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GG HERC

2 1 10,413
by Daffodil updated January 1, 2014

Smite God: Hercules

Build Guide Discussion 6 More Guides
Choose a Build: THE ULTIMATE ALPHAMALE
THE ULTIMATE ALPHAMALE ASK ME IF I CARE NO YOU WONT
Tap Mouse over an item or ability icon for detailed info

Hercules Build

FOR FIRST 3-4 LEVELS

Build Item Death's Toll Death's Toll
Build Item Reinforced Greaves Reinforced Greaves
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2

MIDGAME

Build Item Death's Toll Death's Toll
Build Item Smithy's Hammer Smithy's Hammer
Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
Build Item Bulwark of Hope Bulwark of Hope
Build Item Teleport to Towers Teleport to Towers

FINAL BUILD

Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
Build Item Bulwark of Hope Bulwark of Hope
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Mystical Mail Mystical Mail
Build Item Shifter's Shield Shifter's Shield
Build Item Runeforged Hammer Runeforged Hammer
Build Item Spiked Shell Spiked Shell
Build Item Blink Rune Blink Rune

Hercules's Skill Order

Driving Strike

1 X Y
Driving Strike
1 4 7 10 13

Earthbreaker

2 A B
Earthbreaker
2 8 16 17 19

Mitigate Wounds

3 B A
Mitigate Wounds
3 6 9 12 14

Excavate

4 Y X
Excavate
5 11 15 18 20
Driving Strike
1 4 7 10 13

Driving Strike

1 X
Hercules delivers a mighty strike, driving all enemies back, damaging and Stunning them. Hercules is immune to knockback during the dash.

Ability Type: Line, Dash, Damage
Damage: 100 / 170 / 240 / 310 / 380 (+90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Earthbreaker
2 8 16 17 19

Earthbreaker

2 A
Hercules smashes the ground, sending a shockwave forward that does damage to all enemies in the path. Enemies at the end of the shockwave are thrown into the air towards Hercules.

Ability Type: Line, Knockback, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Mitigate Wounds
3 6 9 12 14

Mitigate Wounds

3 B
Hercules heals himself instantly and gains increased Attack Speed, Magical and Physical Protections for the next 4s. A percentage of the damage taken during this time is returned to him as an additional heal that at the end of the duration.

Ability Type: Buff
Initial Heal: 45 / 75 / 105 / 135 / 165
Damage Returned as Healing: 20 / 26 / 32 / 38 / 44%
Protections Buff: 20 / 30 / 40 / 50 / 60
Attack Speed: 25%
Cost: 60
Cooldown: 15s
Excavate
5 11 15 18 20

Excavate

4 Y
Hercules rips a huge boulder from the ground. Throwing the boulder does damage where the boulder lands. The boulder continues rolling, doing the same damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Hercules is immune to crowd control while casting.

Ability Type: Circle, Damage
Damage: 300 / 425 / 550 / 675 / 800 (+100% of your Physical Power)
Radius: 15
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

INTRO TO BEING THE MOST BESTEST GOD IN THE WHOLE FUCKING WORLD

YOU ARE THE ALPHAMALE. YOU DO WHATEVER THE **** YOU WANT AS LONG AS IT PROTECTS YOUR PACK. BUT THIS DOESN'T MEAN DYING FOR THEM - YOU'RE HERCULES, WHO THE **** HAS TIME TO DIE? AIIGHT. SO, FIRST OFF:

    1) YOUR JOB IS TO BAIT THE **** OUTTA EVERYONE
    - can be done by pretending to be oom in lane, hiding under tower and when the ******ed enemy decides to attack you - 2143 that ****
    2) YOU DESTROY EVERYTHING
    - if you die in a 1v1 as hercules, you are a disgrace. hl2.exe crash for all i care
    3) DON'T BE SCARED
    - there's a difference between tactical retreats and being a *****. hercules is hercules, he mitigates everything, you aint a ****in ***** as long as you're reading this guide
    4) DON'T. TAKE. ****. FROM. NO-ONE.
    - mitigate and wreck. mantra to live by

IF YOU WANT TO BE LIKE ME AND HAVE 2900 WORSHIPERS POST-OCTOBER 2013, YOU TAKE IT SERIOUSLY. INSTALOCK HERC. COMMUNICATE WITH YOUR TEAM AFTERWARDS WITH ONLY "DON'T WORRY YOU SONSASQUIDS, I GOT DIS ****." - IF THEY GET ANGRY, MUTE THEM AND WRECK **** UP.

