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Freya - Pulsing to the Beat (S7, All Modes, Patch 7.1 "Season 7")

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Smite God: Freya

Build Guide Discussion (181) More Guides
Beat-Boxing (Conquest: Carry / General Use)
Beat-Boxing (Conquest: Carry / General Use) Non-Conquest Teamfight Modes

Purchase Order

Standard Build (Replace Shoes Late) Notes This example build provides early AS and sustain from Ring of Hecate, and CDR and mana from Shoes of Focus. It also balances other core stats (attack speed, penetration, lifesteal).

Hastened Ring, while still a core item for her, is delayed a bit here mostly due to the high price. It is preferred as early as possible, though, to allow her to box enemies and chase them down.

Telkhines Ring is a very solid 5th item, but can be pushed to a later space, or subbed out completely, as preferred.

There are many functional late-game item options; shown here is Typhon's Fang, which provides some % penetration and enhances lifesteal. It will be somewhat less effective with lots of enemy anti-heal, so keep this in mind when you choose this item.

Replace Shoes late with Elixir of Speed and another item of your choice.

Build Item Ring of Hecate Ring of Hecate
Build Item Shoes of Focus Shoes of Focus
Build Item Demonic Grip Demonic Grip
Build Item Hastened Ring Hastened Ring
Build Item Telkhines Ring Telkhines Ring
Build Item Typhon's Fang Typhon's Fang

Starting Items (Alternatives to Tiny Trinket listed in Notes) Notes Hunter's Blessing is the core starter for ADC function, due to enhanced basic attack damage, the MP5, and the attack speed once evolved.

Pick up Emerald Ring, which will build into Ring of Hecate. Provides high early health sustain and much needed attack speed.

Build Item Hunter's Blessing Hunter's Blessing
Build Item Emerald Ring Emerald Ring
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
Build Item Multi Potion Multi Potion

Shoes Notes Shoes of Focus is the suggested shoes option. The CDR will allow your ult and Pulse / Irradiate to be available a bit more often.

Build Item Shoes of Focus Shoes of Focus

Main Penetration Notes Demonic Grip is your core penetration choice for high DPS and strong penetration against all enemies. Pick this up in EVERY match.

Build Item Demonic Grip Demonic Grip

Additional Item Options (Offensive) Notes Hastened Ring (Boxing Mobility): the passive's temporary movement boost when basic attacking can allow you to juke and dance around enemies when boxing, or to keep up the pressure when chasing. Essentially a core item, though it can be purchased at various points of a build.

Telkhines Ring (DPS Boost): provides enhanced basic attack damage, and is always useful in a DPS build that includes Demonic Grip.

Toxic Blade (Anti-Heal): possible late item to counter enemy healing.

Bancroft's Talon (1 v 1 Sustain): This item is great when expecting to take damage even as you deal it. The increasing lifesteal and higher power when fighting will help you get the upper hand in a 1v1 fight.

Typhon's Fang (Lifesteal Boost): It provides enhanced lifesteal, working synergistically with Freya's passive and Ring of Hecate. Also provides some %pen which is helpful against tankier opponents.

Pythagorem's Piece (Teamfight Function): great when fighting in the midst of your team, as it provides high base lifesteal for you, while also giving teammates some added power and lifesteal. Also provides some %pen which is helpful against tankier opponents.

Spear of the Magus (Increasing Damage): the passive of this item stacks well with consecutive hits of Irradiate, Pulse, or the combo. Some flat pen and the % pen are also helpful.

Rod of Tahuti (High Damage): An item for the most confident, it provides high power, especially against low-health enemies. Pick it up late-game if you're confident in fighting the enemy and you're steamrolling them.

Charon's Coin (MS / Health Utility): A new item, this is interesting for the high % penetration, along with added MS and a situational health shield.

