Stuke here again for another guide. Now, this guide is special to me as this is my first female, stance dancing, and magical goddess. Norsemen and women alike I bring you the Goddess of the Underworld and the ruler of the dead, Hel.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Hel. I encourage you to look at the comment section below and see other suggestions.
|Decay is your standard forward line projectile that does AOE damage when it hits an enemy god or hits its range limit.||Restoration works just like Decay but instead of damaging an opponent, it's using to heal your allies and yourself.|
|Hinder is a ground AOE Debuff that reduces enemy Magical Protection and applies a slow.||While Cleanse gives CC Immunity but note that it has some build up so time it right.|
Repulse is a ground AOE that has a high amount of damage.
||Inspire provides AOE Healing and can give a boost in Movement Speed.|
Hel needs to make full use of both her healing and AOE damage abilities during the lane phase and team fights. Building in CDR and Damage are obvious choices, but you need to get some defense items as Hel has no escape and is an easy target if caught out. Here is a selection of items that can synergize with Hel that could be a nice addition to your build.
- Heal, HEAL, O' SWEET BABY THOR HEAL!
While Hel can put out an impressive amount of damage in the Late Game, her main goal is to keep herself and the rest of her team alive with her healing and cleansing abilities. Applying constant healing to your team hurts just as much to the enemy that applying constant damage.
- Healer's Kryptonite
Anti-heals are the biggest weakness to Hel and should be avoided whenever possible. While not entirely avoidable if the enemy is smart enough to counter you, either keep those with anti-heal at a distance with your abilities or convince your team to give you a hand to deal with those threats.
In conclusion, Hel is a great healer god that can hit like a train in the Late Game and can be nigh unstoppable if not taken down early. Always remember to stance dance like no one’s business and keep your opponent. If you manage to master this god. You can decide to send them to Valhalla, or down to Niflheim.
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