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Hel, the Polynomicon best God

1 0 51,346
by Deadlykostra updated August 6, 2013

Smite God: Hel

Build Guide Discussion 1 More Guides
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Hel Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Doom Orb Doom Orb
Build Item Polynomicon Polynomicon
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Bancroft's Talon Bancroft's Talon
Build Item Spiked Shell Spiked Shell
Build Item Creeping Curse Creeping Curse

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
1 6 8 11 14

Hinder / Cleanse

2 A B
Hinder / Cleanse
3 15 16 18 19

Repulse / Inspire

3 B A
Repulse / Inspire
2 4 7 10 12

Switch Stances

4 Y X
Switch Stances
5 9 13 17 20
Decay / Restoration
1 6 8 11 14

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
3 15 16 18 19

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
2 4 7 10 12

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (7%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 5.5 per level
Light Heal Per Tick: 6 / 8 / 10 / 12 / 14 + 0.9 per level
Light Movement Speed: 15%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
5 9 13 17 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained from Switch Stances are shared with allied gods within 30 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

The Polynomicon on Hel

Well, like you should know Hel is a very good sustainable magic god. This is a real good thing to take Hel to go a Tank/Offmagic Tank, but really the best way to play Hel is like a Mage, a different type of mage like Poseidon or Zeus. Hel's role like a Mage is different in the way he has 8 Habs. this is the most important thing when u use my build, cause that builds plays around the Polynomicon, the item that uses ur Magic Power on your basic atacks when you use a skill.
Having this build is very easy to own everyone, cause u only have to use a simple secuence of Skills: ( BA = Basic Atack )

-If u are full life and u want to kill theyr carry->
1.Hinder+BA 2.Decay+BA 3.Repulse+BA 4.Switch Stances+BA-And if he still alive:5.Restoration+BA

Creeping / Jungling

The reality is that hel can jungle, but ur build should change a little to be more tankly at the starting time of the play. I recomend play my build on Arena or Conquest (mid) parties.

Pros / Cons

The biggest Pros of Polynomicon Hel's are :
-You can use the Polynomicon Active with a 5 skill secuence, doing damage all the time and healing urself a lot.
-You can heal your team instantly on the late game, cause you finishing have almost 800 Magic Power to heal them 800-1000 each 7 secs.


Cons:
-The only bad thing about my build, is that you have a low life, and a team with a good AOE ultis and habs, who trap you in the middle of the teamfight can kill Hel easy.

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1
Warfrane | October 16, 2013 12:04am
Good build but don't buy Creeping curse buy hands or fist of gods.
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League of Legends Build Guide Author Deadlykostra
Hel, the Polynomicon best God
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