Build Item Hastened Ring Hastened Ring
Build Item Telkhines Ring Telkhines Ring
Build Item Toxic Blade Toxic Blade
Build Item Bancroft's Talon Bancroft's Talon
Build Item Typhon's Fang Typhon's Fang
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Charon's Coin Charon's Coin

Additional Item Options (Defensive) Notes Choose as suits your playstyle or needs for defensive use.

Mantle of Discord (Universal Protection): survival option with high protections and a passive stun.

Magi's Cloak (Anti-CC): survival option, counter to strong enemy CC.

Void Stone (Anti-Magical): Can be considered against a magical-heavy team, especially if facing a magical ADC. Its aura's range is the same range as your ranged basic attacks, so you'll see the function anytime you're dealing damage.

Tyrannical Plate Helm (Anti-Physical / Lane Pushing): Can be considered against a physical-heavy team. It has additional utility that buffs nearby minions, allowing you to more quickly push lanes...and as you're the ADC, a main focus is objective takedown.

Build Item Mantle of Discord Mantle of Discord
Build Item Magi's Cloak Magi's Cloak
Build Item Void Stone Void Stone
Build Item Tyrannical Plate Helm Tyrannical Plate Helm

Relics to Consider Notes This list of relics is short, but likely to be the only ones you'll ever really want/need.

When in doubt, the combination of Purification Beads and Aegis Amulet will help prolong your life or get you out of sticky situations.

Heavenly Wings is a great utility pickup when you don't need both of the other two relics. Upgrade it to gain the "Haste" effect when Hastened Ring's passive is on CD, and use it to chase or escape as needed.

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Anti-Physical Build (Replace Shoes Late) Notes In this example, Tyrannical Plate Helm is built fairly early to counter troublesome physical enemies. The passive is also helpful to buff friendly minions and help you push lanes.

This build direction is best if you're finding you're being ganked often by a physical Jungler, or being constantly pushed under your tower by the enemy ADC (Hunter).

Replace Shoes & Dynasty late with Elixir of Speed and items of your choice.

Build Item Ring of Hecate Ring of Hecate
Build Item Shoes of Focus Shoes of Focus
Build Item Tyrannical Plate Helm Tyrannical Plate Helm
Build Item Demonic Grip Demonic Grip
Build Item Hastened Ring Hastened Ring
Build Item Telkhines Ring Telkhines Ring

High Sustain Build (Replace Shoes Late) Notes This build example incorporates Typhon's Fang for incredible sustain when boxing. It can be built before or after Hastened Ring, or delayed until late-game.

Typhon's can partially counter anti-heal abilities/items, or if they don't get anti-heal, greatly enhance your survivability in a fight.

Replace Shoes late with Elixir of Speed and an item of your choice.

Build Item Ring of Hecate Ring of Hecate
Build Item Shoes of Focus Shoes of Focus
Build Item Demonic Grip Demonic Grip
Build Item Hastened Ring Hastened Ring
Build Item Typhon's Fang Typhon's Fang
Build Item Telkhines Ring Telkhines Ring

Bancroft's Build (Replace Shoes Late) Notes Starter items: Hunter's Blessing, Tiny Trinket, 5x potions.

This build direction goes into an early Bancroft's Talon instead of Ring of Hecate. The benefit from this is getting lifesteal at the start (thanks to Tiny Trinket), and better potential damage output especially when boxing.

Late game option shown here is Charon's Coin for added pen function and extra mobility. As the replacement for Shoes, consider Doom Orb, Rod of Tahuti, or Typhon's Fang, unless you need a defensive item.

Build Item Bancroft's Talon Bancroft's Talon
Build Item Shoes of Focus Shoes of Focus
Build Item Demonic Grip Demonic Grip
Build Item Hastened Ring Hastened Ring
Build Item Telkhines Ring Telkhines Ring
Build Item Charon's Coin Charon's Coin

Freya's Skill Order

Irradiate

Irradiate

1 X
4 8 11 12 14
Pulse

Pulse

2 A
1 3 6 7 10
Banish

Banish

3 B
2 15 16 18 19
Valkyrie's Discretion

Valkyrie's Discretion

4 Y
5 9 13 17 20

Introduction

***NOTE*** Build itemization discussion is now only at the top of the guide.

Recent Updates:

2020/1/30: Per Kriega's suggestion, added a Bancroft's-based build.

