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Full Time Jungle Fenrir

3 2 97,727
by zombietaint updated June 8, 2013

Smite God: Fenrir

Build Guide Discussion 4 More Guides
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Fenrir Build

Build Item Bumba's Mask Bumba's Mask
Build Item Death's Toll Death's Toll
Build Item Warrior Tabi Warrior Tabi
Build Item Voidblade Voidblade
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Bulwark of Hope Bulwark of Hope
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Aegis Amulet (Old) Aegis Amulet (Old)

Fenrir's Skill Order

Unchained

1 X Y
Unchained
4 15 16 18 19

Seething Howl

2 A B
Seething Howl
2 8 11 12 14

Brutalize

3 B A
Brutalize
1 3 6 7 10

Ragnarok

4 Y X
Ragnarok
5 9 13 17 20
Unchained
4 15 16 18 19

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
2 8 11 12 14

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
1 3 6 7 10

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 60% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Ragnarok
5 9 13 17 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 100s

Introduction and Items

Introduction:

This guide will be telling you how to jungle as fenrir. It will go over your jungle path and what your job is for objectives and team fights.

Items:

You should start out buying Bumba's Mask and Deaths Toll. with these two items you should not have to worry about potions. when you go back to base start warrior tabi boots. once you finish your boots, your ganks will be amazing and hard to stop so this is your time to do the majority of your ganking. Now go for a void blade. This item will give you physical protection from buffs and physical gods while reducing the enemies physical protection. Now go for an executioner. this item reduces your targets physical protections even further. the executioner also lowers minion/buffs protections. Now you should be about 10-25minutes into the game and should be buying Hand of the Gods(HOG) atleast level2 if not 3. Now buy a death bringer to increase your damage output. This is the point in the game where you decide your build, and sell deaths toll. if their team is magical get a bulwark of hope. If they are physical get a hide of the nemean lion. then buy the other.

Skills

your first priority skill is your brutalize(3). this skill with allow you to clear camps fast as long as you have 5 runes on your passive when you use it. this is also your most reliable skill for damage, since it follows the target. your second priority skill is your howl(2). this helps with sustain and gives you a physical power buff for a short time along with life steal for the duration. Then final skill you max is your leap(1). this skill is viable as an escape and initiation. if you have 5 runes and land on an enemy it will stun them. this skill also allows you to jump over walls to escape from fights or avoid damage from skills or ults. Like normal take a point in your ultimate every time you're allowed to.

Pros / Cons

PROS:

    High damage to a single target
    High mobility
    Great split pusher
    Great sustain in the jungle
    Decent crowd control
    High bursting ability

CONS:
    Low defences
    Low sustain in team fights
    Low sustained damage

Beginning of the Game

In the beginning of the game your job is to clear your jungle and gank lanes. Your jungle pattern should be red buff, blue buff, left side gold harpies, right side gold harpies, and finally cool down reduction buff. You should tell your right lane to only take speed buff. At this point you will be level 4 and should have 5 runes on your passive. if you are above 3/4 health you can gank the lane that is being pushed the most. if under the 3/4 health back and gank a lane that is being pushed. If none of the lanes are being pushed return to the solo lane and help them push their lane until buffs are up. once you hit the 4 minute mark you should be lvl 5-7 depending on ganks and can easily solo every buff, and remember to gank.

Mid Game 10-25mins

Now as the jungler it is your responsibility to secure buffs. Your build should be up to executioner. your level should be close to 15-17. your next major purchase should be level 2 Hand of the Gods if not level 3 Hand of the Gods. once you have got your HOG you should go to the side lane that is nearest the gold fury and push the tower (if its not already down). now group your team and get a few wards to ward the area and fight the gold fury. your tank should be able to tank the gold fury with no problem but if you dont have a tank you should be fine tanking with this build. if you have HOG 2 you can use it when the gold fury has 1 bar left on its health. If you have HOG 3 you can use it when it has 2 bars of health left. When gold fury dies look at the time and add 5 minutes. That is when the gold fury will respawn. It is your responsibility to remember this time, but tell your team so they can get ready about 30 seconds before it respawns to take it again. Now while you wait for buffs and gold fury to respawn you should group and push towers.

late game 25+mins

Now as fenrir its your job to displace the enemy carries with your ult. You should get 5 runes off of minions or buffs then jump onto their carry if they aren't grouped use your ult and bring their carry to your carries for an easy kill. If you are in a team fight your job is to target their back line of carries after your tanks or their tanks initiate a fight. you should jump into the back line when their tanks charge you. brutalize(3) the focused carry. when your brutalize is over the carry should be less than half health, if not dead. your next job is to ult the carry that has the lowest health and bring them back into the fight, because odds are they are retreating and trying to regain health. if you win a team fight where the enemies lose 3-4 gods and you only lose 1-2 you can do a fire giant attempt. by this time you should have tier 3 Hand of the Gods and doing enough damage with you and 1 carry to take fire giant.

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1
CorruptFenrir10012 | November 8, 2015 7:08am
This is a nice guide! But another one of fenrir's pros is that his first ability makes a good escape tool if your health gets low or you get trapped in an ability such as odin's ring of spears. And voidblade no longer exists. It has been replaced by voidshield. Other than that, I love this guide.
1
RazeMage (58) | August 8, 2013 7:38pm
I recommended getting titan's bane instead of the executioner because fenrir's main attack is from his 3 which doesn't increase the stack of executioner
1
Boomous | August 8, 2013 7:21pm
Good Guide. Went 26/6.
1
jpnumber1 | July 12, 2013 2:52pm
Great guide, went 21/3 when it was only me and 2 other teammates
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