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Ganesha - Selflessly Gifting Kills (S5 Quick Guide, All Modes, Patch 5.12)

July 5, 2018 by Branmuffin17
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Build 1
Build 2

Conquest Support

Smite God: Ganesha

Item Purchase Order

Example Final Build (Auras, replace Traveler's Late)
?Basic, cookie-cutter Support build with most of your items providing passive teammate assistance (your presence is always needed).

If you get Witchblade (counters basic attackers), consider replacing Traveler's Shoes with Winged Blade or Relic Dagger.

Build Item Traveler's Shoes
Build Item Sovereignty
Build Item Gauntlet of Thebes
Build Item Heartward Amulet
Build Item Breastplate of Valor
Build Item Witchblade

Suggested Starting Items
?If you want early vision, replace Multi Potions with Chalice of the Oracle.

Build Item Guardian's Blessing Build Item Chalice of Healing Build Item Multi Potion Build Item Multi Potion Build Item Multi Potion

Item #1 (Movement, Choose One)
? Traveler's Shoes (High Move Speed): Best for rotations. Consider replacing late.

Shoes of Focus (Utility Via CDR): High ability use, due to the CDR it provides.

Reinforced Shoes (Early Tankiness): Great early protections can be considered when facing a strong early-game enemy team, and you anticipate high aggression.

Build Item Traveler's Shoes Build Item Shoes of Focus Build Item Reinforced Shoes

Defensive Aura Items
?Standard Support items:

Sovereignty (Anti-Physical): Provides great physical protection and health sustain for you and nearby teammates. Choose before Gauntlet if highest incoming damage is physical and you want higher health sustain.

Heartward Amulet (Anti-Magical): The converse of Sov, and is good if facing 3 magical enemies, or both ADC & Support are magical and you're looking for an early counter. This is the item you can most easily substitute with other items.

Gauntlet of Thebes (Balanced Protections): Great balanced protections, with some health and health sustain. Needs stacking from minion & god kill assists. Can be picked up early, but is okay to pick up later in a build, as it shouldn't take long to stack and provides very solid stats.

Build Item Sovereignty Build Item Heartward Amulet Build Item Gauntlet of Thebes

Offensive Aura Items
?Choose these items with intent to help secure early kills, provide increased team damage, and add offensive oomph.

Jade Emperor's Crown (Early Lane Aggression): Get this early in place of Sovereignty to put high pressure on a physical ADC (or physical Duo combo). You need to be aggressive and in the enemy's face to make this worthwhile.

Void Stone (Magical Team Damage Boost: Takes away 20 magical protections from nearby enemies. Best if you have more magical teammates, but you can make use of this in any situation.

Shogun's Kusari (Team Basic Attack Boost): Great if you have multiple basic attackers on your team. Also highly functional for taking down towers and phoenixes quickly.

Pythagorem's Piece (General Offensive Aura): Provides a boost in power AND lifesteal for ALL nearby teammates. Provides CDR and health for you, which makes it a great hybrid Support item.

Build Item Jade Emperor's Crown Build Item Void Stone Build Item Shogun's Kusari Build Item Pythagorem's Piece

CDR + Protection Items
?Tanky items useful later in a match to provide you with CDR for higher ability use:

Breastplate of Valor (Anti-Physical): Physical protections plus the biggest boost in CDR of any item.

Genji's Guard (Anti-Magical): Magical protections and a variety of other stats helpful for tanks.

Spirit Robe (Anti-CC): Moderate balanced protections with high utility against a lot of enemy hard CC. Has damage mitigation function for great survivability.

Mantle of Discord (High Protections, Situational Stun): High balanced protections and a situational stun that's great when in the midst of a teamfight.

Build Item Breastplate of Valor Build Item Genji's Guard Build Item Spirit Robe Build Item Mantle of Discord

Counter Items
?Build these mid to late-game to counter specific enemy strengths:

Hide of the Nemean Lion (Anti-Physical, Anti-Crit Basic Attacks): Provides high physical protection and good damage reflection from enemy basic attacks. Particularly helpful against crit items. Consider pairing with Shield of Thorns for increased reflection.

Midgardian Mail (Anti-Basic Attack): When hit by basics, slows enemy attack and move speed. Great against multiple enemy basic attackers. Consider pairing with Witchblade for enhanced attack slow.