2020/1/30: Guide is current as of Patch 7.1, "Season 7." Builds, maps, starting items/process updated.

Revision History


Hello everyone! My name is Branmuffin17 (PC IGN: Muffinman17, PS4 IGN: Branmuffin17), and I'm a SMITEFire admin/mod and casual SMITE player on PC and PS4. Welcome to my fourth venture outside of my original project, The Overarching Assault Guide.

I'll assume you know the basic gist of gameplay in the various modes, so I won't be teaching or talking much about rotating, minions, tickets, etc., except in the direct context of Freya's gameplay. If you want details on general info, I invite you to check out my other guides:


The
Overarching
Conquest Guide
The
Overarching
Arena Guide

This is a work in progress, as it should be. I'm always open to new ideas and different approaches.




Although she's a mage, Freya's gameplay style has similarities to an ADC Hunter. Where hunters typically don't have access to the Haste buff, she can pick this up in Hastened Ring, making herself a very mobile boxer.

NOTE: Her kit has been reverted to her state in early 2017. In many ways, this new old kit is very straightforward in general use.


..... Strengths .....

+ High single target damage
+ Built-in AOE for wave-clear
+ Strong boxing capabilities
+ Good sustain via lifesteal
+ Comes online fairly quickly
... Weaknesses ...

- Squishy
- Needs good aim
- Escape ability is also her ult
- Pulse can turn minions on you



Although all of the builds focus on her basic attack function, there are options in how you build her. I'll go over her abilities, provide some build directions, and give some general gameplay tips. Let's get our groove on.

Abilities & Combos

Passive:



Brisingamen's Blessing
Freya’s necklace grants her additional Magical Lifesteal (15%).

Discussion: This is an ability you don't have to think about. Having built-in lifesteal is great, but keep in mind the individual lifesteal effect per each target is somewhat lessened when you're using an AOE ability (e.g. Pulse is activated).

If you prefer, you can delay building lifesteal (typically Bancroft's Talon) until a bit later in the build, though your survival when boxing is always going to be better with additional lifesteal items.
Skill #1:



Irradiate
Freya activates a Buff that makes her Basic Attacks do bonus Magical damage (40/55/70/85/100 per attack). Duration 5 seconds. CD 11 seconds. 25% scaling.

Leveling Priority: Max this 2nd.

General Use: Burst Damage

Discussion: This is an ability you'll use situationally, to provide extra damage to your basic attacks. Typically, it will be activated after Pulse, to provide bonus damage to your ranged attacks when fighting enemy gods or other individual targets (such as the Gold Fury or Fire Giant).

Tips: Consider using this without Pulse when fighting smaller jungle camps or to finish off a small remainder of minions from a wave. You'll use less mana than comboing with Pulse while still doing solid damage, and saving Pulse in case an enemy shows up.
Skill #2:



Pulse
Freya activates a Buff that makes her Basic Attacks ranged, dealing additional Magical damage (20/30/40/50/60 per attack) and Slowing the target (25%) and all nearby enemies. The area effect and Slow is lost when Irradiate is active. Duration 6 seconds. CD 11 seconds. 15% scaling.

Leveling Priority: Max this 1st for minion clear and overall damage output.

General Use: Wave Clear / Ranged Damage

Discussion: Activate for efficient minion clear and ADC ranged boxing function. Use alone to provide control on an enemy (via the Slow). Combine with Irradiate for max damage output on a single target.

