensive Options (selfish)

Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord

Counter Build Notes Winged Blade: NOT to cleanse your Immovable. It's for slows like Gem of Isolation, Gungnir's Might, etc.

Witchblade: Support counter build item against attack speed based gods.

Midgardian Mail: Selfish counter build item against strong basic attackers. If your team is full of morons subpar, get this over Witchblade.

Pestilence: For enemy healing or lifesteal.

Build Item Winged Blade Winged Blade
Build Item Witchblade Witchblade
Build Item Midgardian Mail Midgardian Mail
Build Item Pestilence Pestilence

Other items Notes Void Stone is good on a support, especially one like Jormungandr. Definitely consider if you have good, magical allies.

Gem of Isolation is for harassing. Aura items and tanky defensive items take priority over this in tank/support builds.

Build Item Void Stone Void Stone
Build Item Gem of Isolation Gem of Isolation

Example Support Build (vs. Balanced Compositions) Notes Optionals for this example:
You can get Witchblade instead of Oni Hunter's Garb if enemy magic isn't as big an issue.

Or, you can consider selling shoes for Witchblade (only if you bought Winged Blade and depending if enemy team has relevant ADCs).

Build Item Shoes of Focus Shoes of Focus
Build Item Sovereignty Sovereignty
Build Item Pestilence Pestilence
Build Item Breastplate of Valor Breastplate of Valor
Build Item Winged Blade Winged Blade
Build Item Oni Hunter's Garb Oni Hunter's Garb

Example Support Build (vs. More Magical) Notes For this example:
Last 2 items are interchangeable. Spirit Robe is a situational pick up. Good substitute is Oni Hunter's Garb.

Can get something besides Witchblade if enemy basic attackers are irrelevant. Gem of Isolation, Void Stone, or Mantle of Discord are some possibilities.

Build Item Reinforced Shoes Reinforced Shoes
Build Item Heartward Amulet Heartward Amulet
Build Item Breastplate of Valor Breastplate of Valor
Build Item Pestilence Pestilence
Build Item Spirit Robe Spirit Robe
Build Item Witchblade Witchblade

Selfish Example Build Notes For this example:
If you need a Winged Blade, don't buy Mantle of Discord. Get Winged Blade 5th. Get Midgardian Mail 6th. You can then consider selling Reinforced Shoes late game for either Shoes of Focus or a Witchblade. Only sell shoes for Witchblade IF you bought Winged Blade.

If Spirit Robe isn't a good fit for the enemy composition, try this Example Build:
Reinforced Shoes
Breastplate of Valor
Oni Hunter's Garb
Winged Blade
Midgardian Mail
Mantle of Discord

Build Item Reinforced Shoes Reinforced Shoes
Build Item Breastplate of Valor Breastplate of Valor
Build Item Spirit Robe Spirit Robe
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Midgardian Mail Midgardian Mail
Build Item Mantle of Discord Mantle of Discord

Example Counter Build #1 Notes For this example:
If you bought Winged Blade and Witchblade, you can sell shoes late game for Oni Hunter's Garb (optional) if you need some extra magical protections.

Build Item Reinforced Shoes Reinforced Shoes
Build Item Breastplate of Valor Breastplate of Valor
Build Item Pestilence Pestilence
Build Item Winged Blade Winged Blade
Build Item Witchblade Witchblade
Build Item Midgardian Mail Midgardian Mail

Example Counter Build #2 Notes Pick either Gem of Isolation or Ethereal Staff. Gem of Isolation is a good choice since it synergizes with Midgardian Mail's passive.

Can get Void Stone instead of Pestilence if you don't need anti heal.

Can sell Shoes of Focus with Witchblade if the main tank/support isn't building it.

Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Pestilence Pestilence
Build Item Gem of Isolation Gem of Isolation
Build Item Winged Blade Winged Blade
Build Item Midgardian Mail Midgardian Mail

Relics Notes Purification Beads: Everyone and their grandmother has CC. Definitely consider this if you're playing with randoms in Arena, or if you just feel uncomfortable without it. This will NOT cleanse the debuffs from your passive.

Magic Shell: Great support relic.

Heavenly Wings: Another great support relic. Also counteracts the slow debuff from your passive.

Phantom Veil: To help your team against Odin's Ring of Spears.

