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Good Guy Ymir

24 19 87,848
by MJatt updated September 10, 2012

Smite God: Ymir

Build Guide Discussion 26 More Guides
Tap Mouse over an item or ability icon for detailed info

Ymir Build

The Tank Hybrid

Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
3
Build Item Fatalis Fatalis
3
Build Item Healing Potion Healing Potion
4
Build Item Gem of Isolation Gem of Isolation
Build Item Heavenly Agility Heavenly Agility
Build Item Void Stone Void Stone
Build Item Creeping Curse Creeping Curse
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Rod of Tahuti Rod of Tahuti
Build Item Purification Beads (Old) Purification Beads (Old)

Ymir's Skill Order

Ice Wall

1 X Y
Ice Wall
4 15 16 18 19

Glacial Strike

2 A B
Glacial Strike
1 3 6 7 10

Frost Breath

3 B A
Frost Breath
2 8 11 12 14

Shards of Ice

4 Y X
Shards of Ice
5 9 13 17 20
Ice Wall
4 15 16 18 19

Ice Wall

1 X
Ymir summons a wall of ice out of the ground that blocks player movement.

Ability Type: Line, Wall
Lifetime: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Glacial Strike
1 3 6 7 10

Glacial Strike

2 A
Ymir smashes his club, doing damage to all enemies in front of him and slowing them. Applies Frostbite.

Ability Type: Line, Slow, Damage
Damage: 90 / 160 / 230 / 300 / 370 (+70% of your Magical Power)
Slow: 35%
Slow Duration: 4s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Frost Breath
2 8 11 12 14

Frost Breath

3 B
Ymir uses his breath to freeze enemies in blocks of ice, doing damage and stunning them. Applies Frostbite.

Ability Type: Cone, Stun, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+50% of your Magical Power)
Stun: 1.25 / 1.5 / 1.75 / 2 / 2.25s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Shards of Ice
5 9 13 17 20

Shards of Ice

4 Y
Ymir begins to freeze the air around him, causing shards of ice to grow on his back and Slowing enemies. After a 3s channel, Ymir erupts out of his frozen state, causing shards of ice to do damage to all enemies in his range. Applies Frostbite. Cancelling the ability decreases the damage.

Ability Type: Circle, Slow, Damage
Damage: 500 / 650 / 800 / 950 / 1100 (+150% of your Magical Power)
Slow: 40%
Radius: 35
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

This build is designed to shorten the gap between you and everyone else, whilst applying utility to your abilities to allow you to hit that ever so damaging ult, all whilst keeping the tanky attributes often given to ymir. I warn you this is my first guide so it will most likely be bad, but please.. make of it what you will, and I hope it helps in some way.

This build is especially good when you begin to take advantage of ymir's passive early/mid game, using the slow from all abilities and the gem of isolation you can start clubbing people like there's no tomorrow and deal some decent damage.

Skills

Ice Wall:

Use Ymir's Ice wall to aid yourself and your team, you can also use the wall to escape or shut off members of the enemy team. The wall is best used when 'funneling' opponents into ideal positions for your team and to cut them off from any means of help/escape.

Glacial strike:

Ymir's glacial strike is very powerful, especially at the lower levels, this skill should be used to deal decent damage to the enemy team's squishier gods, it's found effective when combined with the ice breath to guarantee a successful hit on the opponent.

Frost breath:

Another one of Ymir's utility abilities, this skill can be very useful to shut members of the enemy team off and leave them as an easy target for your team to pick up the kill on. Best used to deal with the damage dealers on the enemy team, although can also be used as a form of escape or to save a team mate.

Shard of ice:

Ymir's ultimate is arguably to hardest of ultimate's to actually get decent hits with, the timing of the ult is key, and takes some getting used to, however if used in combination with the likes of Cupid/Hades/Odin/Artemis it can be very effective, it can also be effective mid fight when you know that the enemy team's escapes have been used to initiate the fight. When all else fails Ymir's ult can be used as a last ditched attempted to dish out some damage before you go down, as long as you give yourself enough time to cast it that is.

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1
ChibbiCoffe | January 3, 2013 1:59am
Aweomse Build Dude :D
1
yzb25 | December 23, 2012 3:26am
idk why everyone has this strange OCD idea that tanks have to be tanks exc. Why is it such an alien concept to try something NEW? Hi-rez play ymir as a tank. That doesn't mean the rest of us have to too. I think the idea that tanks have to be tanks digs itself in tanks getting lots of kills and junglers getting annoyed with this and telling them to do their role.
1
RemeZ | November 11, 2012 5:21pm
Pretty sure the op has made accounts just to upvote this, atleast this is the impression I get from reading some comments.. Really bad build, and top ymir build?

Why is it bad? Read Murrdurr's comment above.
1
Uncle Jimbo (1) | November 7, 2012 7:18pm
They're right, the Gem's passive literally has no effect at all on Ymir. It's not even great from a tanking standpoint. This guide has obviously been boosted by friends. I'm motivated to make my own build even though I don't even play Ymir.
1
Unid (2) | October 22, 2012 3:02am
Vayu wrote:

really bad build. ymir is meant for tanking and taking huge damage to help his team with his amazing utility. his CC is amazing in this game so making him dps is really bad. i dont know why you have +1 votes. anyways this guide needs alot of fixes -1 sorry.