IF YOU DIDN'T READ THAT THEN YOU MUST HAVE A <4" **** YOU ****HEAD. BUT IF YOU DID READ IT; YOU ARE READY FOR PLATINUM I DIVISION.

SHIT TO BUY

SO YOU'VE READ THE INTRO AND ARE PREPARING FOR PLATINUM I PRO DIVISION. YOU MUST BE THINKING "HOW DO I BECOME DAFFODIL? HOW DO I HAVE 0 PROBLEMS BECAUSE THE *****ES ARE ALREADY MINE?" SIMPLE. BUY THE BUILD MENTIONED. FEW NOTES HOWEVER -

    REINFORCED GREAVES CAN BE SUBSTITUTED FOR PLATED GREAVES IF THE POOR SODS YOU'RE UP AGAINST HAVE NO CC OR YOU JUST FEEL LIKE A BADASS THAT PARTICULAR GAME.

    THIS BUILD WAS HIREZ-APPROVED (maybe) BACK IN OCTOBER AND I HAVEN'T PLAYED SINCE THEN. SO IF ****'S CHANGED AND THERE ARE BETTER ITEMS; BY ALL MEANS, DON'T ****ING REPLACE MINE.

    AND FINALLY, ALWAYS HAVE A TELEPORT; IT'S THE MOST OP ITEM IN GAME AND YOU'RE THE MOST OP GOD IN GAME. YOUR BABIES WILL COME OUT AS TELEPORTING MITIGATION-RIGGED STEROIDS DAFFODIL-ISPIRED GODLIER GODS.

SKILLS

HERCULES IS KNOWN FOR BEING THE RUDEST **********ER EVER BECAUSE HE GIVES NO *****. YOU HEAL DAMAGE LIKE YOU HEAL *****ES WITH YOUR 40" THIRD MEMBER. EVEN THE GROUND BELOW YOU KNOWS THAT THE OTHER GODS ARE MISSING OUT ON LIFE ITSSELF BY NOT HAVING YOU; SO STEP ON IT EVERY NOW AND THEN AND LET THEM GET TO KNOW YOU AS THE EARTH PULLS THEM IN TOWARDS YOU. SMACK ABOUT A BIT WITH YOUR BATON THINGY (WHICH IS ACTUALLY A SPIKIER MINIATURE MODEL OF HERCULES' PIPECLEANER) AND THEY'LL GIVE YOU ALL THEIR MONEY AND BOW DOWN TO THEIR FEET. AND REMEMBER TO PUSH PEOPLE AWAY FROM BAD INFLUENCES, BECAUSE YOU'RE THE ALPHAMALE; PUSH ENEMIES AWAY FROM THEIR BASE AND TOWARDS YOURS SO THEY CAN KNOW WHATS ITS LIKE TO BE IN THE PRESENCE OF AN ACTUAL GOD.

and throw rocks at people.

RANKED SHIT

HERCULES IS EXTREMELY UNDERRATED DUE TO THE FACT THAT THERE ARE BARELY ANY PLAYERS WHO CHOOSE HIM IN RANKED, AND FEEL TO FOLLOW THE DUMB-**** ***** META WHICH LEAVES THEM IN A DEBT OF ELO. INSTALOCK HERCULES ALWAYS. HE COUNTERS EVERYONE. HE'S A GREAT SUPPORT WITH HIS AMAZING PEEL, HE'S A GREAT MID WITH HIS CONSTANT HARASS AND LACK OF WORRY FOR MAGIC, HE'S A GREAT JUNGLER BECAUSE HE PUSHES CRITTERS INTO WALLS AND ****S EM UP, AS WELL AS HEALING BACK ANY PUNY PROTEST THEY THROW BACK AT HIM, AND A GREAT SOLO LANE BECAUSE A SOLO HERCULES MEANS RAPE. IF YOU'RE AGAINST A RANGED "GOD" IN THE SOLO LANE, SIMPLY STAY BEHIND YOUR MELEE MINIONS AND ATTACK; AS THE ENEMY RANGED'S ATTACKS WONT PENETRATE (UNLIKE HERCULES) AND THEY'LL SIMPLY HIT YOUR MINIONS - HOWEVER HERC HAS AMAZING PHYSICAL PROWESS AND CLEARS WAVE FASTER THAN LOKI FINISHES HIMSELF. I CANT BE BOTHERED TO SAY ANYTHING ELSE BUT JUST KITE; BAIT; AND WRECK. YOU'LL GET THE HANG OF IT. I AM ALPHAMALE.