Build Item Purification Beads Purification Beads
Build Item Magic Shell Magic Shell
Build Item Heavenly Wings Heavenly Wings
Build Item Phantom Veil Phantom Veil

Jormungandr's Skill Order

Venomous Haze

Venomous Haze

1 X
2 8 10 11 12
Consuming Bellow

Consuming Bellow

2 A
1 4 6 7 9
Submerge

Submerge

3 B
3 13 14 15 16
The World Serpent

The World Serpent

4 Y
5 17 18 19 20
Array ( [major] => Array ( [0] => Array ( [god] => Array ( [god_id] => 59 [display_name] => Nox [url] => nox ) [scoreVal] => 2 [notes] => Can silence you out of your [[consuming bellow]] combo. Nothing you can really do except time your combo after her silence is down. [[spirit robe]] DOES help if she silences or roots you. She can dash away from your combos as well, since you have to be up close to perform most of them. ) [1] => Array ( [god] => Array ( [god_id] => 46 [display_name] => Nu Wa [url] => nu-wa ) [scoreVal] => 2 [notes] => Can explode her clay soldiers to stun you out of your [[consuming bellow]] combo. Nothing you can really do except time your combo after she explodes her soldiers. [[spirit robe]] DOES help if she stuns you. Her Ult CAN kill you while you are using [[the world serpent]]. ) [2] => Array ( [god] => Array ( [god_id] => 11 [display_name] => Odin [url] => odin ) [scoreVal] => 2 [notes] => [[ring of spears]]. You can escape with [[the world serpent]], but he's likely gonna trap you when you're almost dead. Consider [[phantom veil]] for your team if you're building as a support. ) [3] => Array ( [god] => Array ( [god_id] => 76 [display_name] => Susano [url] => susano ) [scoreVal] => 2 [notes] => The perfect example of using your own passive against you. His [[typhoon]] and [[wind siphon]] activate your passive's debuff, and he can use that to burst you down faster. ) ) [minor] => Array ( [0] => Array ( [god] => Array ( [god_id] => 23 [display_name] => Ares [url] => ares ) [scoreVal] => 4 [notes] => You negate his ult with your passive, but his [[shackles]] are still a massive problem. [[winged blade]] can help with the slow from [[shackles]]. ) [1] => Array ( [god] => Array ( [god_id] => 35 [display_name] => Fenrir [url] => fenrir ) [scoreVal] => 4 [notes] => Ahh your bastard brother. His only threat to you is full [[unbound runes]] + [[unchained]]. [[ragnarok]] does good damage, but you're immune to the grab. Counter [[brutalize]] with [[submerge]]. On the flip side, it'll be difficult for you to peel for allies since [[brutalize]] is immune to knockups. ) [2] => Array ( [god] => Array ( [god_id] => 28 [display_name] => Hercules [url] => hercules ) [scoreVal] => 4 [notes] => Same deal as [[susano]]. His [[earthbreaker]] and [[driving strike]] set you up to take more damage from his team. [[spirit robe]]'s passive can help with the stun from [[driving strike]] and will negate the extra damage you take from your passive's debuff. ) [3] => Array ( [god] => Array ( [god_id] => 52 [display_name] => Kumbhakarna [url] => kumbhakarna ) [scoreVal] => 4 [notes] => His ult does NOTHING against you. However, this guy still has [[mighty yawn]] and [[groggy strike]], so watch out for those. ) [4] => Array ( [god] => Array ( [god_id] => 69 [display_name] => Xing Tian [url] => xing-tian ) [scoreVal] => 4 [notes] => Immune to [[whirlwind of rage and steel]]. Immune to the knock up from the first part of [[hook slam]]. If you're fast enough, you may be able to dodge the root from the second part. ) ) [tiny] => Array ( [0] => Array ( [god] => Array ( [god_id] => 3 [display_name] => Hades [url] => hades ) [scoreVal] => 5 [notes] => Some unique interactions with his [[pillar of agony]]. During the first pull, you receive the debuff from your passive. Once that debuff runs out, you no longer receive the debuff, even if you stay in the [[pillar of agony]]. See DukeSloth's video. ) [1] => Array ( [god] => Array ( [god_id] => 25 [display_name] => Loki [url] => loki ) [scoreVal] => 5 [notes] => Find your asshole of a father, when he goes invisible, with [[submerge]]. Cancel his stealth by erupting from [[submerge]]. Make him regret picking [[loki]]. After he dies, spam laugh if he's building crits. ) ) [even] => Array ( [0] => Array ( [god] => Array ( [god_id] => 60 [display_name] => Ao Kuang [url] => ao-kuang ) [scoreVal] => 3 [notes] => Find him with [[submerge]] when he goes invisible. You're immune to his ultimate's execute (but it can still do its base damage to you). However, he is still EXTREMELY bursty late game. If he's building attack speed, counter with [[midgardian mail]] and [[witchblade]]. May need a [[pestilence]] in there too. ) [1] => Array ( [god] => Array ( [god_id] => 99 [display_name] => King Arthur [url] => king-arthur ) [scoreVal] => 3 [notes] => He has a cripple (not a problem for you since you don't have a leap), a powerful slow, and a protection shredder in his kit. You're immune to the charged ult, but it does activate the debuff on your passive. Since he combos so well, combine your passive's debuff with his slow and protection shred. You're in for some pain if his team follows up. [[winged blade]] can help out here. ) [2] => Array ( [god] => Array ( [god_id] => 22 [display_name] => Thor [url] => thor ) [scoreVal] => 3 [notes] => Your sworn enemy. [[tectonic rift]] stuns you and blocks your movement. [[anvil of dawn]] can be a problem too. ) ) ) 1