Pestilence (Anti-Magical, Anti-Heal): Specific use to counter enemy healing and lifesteal of all types. High magical protection and health are helpful.

Winged Blade (Anti-Slow): Has a good variety of Support function, with a focus on countering teams with lots of slows.

Witchblade (Anti-Basic Attack): Provides a more reliable attack speed slow function, whether enemies attack you or not. Great when paired with Midgardian Mail. If adding this, consider replacing Shoes late-game with Winged Blade or Relic Dagger.

Build Item Hide of the Nemean Lion Build Item Midgardian Mail Build Item Pestilence Build Item Winged Blade Build Item Witchblade

Utility Items
?Utility items with a variety of functions:

Emperor's Armor (Objective Aggression / Defense): Strategic objective-based item for the mid-game. Helps you take less damage if attacking objectives, and increases objective DPS against enemies.

Hide of the Urchin (Effective Health Boost): Provides good balanced protections, health, and mana. The regenerating shield is a bonus.

Relic Dagger (High Utility / Relic Use): Great balanced stats for a Support, with CDR for relics. Choose those relics carefully so you can get the most out of them.

Stone of Gaia (Huge Health Sustain): A huge health pool combined with high HP5 allow you to stay out for extended times without having to back due to low health.

Talisman of Energy (Early / Mid Rotation Pressure): An option for enhanced group rotation speed, and great when you're with basic attackers.

Build Item Emperor's Armor Build Item Hide of the Urchin Build Item Relic Dagger Build Item Stone of Gaia Build Item Talisman of Energy

Relics to Consider
?These are all relics helpful for Ganesha, with a variety of effects:

Heavenly Wings (Chase / Escape): Almost a core first relic option. Great function to counter slows, with a boost in move speed to help chase down fleeing enemies or escape a dangerous situation. Candidate for early upgrade, to help your ADC outbox the enemy with a Fatalis effect.

Belt of Frenzy (Teamfight / Objective Offense): Provides an increase in damage and attack speed to help in teamfights or to quickly take down objectives.

Horrific Emblem (Slows): Provides move and attack speed slows to counter high mobility / basic attackers. Unfortunately activates in a small radius. Upgrade to provide great teamfight function.

Cursed Ankh (Anti-Heal): Specifically used to counter enemy healing and lifesteal of all types.

Magic Shell (Teammate Survival): Provides a 3 second shield and (upgraded) 2 stacks of block, to absorb incoming enemy damage. Great to counter expected burst.

Blink Rune (Kill Secure): Unusual option for Ganesha, but can help set up kills or chase down a retreating enemy. Follow up with Remove Obstacles to help teammates catch up and finish that enemy.

Build Item Heavenly Wings Build Item Belt of Frenzy Build Item Horrific Emblem Build Item Cursed Ankh Build Item Magic Shell Build Item Blink Rune

Example Final Build (Utility / Anti-Heal, Replace Shoes Late)
?Example build with high CDR for ability spamming, anti-heal from Pestilence, objective function from Emperor's Armor, and enhanced Relic use from Relic Dagger for utility. Replace Shoes late.

Build Item Shoes of Focus Build Item Gauntlet of Thebes Build Item Breastplate of Valor Build Item Pestilence Build Item Emperor's Armor Build Item Relic Dagger Build Item Witchblade Build Item Heavenly Wings Build Item Cursed Ankh

Example Final Build (Damage Support)
?Example build with a direct eye set on gaining an advantage in god fights. Reinforced Shoes sets the tone for absorbing damage you'll take being aggressive. Get in the face of a physical ADC with Jade Emperor's Crown. Provide an early attack speed boost for your ADC with Shogun's Kusari.

At that point, you won't have much health, so picking up Gauntlet of Thebes at this point will help, along with enhancing the protections you already have.

Pythagorem's Piece is a great balanced offensive aura item. Void Stone gives you and magical teammates added damage.

Replace Jade late (its effectiveness falls off) with a situational item of your choice.

Build Item Reinforced Shoes Build Item Jade Emperor's Crown Build Item Shogun's Kusari Build Item Gauntlet of Thebes Build Item Pythagorem's Piece Build Item Void Stone Build Item Midgardian Mail Build Item Heavenly Wings Build Item Belt of Frenzy


God Skill Order

Turn of Fate

Turn of Fate 1 4 6 7 14 key bind

Ohm

Ohm 3 8 10 11 12 key bind

Remove Obstacles

Remove Obstacles 2 15 16 18 19 key bind

Dharmic Pillars

Dharmic Pillars 5 9 13 17 20 key bind




Ganesha - Selflessly Gifting Kills (S5 Quick Guide, All Modes, Patch 5.12)

Branmuffin17
July 5, 2018


Introduction

*NOTE* Writeup on items are all contained in the notes in the build at the top!