PROS/CONS

PROS -

    1) HE'S HERCULES.

CONS -
    1) YOU AREN'T.

TEAM WORK

YOU USUALLY WON'T NEED A TEAM IF YOU'RE A GOOD HERCULES. BUT ANY WHO, IF YOU'RE PLAYING SUPPORT; YOU SIMPLY PULL IN ENEMIES WITH YOUR 2 AND PUSH BACK WITH YOUR 1; THEN ATTACK THEM LOW ENOUGH FOR YOUR AD TO FINISH THEM OFF AND THEN SET SIGHTS ON THE ENEMY SUPPORT (WHO WILL ALWAYS BE INFERIOR). ALL YOU MUST DO IS BLOCK THEIR PATH WITH A-D SPAM AND THEY'LL USUALLY BE A BIT WORRIED AND HESITANT, AS THEY CAN'T TAKE ON HERCULES, LET ALONE WITH HIS SUPPORT AD CARRY. IF YOUR AD ****S UP AND DOESN'T GET THE FINISHING BLOW, THROW THE EARTH AT THEM AS THEY RUN AND GET THAT MONEY.

IN TEAM FIGHTS, YOU THROW EARTH AT THEM AND MAKE SURE TO BRING IN KEY TARGETS; AD CARRIES, AP CASTERS AND BRUISERS (TO 1V1 AS NOBODY CAN TAKE HERC ON IN A 1V1). YOU DON'T WORRY ABOUT TANKS AS THEY'RE NOT AS GOOD AS YOU. YOU MUST ALSO PROTECT YOUR SUPPORTING CAST AS YOU ARE THE ALPHAMALE AND YOU LOOK AFTER YOUR PACK; YOU CAN ACCOMPLISH THIS BY BLOCKING ENEMY FIRE, KILLING ENEMIES AND/OR SOLO'ING EVERYTHING BECAUSE YOU'RE HERCULES.

SUMMARY

YOU ARE HERCULES. ACT LIKE IT.

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Collapse All Comments

1
FacelessDoom | May 4, 2014 4:36am
1
Subzero008 (112) | January 2, 2014 6:14am
This guide was actually decently funny, but it is sadly somewhat outdated. If you ever decide to update this guide, I'll be glad to review it.
1
Raventhor (158) | January 1, 2014 11:51pm
Death's toll isn't as good as other items on Herc, though. You aren't gaining the health from Death's Toll, you're gaining it frmo the Mitigate Wounds. Building nearly full defensive is better for sustain than a DT.

Also I can't read this, my eyes hurt xD
1
Daffodil | January 1, 2014 11:26pm
UnknownPandr wrote:

Funny thing is I didn't laugh at the guide. I laughed at the Death's Toll...


-serious here-

Most people laugh at Death's Toll and assume I'm crazy for getting it; but it works surprisingly well for me. I tend to disregard the enemy laner really early so I can farm, and this usually leads to me taking a bit of damage here and there from cheap shots and/or minions when I attempt to harass, being able to gradually regenerate my health with some AA's along with Mitigate Wounds mean's I barely need to return to base to get things like health potions, and I can stay in lane for longer periods of time. This also works well with my "bait" strategy, as people don't expect the Death's Toll + Mitigate combo to work so efficiently and thus end up in leaving a fight with a bad exchange or death, I can easily lure them into tower range if I push up lane on low health, make them chase me (with some returned AA's so they remain interested), and simply 3>2>1>4 under tower for an easy kill and barely any health lost.
1
UnknownPandr (35) | January 1, 2014 11:16pm
Funny thing is I didn't laugh at the guide. I laughed at the Death's Toll...
1
alphacar (13) | January 1, 2014 11:08pm
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