Tips: It may be tempting to always use Pulse when clearing camps or minion waves. However, if there's no rush to push a wave or clear a camp, consider saving this, and use regular basic attacks or Irradiate instead. This keeps Pulse available in case you suddenly can use the ranged ability to fight enemy gods.

Warning: The AOE from Pulse can backfire. Early game, enemy minions can deal a TON of damage to you, and if an enemy steps in range of the AOE, taking one hit can be worthwhile if it turns minion focus onto you. Be cautious of this possibility.
Skill #3:



Banish
At her ground target location, Freya "banishes" her enemies into the air for 1.5 seconds. Enemies can't be hit or take action while in the air. CD 19/18/17/16/15 seconds.



Leveling Priority: Max this last.

General Use: Initiation / Escape / Control

Discussion: This can be used as an initiation, continued attack, or escape tool. The small affected area means it's slightly difficult to land consistently, but when it does, it allows you and/or teammates to close the gap or run to safety. You can use more aggressively to initiate when your main "escape" tool, Valkyrie's Discretion, is up.

Tips: Banishes make the affected enemy untargetable. This means you should use the ability with discretion, as untimely use can cause teammate abilities or ults to completely miss.

Although the enemy is untargetable at the height of the banish, as they fall back to the ground, you can hit them, so you can get in an easy hit before they can even do anything about it.
Ultimate:



Valkyrie's Discretion
Freya flies above the battlefield, where she fires down AOE magical damage blasts up to 4 times. She can't be targeted or hit while at full ascension, and can cancel anytime. CD 90 seconds. 30% scaling.



Leveling Priority: Level this as it becomes available.

General Use: Escape / Teamfight AOE Damage / Finisher

Discussion: Many players will just consider this for its offensive capabilities, which are impressive...the large AOE blasts can hit multiple enemies for good damage, and have longer range than her ranged Aurora Blade, helping her finish enemies just out of normal reach. However, Freya doesn't have a low CD teleport or jump, so this is the only ability she has that can get her out of some dangerous situations.

Tips: It provides her with CC immunity and allows her to escape from player-made obstacles, making it a great, easy counter to abilities such as Ares' No Escape or Odin's Ring of Spears. When facing these types of enemies, it's suggested to save the ult until absolutely needed.


Ability Combos



With regard to ability combos, there really isn't much for Freya.

Banish in offensive situations is used for initiation or to prevent the enemy from escaping after an initial barrage, allowing you time to re-position and continue the engagement.

Valkyrie's Discretion is an ability that is more for finishing a kill or escaping CC / damage.

Your core "combo" is activating Pulse (to activate the ranged attack function) and then Irradiate (to gain bonus damage). You may consider activating Pulse and then getting at least 1 hit in before activating Irradiate, to apply the Slow effect.

Beat-Boxing (Carry Gameplay)

Freya's standard role is always going to be Carry (ADC). The following explains some standard gameplay elements for that role.

Starting Process


Standard (Lane) Start: The ADC and Support start together in the Duo lane. The early goal is to clear the wave as quickly as possible to gain an upper hand on the enemy, providing you with a variety of options. This will be covered immediately below.

Head to the Duo lane. Your first task will usually be to clear your side's Protection Reduction (Void) Buff (1), which spawns at 00:20. The enemy Duo is likely to do the same. Then head to your lane to clear the minion wave.

When in lane, if your wave clear is stronger than the enemy's, you can try to force them under their tower. Depending on timing, use that pressure to get a head start on clearing the next wave, or invade their jungle to steal their Protection Reduction (Void) Buff (1*) whenever it's respawned. Otherwise, your general priority is to clear the minion waves and farm up as efficiently as possible.

If you're continually outclearing the enemy, you can play more aggressively and look to venture a bit further, going as far as to clear the Oracle Harpy camp (2) in-between waves. Be aware in the reverse situation, as you may want to contest if the enemy is trying to steal (or stay clear if they've got a clear advantage in early game damage and levels). If your Mid-Laner isn't clearing their Damage Buff (3), you may want to do so for them. And as you get a bit stronger, you can then start looking to clear the Alpha Harpy camps (4 & 4*).