Recent Updates:

2018/7/5: Guide is current as of Patch 5.12, "Cyber Shadow."

Revision History


Hello everyone! My name is Branmuffin17 (PC IGN: Muffinman17, PS4 IGN: Branmuffin17), and I'm a SMITEFire moderator and casual SMITE player on PC and PS4. Welcome to my quick 'n' dirty guide for Ganesha. You can thank boogiebass and Tlaloc1050 for this one.

I'll assume you know the basic gist of gameplay in the various modes. If you want further details, I invite you to check out my other guides:


The
Overarching
Conquest Guide
The
Overarching
Arena Guide

This is his best skin by far. The Voice Pack is AMAZING.


Play This While Reading...Trust Me


Ganesha is a unique Support god, and is suited particularly for the true Supports at heart. You'll get very few kills if you're playing correctly, because you gift kills to nearby teammates when you get the last hit.

He has high utility with a root / knockup, a movable cone of silence, and situational bonus damage, combining into a great, balanced kit.

I have a great relationship with Ganesha. I've been in love with his kit since release, and my wife has always loved him (the concept of the God, not the game). She's (apparently) Hindu + Buddhist, due to the Buddha and Ganesha figurines throughout our home.

Ganesha has invaded our home



..... Strengths .....

+ Early Wave Clear Boost
+ Movable Silence
+ Mobility w/ Root/Knockup
+ High damage / zoning Ult
+ Boosts Teammate Kills
+ Escape player-made obstacles
... Weaknesses ...

- Weak individual clear
- Ult is easily escaped
- Few kills = less farm






When playing him, your main focus will be to ALWAYS be with your teammates, and use your abilities at opportune times to help peel, secure kills, and interrupt enemy actions. Let's give life back to music.

Abilities

Quick note on skill leveling: Early game, you'll usually focus on getting your wave-clear ( Turn of Fate) leveled. You don't necessarily have to max it first, because leveling Ohm provides lower CD and a very nice protection aura buff (albeit for less than 2 seconds) that you might appreciate.

Passive:



Good Fortune
Any time Ganesha deals a killing blow, the nearest Friendly God receives credit for the kill (Ganesha receives the rewards for an assist instead). In addition, his assist range is increased by 20 and time before he loses assist credit is increased by 5s.

This is a passive that really changes how you can play as a Support. Granting kills (and getting assists yourself) allows you to ignore the typical "avoid last hitting" rule...yes, you even grant MINION kills to nearby teammates.

As such, you don't have to worry about "kill stealing," especially with gods that rely on kills to get unique bonuses (e.g. Kali's Marked for Death, Thanatos' Harvester of Souls, Xbalanque's Dead of Night).

In addition, your assist range is larger than any other god, so you can be further away and still get credit.
Skill #1:



Turn of Fate
Ganesha curses his Enemies, damaging them. For each Enemy he hits (up to a maximum of 5), all Allied Gods within 55 units of Ganesha gain bonus Damage (2% per stack, up to 5 stacks). CD 14 seconds.

Max this 1st/2nd to help with wave clear.

This is your main WAVE-CLEAR ability. Use this on the enemy minions BEFORE your ADC uses their wave clear to have them get the bonus damage.

In teamfights, use on the team's main target to increase the damage they take.
Skill #2:



Ohm
Ganesha begins chanting and rises into the lotus position, where he is slowed slightly but can travel freely in all directions. While chanting, he silences Enemy gods in a cone in front of him and increases Physical Protections (20/30/40/50/60) for all nearby Allied Gods. CD 14/13/12/11/10 seconds.

Max this 1st or 2nd for the reduced CD and increased protection it grants.

Use as a PREVENTATIVE by silencing enemies (possibly forcing Purification Beads) and preventing them from using abilities.

Use as a COUNTER to channeling or multi-activation abilities to either interrupt their flow, or completely cancel their abilities mid-use.