Jormungandr' Threats

Maximum
0
Major
4
Even
3
Minor
5
Tiny
2
Click each Level on the left to view
Jormungandr' threats

Introduction

Introduction
Chapter Info: Introduction and Pros/Cons





Hi everyone,
I am sharing what has given me success with Jormungandr in Arena. This guide covers a introduction, explanations on abilities, combos, and basic itemization.

As Jormungandr, I need to be a team player. You'll want to:
  • Initiate and stay in the thick of team fights.
  • Cause disruption in team fights with your Crowd Control (slows/knockup/tremble)
  • Do AoE damage to whittle enemy health for your team
To do this, you'll want to build very tanky with high CDR. Due to your AoE damage, you can consider bruiser items that apply debuffs/soft CC.

This is a work in progress, as he is still very new.



Jormungandr - Pros & Cons


.......Pros.......
  • Lots of CC (Slows, Knockups, Trembles)
  • Strong against grouped up enemies (AoE damage)
  • Immune to hard displacement. Counters gods like Xing Tian
  • Ultimate provides a good escape and has fantastic peel potential
  • Big snek
......Cons......
  • Passive can be used against you to burst you down faster
  • Ultimate is easily juked
  • Can be a bit predictable
  • If enemies avoid Venomous Haze, you'll have trouble comboing
  • Camera angle SUCKS for Venomous Haze
  • Mana hungry early

Abilities

Abilities
Chapter Info: Skill Explanations, Leveling Order, and Tips


PASSIVE: IMMOVABLE



Immovable
Jormungandr cannot be affected by Hard Displacement. Instead, he gets Dazed (debuff).
It is a fading, non-cleansable slow and increases the damage he takes by 10% for the duration.
  • Winged Blade will NOT help you with the slow.
  • Oni Hunter's Garb can help (depending on enemy compositions).
  • Spirit Robe may or may not help, depending if the hard displacement CC comes with other types of CC. For example, Ares No Escape pulls you AND stuns you. You're immune to the pull, but the stun will proc the Spirit Robe.
  • Magi's Cloak will cleanse the displacement CC, but your passive will still slow you down and increase the damage you take by 10% (even though you technically weren't CCed due to Magi's Cloak).

Jormungandr's basic attack is sprayed in a cone.
  • His basic attack speed lowers as he keeps spraying.
  • If you stop spraying, the speed will recharge back to normal.
  • Any Attack speed past base speeds up the recharge rate of Jormungandr's Basic Attack. Fire an ability when your attack speed is at its lowest to allow the speed to recharge a bit.
It is NOT recommended to build attack speed items on Jormungandr. Use abilities in between basic attack chains to recharge your spray meter.

Don't be afraid to play aggressive against enemies like Xing Tian, Kumbhakarna, etc.



ABILITY 1: VENOMOUS HAZE!



