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Heimdallr Staple ADC Build - Season 8

0 0 2,623
by DevilPanda updated February 17, 2021

Smite God: Heimdallr

Build Guide Discussion 0 More Guides
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Heimdallr Build

Starter

Build Item Leather Cowl Leather Cowl
Build Item Morningstar Morningstar
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune

Full Build

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Demon Blade Demon Blade
Build Item Fail-Not Fail-Not
Build Item Shadowsteel Shuriken Shadowsteel Shuriken

Boot Replacement

Notes Dominance for consistency

Bloodforge for survivability

Notes

Dominance for consistency

Bloodforge for survivability

Build Item Elixir of Speed Elixir of Speed
Build Item Dominance Dominance
Build Item Bloodforge Bloodforge

Heimdallr's Skill Order

Piercing Sight

1 X Y
Piercing Sight
1 4 6 7 10

The Gjallarhorn

2 A B
The Gjallarhorn
2 15 16 18 19

The Bifrost

3 B A
The Bifrost
3 8 11 12 14

Through The Realms

4 Y X
Through The Realms
5 9 13 17 20
Piercing Sight
1 4 6 7 10

Piercing Sight

1 X
Heimdallr throws his sword, Hofuð, into the air. It shines with brilliant light that reveals enemies within 80 units. Heimdallr can refire this ability to call the sword down, causing it to fly to the target location and damage enemies.

Ability Type: Circle
Damage: 90 / 145 / 200 / 255 / 310 (+85% of your Physical Power)
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
The Gjallarhorn
2 15 16 18 19

The Gjallarhorn

2 A
Heimdallr blows the Gjallarhorn for 2s, causing enemies in front of him to lose Movement and Attack Speed while taking damage every .5s. While blowing his horn, Heimdallr is immune to knockups and gains bonus protections. When Heimdallr ends this cast, either through cancelling it himself or after 2s, he raises the Gjallarhorn for a final blast. This blast damages enemies and knocks them away from Heimdallr.

Ability Type: Cone
Damage Per Tick: 8 / 16 / 24 / 32 / 40 (+30% of your Physical Power)
Knockback Damage: 50 / 90 / 130 / 170 / 210 (+60% of your Physical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Slow Duration: 1.5s
Range: 60
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
The Bifrost
3 8 11 12 14

The Bifrost

3 B
Heimdallr manifests a fragment of the Bifrost at his target location. When two fragments are placed, they become linked, allowing Heimdallr to traverse the Bifrost. The greater the distance between the fragments, the longer it takes to begin traversing, and the longer it takes for it to be usable again. If Heimdallr places a third fragment down, the oldest fragment vanishes. Enemies that walk between two fragments are revealed to Heimdallr.

Ability Type: Circle
Distance Scale: 85 to 700 units
Warmup Scale: 0.8s to 3.5s
Cooldown Scale: 16s to 210 / 180 / 150 / 120 / 90s
Range: Unlimited
Cost: 40
Cooldown: Variable
Through The Realms
5 9 13 17 20

Through The Realms

4 Y
Heimdallr charges forward, axe ready. If Heimdallr hits an enemy god, he stuns them before unleashing a devastating swing of his axe, launching his target into the sky. A Bifrost portal appears and Heimdallr sends the launched foe through the realms of Muspelheim and Niflheim before returning them back to the battleground at a random location in front of him. Muspelheim burns the enemy every .5s for 1.5s while Niflheim slows the enemy for 2.5s.

Ability Type: Dash
Hit Damage: 120 / 200 / 280 / 360 / 440 (+70% of your Physical Power)
Muspelheim Damage: 25 / 35 / 45 / 55 / 65 (+15% of your Physical Power)
Wall Hit Damage: 35 / 75 / 115 / 155 / 195 (+30% of your Physical Power)
Niflheim Slow: 25%
Travel Duration: 4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 90s

Heimdallr Build Ideology

This build has been what most pro adc players have been using, the build is extremely good and is the main reason adc's are saying they feel stronger this season.

Leather Cowl gives insane atk spd% and lifesteal for early game clear, its movement speed really helps with getting fed and into the team fight faster and sometimes can actually save you from assassin ganks (sometimes not even needing to outplay).

Transcendence is insanely powerful due to most adc starters giving not much mp5 or mana, personally I would always build devourers gauntlet over this, but you gain so much lifesteal from Leather Cowl and that it becomes obsolete.

Wind Demon is insane this season due to having 5% more crit and the extra atk spd% lets you pop off early game.

Fail-Not is a core item for winning 1v1's and setting up the entire kit by mainly giving 20%cdr and 20-35% crit and 10% pen.

Shadowsteel Shuriken is pretty much required for ADC's to give anti-heal and for some reason this season got buffed to be even more powerful.

Hunter's Cowl is just a generic upgrade that makes you EVEN MORE POWERFULLLL!!!

Lastly, Pick either Dominance for the final nail in the coffin to nuke tanky gods or pick Bloodforge if the enemy team has nobody building protections and have insane survivability (usually against bad players for padding stats).

In Conclusion, I was kinda bummed out that this was the only really working adc build this season. From my research, I found that there was no real reason to drift away from using other items than in the ones listed in the build. When you're the main damage dealer the only thing that is important when it comes to surviving is eliminating the threats (and lifestealing like a mf)..

Heimdallr ADC Gameplan

For Season 8, you will want to typically help Red Buff with Middle, then rotate to Purple buff, then into your lane. For Early game, you should always focus minions, and work on getting fed as possible. Make sure to get wards for the scorpion and enemy jungle after you return to the fountain.

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League of Legends Build Guide Author DevilPanda
Heimdallr Staple ADC Build - Season 8
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