Combines very well in combination with Remove Obstacles or Dharmic Pillars (more in the Ability Combos section).
Skill #3:



Remove Obstacles
Ganesha charges forward, holding them in place and damaging the enemy before knocking them up. While dashing, Ganesha passes through player-made deployables. CD 15 seconds.

Max this last.

Use to INITIATE and SET UP KILLS, by holding enemies in place and then knocking them up, making them an easy target for teammates.

Use as secondary WAVE CLEAR in combination with Turn of Fate, only when you know enemies aren't close.

Use to PEEL for teammates that need to retreat.

Use to ESCAPE when you need to save your own bacon. Remember it GOES THROUGH ENEMY DEPLOYABLES (such as Odin's Ring of Spears and Ymir's Ice Wall). Combines well with Ohm and Dharmic Pillars (more in the Ability Combos section).
Ultimate:



Dharmic Pillars
Ganesha summons the Four Great Pillars of Righteousness to imprison his Enemies. Between each pair of pillars a magical field is created, and Enemies who pass through the field take Damage, are Slowed, and have their Protections reduced for 3s.

Enemy Minions and Jungle Monsters only take 40% of this Damage.


Level this as it becomes available (generally).

This is mainly a CONTROL and ZONING tool. Drop it anytime you need to control an area, focus enemies, etc. You can also use it defensively (due to the potential damage and the slow) to try to create distance between the enemy and yourself / teammates.

It can also provide a surprising amount of DAMAGE, if you can keep enemies in the field. Combines well with Ohm and Remove Obstacles (more in the Ability Combos section).

Ability Combos & Gameplay Tips

For general tips on how to play Supports, please visit the Support section of The Overarching Conquest Guide.

Key Ability Combos


  • Remove Obstacles -> Ohm: After connecting with Remove Obstacles, IMMEDIATELY use Ohm to further prevent them from taking any action with an easily-applied silence.

  • Ohm ---> Remove Obstacles: The silence from Ohm can make enemies panic...they may not be able to use an ability immediately after Ohm stops. Use the silence time to close distance and immediately use Remove Obstacles as Ohm ends to further stop them from action. Keep in mind that you CAN miss if they have an escape and they're quick enough.

  • Dharmic Pillars ---> Remove Obstacles: After activating your ult, wait for the enemy to attempt an escape through the field. With good timing, you can hit them with Remove Obstacles as they are in the midst of the field, trapping them for multiple seconds and dealing immense damage.

    Further to this, you can also BODY BLOCK them if they're running toward you in an attempt to escape. Situationally, you can use the pillars as an additional wall to trap them.

  • Dharmic Pillars ---> Ohm: After activating your ult, use Ohm to force Purification Beads or prevent them from using escape abilities to leap out of the square.

Gameplay Tips


  • If needed, remind your ADC of the damage boost from Turn of Fate, and to hold their wave-clear until after you've used it. It will help with early wave clear.

  • To connect more successfully with Remove Obstacles, be patient and don't use it on an enemy close to max range. Instead, close ranks, or wait until an enemy commits to a specific action (closing on a teammate, retreating).

  • Try to be aware of the enemy's use of escape abilities. If you know those abilities are down, you can more successfully trap them inside Dharmic Pillars.

  • To get some added damage, if you know the enemy is retreating in one specific direction, you can drop Dharmic Pillars JUST IN FRONT of the enemy. As it drops, they'll hit the first field and take damage. They will then either continue inside the pillars (dropping their protections), or have to reverse direction, forcing them back toward you / teammates.

  • As a last resort, you can use your ult to try to help secure a Gold Fury or Fire Giant kill. It only deals 40% to objectives, but still provides a DPS boost. Your better general bet is to use your ult to ZONE the enemy out, IF you know they're only coming from one direction.

Some of My Guides



If you liked this guide, check out my other ones below!


The Overarching Series


The
Overarching
Arena Guide

The
Overarching
Assault Guide

The
Overarching
Conquest Guide



Individual God Guides



Bacchus:
An Alcoholic's Chugging Guide

Freya:
Pulsing to
the Beat

Ganesha:
Selflessly
Gifting Kills

Shifu Guan Yu:
The Battle
Master

Loki: The Backstabbing Bastard

Medusa: Getting Everyone Stoned

Conclusion

So that's it! Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play!

Brandon / PC IGN: Muffinman17 / PS4 IGN: Branmuffin17

(I hope you're satisfied, boogie. This took me hours to write. XD)

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