Venomous Haze
Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+5% of your Magical Power)
Slow: 15%
Slow Duration: 1s

Cloud Duration: 20s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s

I see a lot of people building Spear of the Magus to interact with this ability. I don't advocate this because the ability is hard to aim due to the poor camera angle on Jormungandr. It's also very easy for an enemy to walk out of the venom cloud.
  • You have to be STANDING UNDER a venom cloud for your Submerge to interact with it.
  • You have to be STANDING NEAR venom clouds for to buff Consuming Bellow.
  • Each venom cloud lasts for 20 seconds.
  • If interacted with Consuming Bellow or Submerge, cloud life is reduced to 5 seconds.
  • At max rank, the cooldown is 12s.
    This may feel a bit long and makes having more than one venmous haze cloud a bit clunky.
This skill has a lot of drawbacks, and Consuming Bellow has more priority. However, this skill still has more to offer than Submerge. You'll want to max this skill second



ABILITY 2: CONSUMING BELLOW



Consuming Bellow
Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+50% of your Magical Power)
Bonus Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Magical Power)
Damage Mitigation While Channeling: 10%
Empowered Buff: 1s
Radius: 20-30
Cost: 70
Cooldown: 14s
  • You have to channel this ability for 1.2 seconds before using it.
  • While channeling, you get 10% damage mitigation. This is a possible way to negate the debuff from Immovable.
  • It has great AoE and can apply CC (Tremble) to multiple enemies.
  • You have to be STANDING NEAR Venomous Haze clouds to
    empower
    Consuming Bellow.
  • Being empowered increases the range of Consuming Bellow.
  • Your basic attack speed will be at its max (1s for each venom cloud you consume, up to 3s).
Smart enemies can avoid grouping near multiple venom clouds because they know you'll follow up with a Consuming Bellow.

Despite the mentioned shortcomings, max this skill first. It is your most damaging skill. I use instant cast for this ability.



ABILITY 3: SUBMERGE



Submerge
Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 25%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 18s

Two part skill.

First part:
  • You go underground
  • Become invisible
  • Gain movement speed
  • Gain a sonar that helps you identify stealthed enemies.
  • If you take any sort of damage, you lose all these benefits, but you still stay underground.
  • If you're hard CCed, this ability ends.

Second Part:
  • ***uing you weren't hard CCed; Left clicking makes you erupt, knocking up and damaging all enemies in the area.
  • If you submerge and erupt at a Venomous Haze pool, two more venom pools are created in the direction you're facing. Be sure to face towards grouped up enemies when doing this. Try to position yourself in a way that forces the enemy to step onto one of these venom pools. Helps with applying item effects like Gem of Isolation or Ethereal Staff.
Outside of your ultimate, this is the closest thing you have to an escape.

Max this skill third. Outside of starting your combo/initiating and using this as a pseudo escape, you don't get much out of this skill. Sure it does more damage as you level it up, but will multiple enemies be grouped up for you to get the most out of the damage? I use instant cast for this ability.



ULTIMATE: THE WORLD SERPENT



The World Serpent
Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 100s

Pros:
  • Invincible while channeling (mostly).
  • Knocks up enemies. Great if enemies are grouped up like idiots.
  • Provides REALLY GOOD peeling potential. When enemies try to kill secure an ally, their movements are more predictable. Makes the ult easier to hit.
  • Can cover 3/4 the Arena map with this ult.
  • Your only real escape. It's pretty damn reliable in getting out of hairy situations.
  • Each time you submerge, you leave behind a venom cloud. This can be used to combo.

Cons:
  • It takes about 1.2 seconds to charge up (but you are CC immune while charging).
  • The emerge and submerges animations are obviously telegraphed. Enemies can easily juke it. It can be easier to hit enemies if some sort of setup/slow is applied. Be careful if trying to kill secure with this.
  • You can't right click to cancel this ability. You have to finish all 3 travels to end the ability. Why is this an issue? If you're low on health, and a Nu Wa is about to ult you, you can't cancel the ability to pop your Magic Shell.

Put a point in this at level 5. Afterwards, max this last. If you can comfortably kill secure with this, feel free to put points on this when it's available.

Combos

Combos

Chapter Info: How to combo. Tips and what you need to watch out for.



General Combo:
1. Venomous Haze near grouped up enemies.
2. Submerge. Be sure to face as many enemies as you can. Erupt at a venom cloud. Two more clouds (total of 3) should be created.
3. Consuming Bellow (empowered by the 3 venom clouds).
4. Basic Attack spray.
5. If things get hairy or your team doesn't follow up, use The World Serpent to retreat immediately. You can also try to use The World Serpent to secure a fleeing enemy, but like I mentioned, it's very easy for the enemy to juke.