From this point forward, you'll mostly stay in lane in the early game, looking to farm as much as possible.


Carry: Early Gameplay Elements

Carry: Mid to Late Gameplay Considerations

Carry: Warding Locations

Carry: Support Synergies & Matchups

Carry: Enemy Carry Matchups

Nuke-lear Radiation (Mid-Lane Gameplay)

As a mage, Freya can function as an off-meta Mid-laner. That said, she doesn't compete well with burst damage like many mages do. Instead, she'll need to use smarts and awareness to avoid most incoming damage from the enemy Mid-laner. What she DOES bring is better anti-tank and structure damage.

Starting Process



Standard (Mid-Lane) Start: You will typically help your Jungler get an quicker start by helping clear their Speed Buff (1). Note that it spawns at 00:20, slightly earlier than other jungle camps. Use your wave-clear ability and then head directly to lane (2) and clear the first wave.

Depending on who can clear more quickly, you can either decide, or you'll have to react to what the enemy chooses to do. First priority will normally be to contest the FG side mid-harpies (3), but if they have a better early game, and / or you're worried about the enemy Jungler, you'll likely just concentrate on your safer mid-harpies (4) and Damage Buff (5).

If you're strongly out-clearing the enemy, you can attempt to go for their Damage Buff (4*) or at least steal the small minions. From there, you'll mostly focus on clearing waves and poking the enemy, while watching for gank attempts.

If your Jungler is around, you may consider helping them secure the Oracle Harpies (6). Anytime you're near your tower, you may also consider helping your Jungler out by clearing the Jungle Shrine (7).


Mid-Lane: Early Gameplay Elements

Mid-Lane: Mid to Late Gameplay Considerations

Mid-Lane: Warding Locations

Non-Conquest Teamfight Modes (Gameplay)

Freya can excel in teamfight modes, as she can come online more quickly than physical ADCs, and provides high single-target damage. Depending on mode, you can delay lifesteal to get your AS and pen up ASAP.


Game Start & First Waves

Easy Does It


Mid-Game

Light My Blade!


Late Game

No One Can Stop Me!

Some Of My Guides



If you liked this guide, check out my other ones below!


The Overarching Series


The
Overarching
Arena Guide

The
Overarching
Assault Guide

The
Overarching
Conquest Guide



Individual God Guides



Bacchus:
An Alcoholic's Chugging Guide

Freya:
Pulsing to
the Beat

Ganesha:
Selflessly
Gifting Kills

Shifu Guan Yu:
The Battle
Master

Loki: The Backstabbing Bastard

Medusa: Getting Everyone Stoned

Conclusion

So that's it! If you like what I've done and how I try to improve the guide, anyone is welcome to suggest a god for me to work on next...preferably a god without a solid guide...and of course, I have to own him and/or want to play him =P but I'll let you know...

Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play!


Brandon / PC IGN: Muffinman17 / PS4 IGN: Branmuffin17

Credits

Thanks to the following people:

For helping with Conquest builds and some tips

For general Arena knowledge and in-depth help with builds / calculations

For multiple suggestions for better presentation!

For aesthetic ideas and templates to make the guide prettier

For suggestions for build options and missing info

Quick Comment

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1
[-]
Kriega1 (95) | February 15, 2020 7:44am
Isn't bancrofts better than Hecate early if you're getting outcleared / need to box hunter?

I'd at least maybe list one bancrofts build: Bancrofts, three rings, Coin and Doom Orb/Tahuti.
1
[-]
xmysterionz (52) | February 15, 2020 8:41am
I tried the new LS ring + Typhons and she was even more insane when boxing. However you are right, your clear is a bit worse.
1
[-]
Branmuffin17 (297) | February 15, 2020 10:21am
So here's my take on getting outcleared early game. And you mention getting outcleared and needing to box the hunter...I think those are slightly opposite situations...if you're getting outcleared, you're going to want to play safer and near/under your tower, and making sure you're not losing farm to the tower. However, if you're boxing the hunter, it should be because you're outclearing or at least even enough that you're confident in your boxing at that stage of the game.

