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Hel, Builds & More

1 1 9,407
by Marspatakus updated July 30, 2015

Smite God: Hel

Build Guide Discussion 0 More Guides
Choose a Build: Massive Bombs / End Game Group Fights
Massive Bombs / End Game Group Fights Build 2
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Hel Build

1st Purchase

Build Item Shoes Shoes
Build Item Vampiric Shroud Vampiric Shroud
Build Item Mana Potion Mana Potion
2
Build Item Cloak of Meditation Cloak of Meditation

2nd Purchase

Build Item Magic Shoes Magic Shoes
Build Item Book of Thoth Book of Thoth
Build Item Mana Potion Mana Potion
2

Finished Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Gem of Isolation Gem of Isolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Rod of Asclepius Rod of Asclepius
Build Item Potion of Magical Might Potion of Magical Might
Build Item Cloak of Meditation Cloak of Meditation

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
2 6 9 12 17

Hinder / Cleanse

2 A B
Hinder / Cleanse
4 8 14 19

Repulse / Inspire

3 B A
Repulse / Inspire
1 3 7 11 16

Switch Stances

4 Y X
Switch Stances
5 10 13 18 20
Decay / Restoration
2 6 9 12 17

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
4 8 14 19

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
1 3 7 11 16

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (7%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 5.5 per level
Light Heal Per Tick: 6 / 8 / 10 / 12 / 14 + 0.9 per level
Light Movement Speed: 15%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
5 10 13 18 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained from Switch Stances are shared with allied gods within 30 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Introduction

Hel can drop nukes as well as heal her team within radius for reliable portions. Her lane clear is surprisingly efficient and very speedy. Hel's 4 is locked until 5 but not unusable, they let you start out of the gate being able to switch between stances. Her early game can be kind of tender. And depending on if you play with Meditation or not, you should conserve mana. Always be checking for a blue buff near you.

Items

Hel's mana is a vital part to her role, without it. She is no longer a supportive player for the team, she's also not a big help having to always teleport back to base.
Mana and MP5 I would say is more useful to her then health itself with mana she can heal herself and team members repeatedly. Her Cool down reduction is decent, but to be most effective you will be spamming your 3 spells in light stance and your 3 spells in dark stance. This is why I found the best build for her to be revolved around Mana and Cooldown. With Maxing your stacks on "The Book of Thoth", the item will give you 875 mana alone while converting 3% of your overall mana into power. The rest of the items will contribute to raising that overall mana while helping with Magic power, Cooldown and MP5.

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League of Legends Build Guide Author Marspatakus
Hel, Builds & More
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