Great Sage, Equal of Heaven: Sun Wukong Guide (S5)
October 7, 2018
Hello, Stuke here again. This will be my second guide I released on SmiteFire. This guide will help you play Sun Wukong, the Monkey King and main character of the Chinese Epic, Journey to the West. Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Sun Wukong. I encourage you to look at the comment section below and see other suggestions.
Who is Sun Wukong?
Sun Wukong is a physical, melee, warrior that is great at being an obnoxious threat to the enemy team as he has high poke damage and can get out of danger quickly with multiple abilities. Sun can play in any lane and take on any role in any game, you can play Sun either in Solo, Support, or Jungle with ease.
Pros / Cons
- High Defense
- High Movement Speed
- The Ultimate Lane Bully
- Voiced by Sean Schemmal, that's right Goku.
- Can be bullied if not played properly.
- Considerably the worst warrior stat wise.
- Sustain only comes from ultimate.
This is what makes Sun Wukong such an aggressive force. This passive can do some serious damage to your opponent for doing damage to you. You gain added protection and physical power when your health goes below a threshold of health and it can be what saves or kills you if you stick around to test it out.
This is what puts Sun in the Lane. You slam your cudgel down dealing damage to anything that's you target over with. This ability is a great tool for either clearing the lane, out poking your opponent into retreating, or killing your target who think they are far enough from your attacks. Since this ability dose an extra damage to minions and jungle camps, this can also make Sun a good Jungler as well.
Sun spins around in a circle and slows any target caught in the radius. A great ability for your ADC if you are in the Support role or to set up you or the team to finish off the target.
One of the most unique and versatile abilities in the game that I can think of. Each of his transformations have different roles when in use. Ox form does a knock-up, Tiger form provides a stun, and Eagle form is great for escaping any doom heading your way (why I call it the Bird of Nope).
Not only do you become CC immune, but you vanish and drop a clone of yourself to attack anyone it sees as the clone also gains your current attack and defense. Add the fact that when you stay in your cloud you regenerate a percentage of your health and you got a great sustain and escape tool at your disposal.
How to Build Sun Wukong
Wukong needs his abilities like The Magic Cudgel or 72 Transformations to be a threat to the enemy team, and to do that you need to build with that play style in mind. Power, protection, and CDR is the route you want to go with Sun to make sure you can not only do well in lane but also during a team fight.
Like all the other warriors, his build could change drastically depending on what role you're in as well as you want to sport more damage if you are in the Jungle or invest into defensive items if you're the Support.
Tips & Tricks
- Sun Wukong is a Bully.
Use his abilities to constantly deal damage from a safe distance and farm just as effectively while having a viable escape plan makes him a difficult opponent in the right hands.
- Drop your clone in enemy lines.
When inside the area of an enemy tower and your ultimate, Somersault Cloud, is ready, activate it when you have no minions and the tower will go for your clone, so you can continue to attack the enemy god inside the tower.
- Expand ****.
If your opponent tries to get away or hides in their tower, rush in close enough that The Magic Cudgel can hit them and claim the kill or to spook them into retreating even further.
- 72 Transformations is versatile.
Ox form can be used to start a fight or cause confusion in a fight because of the knock-up. Tiger form is very assassin like as you single out one target and stun then and following up that with some basic attacks or abilities for the finisher. Finally, Eagle form is for either getting away, getting into the fight, reaching an objective point, or chasing down a target.
- The Wukong Combo:
72 Transformations -> Master’s Will -> The Magic Cudgel
Stun with tiger form from 72 Transformations, slow and damage them with master’s Will, then smack them with The Magic Cudgel if they try to get away then pop your ult and land on them to repeat the process until target is dead.
Stages of the Game
Sun has a good Early Game, farming the lane and keeping the opponent from getting gold and experience from the lane all from a safe distance.
Once you farm up enough gold and experience, this is when you can go on a higher offence. You would at this point have enough damage to your abilities and items to start making your move on the lane. This is also where you want to start split pushing as well.
This is when Sun loses his damage but not becomes bad. He might lose some of his aggressive power but not his potential as his abilities and defenses now changes his goal changes from a lane nuisance to a team fight nuisance.
In Summary, Sun Wukong is a very flexible god with multiple abilities that makes him a Jack of Trades. Sun can arguably be the best warrior in Smite and is one of the most aggressive warriors that can stay in the battle longer than any other god so far. Sun Wukong is one of my favorite warriors in Smite hands down and nothing can change that. Remember to get into any fight when you know you can take it, always have your abilities at the ready, remember to Bird of Nope your way out of death, and show them the might of the Great Sage, Equal of Heaven.