Ring of Hecate sort of blends all the best things Freya needs. The base power is only 20 less, and it provides the attack speed she desperately wants. As an early item, it will help set up stacks more quickly for Demonic Grip as well, which is important.

Some things should be taken into consideration. Pulse is going to be her main wave-clear, and it only has 15% scaling. Now, you could also underestimate that scaling (especially later game when you've built reasonable power), as it's a "per hit" value and you'll get a base 6 attacks at level 1, but the base 20 power increase is only 3 extra damage (base damage, not after mitigations). If you're hurt, you will output significantly higher damage, of course, equaling up to 18 extra damage per hit at 200 power (not to mention higher lifesteal)...but if you're that damaged, you're not going to want to be boxing, you'll want to be

The more significant damage output, at least when considering clearing the wave, is usually going to be more actual hits, not higher scaling, and the only way for her to do that is through attack speed. Hecate will allow about 2 more hits per use in the early game, and at that point your Pulse is probably going to be at least level 3, so you're looking at 80+ extra damage per use, if you're hitting the wave with each hit.

This isn't to say Bancroft's Talon isn't functional...and some may just prefer it over Hecate in the early game, and that's fine. They're about the same cost, but I'd argue that Bancroft's T1 ( Tiny Trinket) and T2 ( Talon Trinket) offer better stats than Emerald Ring / Enchanted Ring, and the Bancroft's path gives some lifesteal even at T1, which can be helpful if you're getting poked. And if you do have to box, you're definitely going to get better effect from Bancroft's.

But over the course of the game, when you also consider damage against structures, I will side with Hecate over Bancroft's in a general sense.

You're right, though, I will offer a Bancroft's build option, and will add that now.
1
[-]
xmysterionz (52) | January 30, 2020 8:25am
By suggesting Dynasty Plate Helm you meant the new item or DPH? because it's now a t2 item with a t3. Or you haven't updated it yet and I'm a bit early? :v
1
[-]
Kriega1 (95) | January 30, 2020 10:22am
It seems to be mentioned in notes but not listed.
1
[-]
Branmuffin17 (297) | January 30, 2020 10:31am
Aw hell, so I ended up opening up two instances of the build editor...made all my changes to the builds there, then ended up on the other one, saving there, and closing the one I'd worked on.

So I forgot that I deleted my completely revamped builds, and only had partial completion there. Fixes incoming. LOL
1
[-]
Perfxction (1) | January 30, 2020 12:47am
has anybody thought about new spear of the magus on freya it seems insane because it stacks up the damage your 2 and your 1 do so on your 4th auto they both already do 18%more damage and every auto after your 6th both abilities do 36% more damage for the rest of the time that they are up.
1
[-]
Branmuffin17 (297) | January 30, 2020 10:31am
Yes, explained my mindless error in the comment above, and overwrote most of my revised builds. It's meant to be listed.
1
[-]
Perfxction (1) | November 15, 2019 2:26am
hey i think if you list dynasty plate helm in penetration options you should also list toxic blade as a penetration option as it has 5 more pen than dynasty plate helm.
1
[-]
Gulfwulf (67) | November 15, 2019 10:46am
Toxic blade is already listed as an item.
1
[-]
Branmuffin17 (297) | November 15, 2019 12:24pm
No, what he means is that Dynasty has pen, and it's been placed in the pen item group.

Toxic ALSO has pen, but is NOT placed in the pen item group. This is a good observation.

But, what needs to happen then is that "penetration options" really should be better identified as "main penetration options." Dynasty AND Void should be taken out of that group, and put into the "additional item considerations" section. Even though they provide pen, that's not their big defining feature of why you choose those items.