Ultimate Combo:
1. The World Serpent on grouped up enemies
2. Submerge and erupt on any venom cloud. Be sure to face grouped up enemies.
3. Consuming Bellow.
4. Basic Attack Spray.
5. Fire Venomous Haze at low health enemies trying to retreat.



The major issue with these combos is enemies can interrupt you while you're channeling Consuming Bellow. It's also predictable that you're going to Submerge and erupt onto a venom cloud to start your combo, so smart enemies will try to avoid that.

Items

Items

Chapter Info: Discussion on when certain items should be built


Shoes and Support Item Discussions


Selfish Defense Items Discussions


Bruiser Item Discussions

Conclusion and Credits

Conclusion

Let's wrap up... no pun intended... maybe


References




Good video by Duke Sloth to see how various hard displacement effects this god.






Conquest related, but still helpful. I agree with Duke Sloth suggesting building very tanky. I also agree with the skill priority: 2, 1, points in 4 whenever it's available, 3.




Credits

  • BranMuffin17 for proofreading and helping me build this god
  • Gulfwulf for proofreading
  • xZeroStrike and Bernardozomer for help with BB code
  • Estidien for title suggestions
  • You, the reader, for taking the time to read this. Thank you. Even if you don't agree with my guide, if you learned at least one new thing that helps you, my goal has been met. I appreciate all forms of constructive criticism. You leaving a comment gives me a chance to learn from you and improve this guide for others. I really would appreciate that opportunity.



Big Snek just wants a hug

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1
[-]
DV-8 (21) | April 16, 2019 10:19pm
I was under the impression that Mystical Mail was a viable item. What is your reasoning for not including it?
1
[-]
boogiebass (31) | April 16, 2019 10:33pm
I can certainly add it. I just thought other items (for tank builds) had more priority.

For bruiser builds, gem of iso has more use for team fights. Ethereal staff is just a very solid item overall. Lots of health and a passive that gives even more health if used properly. I liked those items more than mystical.

Again, keep in mind this is for arena. I Don't need help clearing a minion wave.

Why do you think it's more viable than other items I've listed?
1
[-]
DV-8 (21) | April 16, 2019 11:12pm
Yes, but neither of the items that you mentioned provide protections. Mystical is a bit more on the tanky side but can function as a good bruiser option if you can utilize the passive effectively.

I'm fairly inexperienced with Jorm still, but I did a quick Arena match to test the item and it felt solid to me.
Load more comments (5 more replies) →
1
[-]
boogiebass (31) | March 31, 2019 12:18pm
@Bran, I'm glad we played those custom games the other night. I need to make a mention that he pairs really well with Awilix (two knockups in his kit).
1
[-]
Branmuffin17 (264) | March 31, 2019 5:03pm
F U to you and Estidien.
1
[-]
Gulfwulf (47) | March 31, 2019 8:16pm
What'd I miss?
Load more comments (1 more replies) →
2
[-]
Branmuffin17 (264) | March 25, 2019 3:36pm
Alright, a bit more time to comment now that I'm not just on my phone. Also, very funny title.

I mean, all in all, for an Arena setting, I already know you play him very solidly, and you currently have a 52.78% win % and a 4.86 KDA (LOL). Those are solid numbers. I also confirmed I'm comfortable with the bruiser style, at least through my 2 games played (also LOL). I think in those settings he's pretty strong, though I can't stand his big fat head blocking my view of targeting.

You did a good job playtesting to find out what items work and what passives play weird with his kit, and the summarizing of those findings are very helpful.

One other thing on Submerge...not only for invisible enemies, but with the limited map functions of Arena, can find someone hiding out or trying to secure buffs on the other side of the walls. Obviously, it's a much stronger function in something like Conquest, but it can still be a bit helpful here.

Funny you talk about getting Sov when you're playing with friends as you know they'll back you up. Can't back you up when you're doing the flying snake thing into the enemy base securing a kill, and still getting out alive, hahaha.

As an FYI, in Arena, I find I'm often keeping Stone of Binding when I do pick it up on whoever I'm playing, because the passive is just pretty great overall for teammates' damage. It's preference on replacement, but again, I do think it can still function fairly well late.

Well done overall. Very nice taking the time to explain everything.
1
[-]
boogiebass (31) | March 25, 2019 7:34pm
Thank you Bran! Ok, gonna respond to each point individually.

1) Regarding Submerge: Good point. Good vision opportunity. More for conquest than other modes.