Sorry to say, but i agree with this! And a full tank Ymir can still do decent damage with his ultimate.
1
Murrdurr (2) | October 19, 2012 5:04am
Garbage guide. Sorry to be harsh, but this is truly what makes bads become badder. You might be able to pubstomp complete newbs with this guide guys (but you might aswell go full attack-damage ymir if you wanna troll), but if you ever want to get good, don't copy things like this.

Murrdurr (top 20 on elo-list) here, 3.3k elo. I'm not in a top-team, but I've done high-elo ranked alot.

Why is this build bad?

Ymir is a utility-machine, you wanna be able to get in there, and tank EVERYTHING while being a pain in the *** with your freezes! Your build starts going defensive at your 4th item (not gonna count reinf boots) which means up til then you won't be able to do your job against good players in teamfights. They will check your build, and shred you when you get close. You want maximum defense.

Now, for your items specifically.

Fatalis - now the cd-reduction might help you throw those freezes more often, but as for using the items to boost your attack-damage? Bull****, your attackdamage is nonexistant compared to AD's, and nonexistant x 35% speed isn't worth it.

Gem if iso: You only have two skills now that will apply this (it only gets applied from damage-moves). Now, these two already slow, and by a big bit, so it's really not useful. If you wanna slow more? Get creeping curse and don't derp around with this item.

Void stone? Sure, you can get this if no-one else on your team builds it for the aura, or if you just need more magic defense. I'd rather get stone of gaia over it though, but if you need 2 magic def items get it.

Gauntlet of thebes is better if you get it earlier, as 5th item you might not be able to farm up the stacks due to lanes being pushed/buffs taken, and as ymir you want to support your team and not run around to solo-farm.

Rod of Tahuti is a strong item, but incredibly costful and you haven't even stacked that much magic-power in your build so it's not gonna give you the full boost from the passive.

As for the comment on Odin going AD.. well ****, he's not a pure utility machine like ymir, and is more of a bruiser so going offensive on odin with some voidblade for def is odin's preferred build.

EDIT: I'm not saying you can't build this... you can build this, but realize it's a trollbuild. ^_^
To OP; sorry if I sound harsh. Thanks for taking time to make the guide.
1
evdude100 | October 17, 2012 1:46pm
Quoted:

Down voting the guide and Ymir is not a magical god and can not really get away with magic. Gem of Iso is a poor choice due to the timeing of the gem and your skills.

Build ymir physical and if done correctly on an auto attack, yes an AUTO ATTACK, you can crit for 1.9k. Ymir may be labled as a tank, but I honestly see him as a bruiser, and a VERY powerful one if built correctly.

Looking at how the god is "supposed" to be built is never the correct way to go about it. You are thinking outside of the box and that is a plus, but you went the wrong direction without actually looking at his skills.
For this the guide gets my downvote.
Change it up, go physical and test that out, feel free to PM me if you need help with it. I can always then change the vote to the guide :)


Physical you say? Hmm, I'll give that a go.
1
Westighouse (102) | October 17, 2012 11:50am
This guy really needs to stop making multipul accounts to upvote this garbage guide.
1
evdude100 | October 17, 2012 11:18am
This is an incredibly nice build.

I had trouble in the beginning, especially with Bast's ult, but it all started to even out once I got the isolation gem and heavenly agility. You can pound on mages, dash through them, slow them rise and repeat. This is a very very nice build. +1
1
Benchmob | October 15, 2012 6:34am
Ya this build obviously isn't tank Ymir.. people should realize there are other ways to play a God. With a few other choice pieces ymir is a BLAST as magic carry, I'd have the whole team scattering with his ultimate hitting for 1200+ end game combo that with freeze and wall... lets just say I could have been considered a tank just for the pure terror. Early lane ganks and no feeding is key so have a good partner (think Ares/Wu Kong).

17-2-17 Ymir Magic Carry, most fun I've ever had.
1
Odd Arcade (46) | September 18, 2012 7:55am
I peronally feel that Ymir's abilties assist him being a tank. The huge amount of CC, and team fight dominatiing ultimate is perfect for a tank. He runs in, shatters the area and the slows fleeing enemies, ready for people who actually emnt to get kills, to kill them, like AD Carrys.

Yes Ymir can be built in many different ways, but building him as a tank really is the best role he can play. When built full tank you may not get loads of kills (A tank isnt suppost too) but you will not be killable. You'll be able to Stun, Slow and Block people off who try and kill you, or try to escape, or try to kill your team mates.

Dont go into a game trying to get tons of kills as Ymir, It's possible, but isnt the best benefit you give to your team.
1
Pheer (1) | September 18, 2012 4:57am
d3krepit wrote:

You realize Ymir is physical right? http://smite.wikia.com/wiki/Ymir

Gem of Isolation, Void Stone and Rod of Tahuti are terrible choices as the +magical power would do nothing for you.

Switch Gem of Isolation to Frostbound Hammer.
Switch Void Stone to Voidblade.
Switch Rod of Tahuti to Executioner, Titan's Bane, Staff of Mana, Heartseeker, Soul Eater, Witch Stone, hell ANYTHING with +Physical Power, Attack Speed, Physical Lifesteal, Physical Defense or Magical Defense.

Don't buy anything with Magical power on a physical character, or vice versa.


Is this an intentional troll or are you just stupid? Ymir is magical ALL his abilities are magic based, follow the link and actually READ the description and you will find

'Ymir smashes his club, doing 90/160/230/300/370 (+60% of your magical power) magical damage to all enemies in front of him, slowing them by 50% for 4 seconds.)'

Maybe actually play the game before coming to sites like this?
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League of Legends Build Guide Author MJatt
Good Guy Ymir
Table of Contents

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