*edit* adjustments made.
1
[-]
FootFetish (4) | July 21, 2019 9:41am
Hi bran. Great guide like all of yours, but i have to mention something;

Here, in synergies and match-ups part, you mention:
" Terra: Another god with healing capabilities, allowing Freya to get Soul Stone to help with early clear"

Since the item was removed, you should change that part.
1
[-]
Branmuffin17 (297) | July 21, 2019 1:48pm
Yeah I'm sure there are old bits here and there. Shows you delve deep into the guide =) I need to revisit that whole section.
1
[-]
GaseousClay (1) | July 2, 2019 10:18pm
Is it worth buying Rod of Tahuti to finish build? It works for basics but prolly overkill.
I find myself going 3 rings + 2LS (Bancroft + usually Typhoon/Poly) most times. Still trying to figure if I need Typhoon and what final item will be.
1
[-]
Kriega1 (95) | July 3, 2019 1:45am
Poly isn’t worth it unless you’re ahead with Freya. Typhon’s is an overpriced item. And Tahuti is great on Freya. E.g. boots, Bancrofts, Demonic, telk, magus/obs shard, Tahuti, sell boots for hastened or shamans or deso. Alternatively you could get hastened at an earlier spot in the build, delaying Tahuti, and/or consider Dynasty Plate Helm as well.
1
[-]
Branmuffin17 (297) | July 3, 2019 12:19am
Hi Gaseous,

It's always worth buying Tahuti if you can get away with it. Massive power boost and helps you more quickly finish off tanks that have built high prots. But as you've mostly found, you're typically solid on DPS with the 3 rings, Bancroft, and Typhon's, plus any of Magi's, Mantle, Ob, Magus, etc.

The times I'd consider Typhon's more are when facing a bit less burst (allowing you to survive and outlast enemies, and/or when enemies have gotten enough lifesteal to really hinder Bancroft's.
1
[-]
GaseousClay (1) | July 3, 2019 9:02am
Ah good point, typhoon when facing less burst. I was trying to run Poly, Typhoon, and BTalon to accentuate the passive.
I still need to try BTalon + BoThoth + BoDead + 3rings
1
[-]
Kriega1 (95) | June 26, 2019 4:00am
Shouldn’t you be going 2 > 1 > 2 > 3 > 4 for the first 5 levels? Also maxing her 1 before the 2?
1
[-]
Kriega1 (95) | June 25, 2019 3:49am
Add Spear of the Magus again as an option and Dynasty Plate Helm instead of Celestial Helm (which was nerfed, and it's also bad against tick damage, e.g. AMC and Susano, Crusher).

Also for the Mid lane build I would just start with tier 2 bancrofts as Freya clears wave very quickly plus her passive gives mana sustain.

And add Pythags as an option somewhere.
1
[-]
Branmuffin17 (297) | June 25, 2019 11:57am
I'm glad you're cool with Pythag's now. It's a consistently underrated item that I've always felt was strong. Will add back in where applicable.

As for Magus, agreed.

And for Celestial...it doesn't need to be replaced. It still has function despite the nerf in specific situations, and would be situational just like Dynasty.

And Mid build, agreed also.
1
[-]
Kriega1 (95) | May 4, 2019 8:16pm
Why not just use the adc build for mid at this point? Book of dead passive?
1
[-]
Branmuffin17 (297) | May 4, 2019 8:48pm
I was contemplating stating you could use the standard build in any role. Could do it in Solo too.

I think a delayed Thoth (not Thoth rush, hence I got rid of that one) is still viable situationally and brings a bit of a different feel to the build, without killing the basic attack function.
1
[-]
IceColdPappsi (13) | April 8, 2019 2:06pm
Does this guide have the most views on the site?
1
[-]
Branmuffin17 (297) | April 8, 2019 4:53pm
No I think it remains Greenevers' Loki guide, but I'm not sure if there might be others.
1
[-]
IceColdPappsi (13) | April 8, 2019 6:31pm
Nah that one has 1.2 mil, while you have 1.3 mil.