2) When I build Sovereignty, I can't spam abilities as much as going into Breastplate of Valor. We have to make early engagements count. I know you, taco, sometimes Luke will follow up if I tell you over comms. Wheras randoms (even though they're in range) may or may not help, which just leaves me by myself in the middle of 5 enemies.
Ulting into enemy base to get a kill only happened once xD

3) Yea, I don't sell it either. -15 dual prot reductions is good. Especially if paired with a Void Stone or an ally's Void Shield. What would you sell Stone of Binding for late game? I get it as my third item, instead of Void Stone because it gives 15 phys AND magical reductions. Helpful for all team members rather than only magical members.
1
[-]
FirmlySlapped | March 23, 2019 6:02pm
this guide is horrible LOG OFF im just playin :P
11-0 using Counter Build #2 ill postscreen shots. Good guide.
I see so many people going full damage on him, do you have any item suggestions for more damage without loosing too much survivability?
1
[-]
boogiebass (31) | March 23, 2019 8:06pm
Hey, thanks for your comment. Glad you enjoyed the build. You don't have to post a screen shot.

Have you seen the bruiser builds? or only the tank builds? If you haven't seen the bruiser builds, to the far right, do you see the button that let's you change builds? Click on that you should be able to see more builds.
1
[-]
FirmlySlapped | March 27, 2019 7:41am
found it
1
[-]
Branmuffin17 (264) | March 23, 2019 7:15pm
You mean uninstall right? =)
1
[-]
Gulfwulf (47) | March 23, 2019 10:10pm
┬─┬ノ( º _ ºノ)
1
[-]
xmysterionz (38) | March 22, 2019 9:54am
I liked this title and the visuals at all (although that cyan on skills really hurt my eyes).
Also I thought it very funny, you have my +1
1
[-]
boogiebass (31) | March 22, 2019 10:03am
Thank you! Is there a color you'd prefer? I can change it.
1
[-]
xmysterionz (38) | March 22, 2019 10:27am
Just make it less radiant and it will be good. You can use Adobe Color Wheel for that.
1
[-]
Tlaloc1050 (15) | March 22, 2019 8:05am
boogiebass wrote:
That moment when you realize you're going to put up a guardian guide for the contest and tlaloc is the guardian judge:


Hello ( ͡° ͜ʖ ͡°)

Pretty solid, visually appealing and funny at some parts. 1+ (kriega dont kill me plz)
1
[-]
boogiebass (31) | March 22, 2019 9:45am
Thanks! Also, why would kriega kill you? These aren't troll builds.
1
[-]
Gulfwulf (47) | March 17, 2019 9:30pm
Voted. Happy now?
1
[-]
boogiebass (31) | March 17, 2019 9:44pm
<3
3
[-]
Branmuffin17 (264) | March 15, 2019 1:47pm
Build examples for Jor-Mun-take-a-Gander seem okay to me. However, rather than Sovereignty (which is fine, just I'd tend to get it less in Arena unless it's like 4 phys enemies), what about considering Gauntlet of Thebes instead? Sure, you need to stack a bit, but you'll get balanced protections, which can free up your Pestilence spot for earlier CDR, more aggressive magical protections (e.g. Void), etc.
1
[-]
Gulfwulf (47) | March 15, 2019 1:58pm
I don't really like Sov in Arena because you're not really going to get much use out of its passive since the team fights are fairly constant. You can consider Celestial Legion Helm or going straight into Breastplate of Valor instead. Thebes is good because of the added health (225 more) and the protections when stacked. Ares is pretty much the only guardian I'd get Sov on because of his passive. The other items seem fine though, but some of them are situational like Witchblade.
1
[-]
Kriega1 (64) | March 15, 2019 2:17pm
"I don't really like Sov in Arena because you're not really going to get much use out of its passive since the team fights are fairly constant." ??? What?
Load more comments (2 more replies) →
1
[-]
boogiebass (31) | March 15, 2019 1:53pm
Have you seen the bruiser build? Is +25 (10 really, but with 15 prot reduc) enough?
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Gulfwulf (47) | March 15, 2019 2:01pm
Since Venomous Haze has tick damage and is his primary source of damage, I think Spear of the Magus might be good on him; you'll have to try it out to see if it's worth it though.
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League of Legends Build Guide Author boogiebass
Just the Tip: Being a Big Snek in "tight" situations | Arena Guide
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