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This is my first ever guide so sorry if I miss anything out. All comments are appreciated :D
So, Medusa. I have had a lot of fun playing her, her scaling is amazing and her abilities all fit well together. All in all her kit is really nice and she is quickly becoming my favourite god. Hopefully my guide will be helpful. This build has served me well and I hope it will do the same for you!
Devourer's Gauntlet
This little guy is your bread and butter for any hunter, it gives that all important lifesteal and will help you survive in lane longer and it will increase your odds of winning greatly when in team fight or in 1 on 1 situations. You'll maybe want to bring potions along anyways, so you can stay in lane even longer and get those 60 stacks quick. I like to build
asap, but you can build
first as long as you keep stocked up on potions.
Ninja Tabi
These cool looking shoes will give you more power, faster attack speed AND movement speed. They help you get to lane 18% quicker, you can run away 18& quicker, just trust me when I say you need them! These are a must have! Not only will they help you statistically, they will also keep your Medusa looking trendy and... pretty?
Ichaival
This item will give you a bunch of attack speed which will combo nicely with your
You also get some sweet penetration as well. This will help your laning phase considerably, you can clear minion waves faster, and fire out some serious poke damage if the enemy foolishly comes too close.
Transcendence
This is possibly where Medusa flips the game around.
This item is the very core of the whole idea of playing Medusa as an ability based hunter, giving her a large pool of mana that transfers directly into physical power. You get mana, physical power, mana regen and 2% of your maximum mana converted to physical power!
To put it simply, for every 100 mana, you'll gain an extra 2 physical power. This means that the extra 300 mana you get from completing Transcendence will give you 6 extra damage, without Medusa's own mana counted in at that point, Transcendence gives you 41 physical power.
A pretty high number in itself and from there you can also farm up an extra 500 mana from the stacking passive, giving you another 10 damage. So, just from Transcendence, you have now gained 51 physical power. The snakes approve!
So, lets just add in Medusa's mana at level 1, 254 mana at level 1. Right off the bat you probably notice that it's above 200, that means we get at the least 4 extra physical power, at level 1! Only due to our item.
Now, lets look at Medusa's level 20 mana pool, at level 20 she's got 900 mana, ending up with roughly another 20 physical power! So, with just Medusa's leveling up and having a maxed out Transcendence, you've now gained 1810 mana and 71 physical power!
Not only do you get a bunch of physical power, pretty much for free, you also get a load of mana, which will be used to fuel your spells, infinitely, so you can put that high damage to some good use!
Jotunn's Wrath
After you've got
you'll want to get this item. It will give you 25% cooldown reduction (CDR) that means you can spam your spells even quicker! It also gives you 40 physical power plus 150 mana, the mana will give you even more power when with
Hastened Fatalis
This is the item that completes your build. The attack speed and movement speed are just nice little touches, the real magic begins when you look at the items passive
"When a basic attack hits a target, the attacking movement speed debuff is removed from you for 1 second"
This works wonders with Medusa's passive
"Medusa suffers no movement penalty when side strafing and half of the movement penalty when moving backward"
This item makes Medusa so much more mobile and you will be running "rings" around Ne Zha in no time! (hehe, see what I did there?)
Medusa is a very nice god, if you like to dish out extreme damage then she is the god for you. She can quickly carry the game to victory if you let her feed. When she gets to level 10+ she can quickly crush her laning opposition. She can fit around almost any team comp. With an Aphrodite, or any healer for that matter, she is nigh impossible to stop.
I hope this guide helped you "Smite" your opposition!
Okay... okay i'll stop.
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But from everything I've seen on her, she is an ability spammer, so the mana is a definite need, so I heartily agree with Trans, if not so much Jotuns, that I would replace with Rage, just for the crit possibility. With Ich and Hastened (LOVE the fact you pulled that it, cover that later) you have a pretty much max atk speed, and with Rage you can get a pretty high chance for crits/per shot. Usually you do need both Rage and Deathbringer, ADC bread and butter there, but the extra mobility you have from Hastened gives a good surprise.
Her passive mixed with Hastened pretty much makes you the snake that you are, and your mobility is probably the most important thing, as is the need to keep moving no matter what. When I usually played ADC, I liked building hastened for both chase and escape. All I had to do was keep shooting while backing up. Even moving backwards, I could outpace most other enemies, while keeping up enough of a stream of fire to make them back off. It works well when you're low on mana and need to run quick. With her, circling and doubling back a lot would make you pretty damn annoying, since they can't really even hit you as you pepper them with strafes.
It's less "me building differently" and more "your build is so preposterous that you need to give a good reason as to why you'd focus on pure physical power over crits.
If you have attack speed, you're either using Qin's Sais, or you build crits. That's the golden rule for crit builds. You have both Ica-whatever and Fatalis, and you aren't building crits for some reason.
All that stuff about the "Golden Rule" is all just the meta. Sure it works but I have tried this build and it has worked for me. In my response to another comment I have already given a good reason as to why I don't build crits. Plus since you have full physical power, it's easy to burst down your targets. If you don't like my build then fine. This build is meant to be used as a reference, to help newer players. Take inspiration from it and adapt it to suit your needs. It's not the holy bible of Medusa builds. I just posted this as an alternative way to play a hunter. It was meant to be helpful.
Unless your opponent missed all of his auto attacks, this build would be under powered and not able to ever win an ADC vs ADC fight, let alone allow you to fulfill your role as designated carry during the game.
Well this is just my take on Medusa, I don't think it deserves a downvote simply to the fact that you build her differently. I could make a separate crit build in my guide if you would like? Thanks for the comment anyways :D
All comments are appreciated after all.
It's less "me building differently" and more "your build is so preposterous that you need to give a good reason as to why you'd focus on pure physical power over crits.
If you have attack speed, you're either using Qin's Sais, or you build crits. That's the golden rule for crit builds. You have both Ica-whatever and Fatalis, and you aren't building crits for some reason.
My question is, any particular reason that you don't use any crit items? I know a lot of her damage comes from her spells, but she is still a hunter who is going to have to do some autoshots. Do you not think crit is worth it on her?
Well from my experience she seems to me slightly like Anubis, she spams all her abilities on one person and they drop like a fly. I prefer the raw power over crits because, yes crits are nice, you really need Rage AND Deathbringer to make crits worth it. And I just don't have the space to sacrifice 2 items for crits. Don't get me wrong, they do work on her. I just think that upping the power of her spells has a greater effect in the long run than crits do.
Don't build crits = bad. Downvoted. Since crits are considered the proper items to build on any ADC, you need to give a reason as to why you'd pick getting raw physical power over crits.
Well this is just my take on Medusa, I don't think it deserves a downvote simply to the fact that you build her differently. I could make a separate crit build in my guide if you would like? Thanks for the comment anyways :D
All comments are appreciated after all.
Medusa's abilities give a total of 335-385% physical power. A single crit deals 250% of your physical power late game, and Medusa has an auto steroid, and autoattacks don't have cooldowns. To be frank, it's not worth it, especially since one of your abilities relies on autoattacks anyway, and one other ability relies on getting into melee range for its damage (otherwise, 335% becomes 255%), where as you can use it more efficiently as an escape with a crit build.