Congratulations
Load more comments (4 more replies) →
1
[-]
MegaToxic | March 25, 2019 11:25pm
Hello, first off I hope this comment will be read seeing as the last comment was the beginning of February. I am new to the game and was wondering where exactly in the item builder do I place the items you have listed? The rows only have 4 boxes so it is confusing me a bit. The ability builder is clear as rain however. Thanks
1
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Kriega1 (95) | March 26, 2019 4:11am
Don't use the item builder, just learn how to build.

Anyway, if you're using the item builder it doesen't matter what order the items are UNLESS you are using auto-buy, and even then, the only order the matters is the order you select the items for the 6 slot build after putting them in the slots.

Essentially, what I use the item builder (on console) for is for quick access to certain item trees. e.g. If I have book of thoth listed I can get easy access to Soul Reaver because it's part of the same item tree.
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Gulfwulf (67) | March 25, 2019 11:50pm
You don't need to use the item builder, but basically you add items to any of the rows and check the box underneath the ones you want in your build so they'll show up in the bottom left checkboxes. Auto-buy is okay while you're learning the game, but you shouldn't rely on it for very long because the suggested builds in the game are pretty terrible.
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Branmuffin17 (297) | March 25, 2019 11:43pm
Hi Mega,

Yup, no problem. I see alllllll. LOL

In the Starter section, I would put Hunter's Blessing, Shoes of the Magi, Healing Potion, and Mana Potion. Note here that Magi is here just for ease of access...and that in some game modes where you want/prefer Shoes of Focus, just click Magi once, have it access the tree, then double-click Focus to do that purchase. But if playing Conquest, note the couple of different starts I'd suggest.

In the core section, I'd list Bancroft's Talon, Demonic Grip, Telkhines Ring, and a 4th item of your choice (maybe Hastened Ring, maybe Typhon's Fang, doesn't really matter).

In the damage section, put Book of Thoth (still an option but not suggested nearly as much as before), whichever of Hastened/Typhon's you didn't put in core, Obsidian Shard, and maybe Polynomicon.

In the defensive section, Celestial Legion Helm, Book of the Dead, Witchblade, and Magi's Cloak (remember single clicks take you to the tree that item is on, and you can get to Mantle of Discord from here as well).

In the relic section, Purification Beads, Aegis Amulet, Heavenly Wings, and whatever 4th one you want.

In the Consumables section, I'd just put Ward, Sentry Ward, Potion of Magical Might, and whatever other you want.

And just remember in your head your other options that you might use very situationally, like Witchblade or whatnot. It's not a perfect system, but that setup should make most things easily accessible for you.

Does that help?
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MegaToxic | March 26, 2019 10:30am
Hi Bran,

Yes this helped a lot thank you for taking your time and posting this. Also please forgive my post I made in the forums asking the same question, I came back to this page through my history and I forgot it doesn't refresh and didn't see a reply. One last question, Is there an order in which I should buy these items? I am pretty sure I can't have all active at once. Are there some I should mark the little build box?
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Kriega1 (95) | February 9, 2019 12:05pm
Apparently they're going to re-work one of her abilities again, im guessing it's the 1.
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Branmuffin17 (297) | February 9, 2019 12:10pm
You haven't heard anything further than that, have you? Curious what they're going to consider next.
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Kriega1 (95) | February 9, 2019 12:14pm
No, just what I heard from here https://www.twitch.tv/videos/377275756
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Branmuffin17 (297) | March 1, 2018 6:19am
Few hundred views away from my first guide to hit 1 million views!
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Drexler (9) | March 1, 2018 9:43am
Congrats Bran, well deserved!
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Papa Murmz (16) | March 1, 2018 10:36am
This is the stuff that keeps me sane...congrats bud.
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