Recent Updates:
2019/2/14: Guide is updated for Patch 6.1, "Season 6."
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- Squishy
- Needs good aim - Escape ability is also her ult - Aurora Blade can turn minions on you |
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Melee basic attacks restore 6% of her maximum mana per successful hit. Ranged basic attacks and abilities heal 2% of her maximum HP per successful hit up to once per shot. Discussion: You'll need to juggle need (restore health or mana?) with exposure, since to gain back mana, you'll need to use the melee form of ![]() | |
Freya empowers her weapon, making the next basic attack that hits an enemy within the next 5 seconds deal bonus magical damage in an area around the enemy. Enemies hit by the explosion are slowed for 2 seconds. The first enemy god hit by the explosion takes full damage. Each explosion past the first will deal 25% of its total damage. Minions take half damage from the explosion. CD 9 seconds. 50% scaling. Leveling Priority: Max this 2nd, and use it for control and burst. General Use: Burst Damage / Slow Discussion: This is an ability you'll use situationally, to provide burst and apply a slow. Simple in function, and can be applied in ranged or melee mode. Even though it only does 1/2 damage against minions, if you've got enough mana, feel free to use it to speed your minion clear. | |
Freya can switch between empowering her melee attacks or shooting pass-through ranged basic attacks that stop on gods. Both her melee and ranged attacks gain bonus magical damage. While toggled on, each ranged attack drains mana. Minions take no bonus damage from the ranged version of Aurora Blade. 28/40/52/64/76 (+20% scaling) in melee bonus damage. 20/30/40/50/60 (+20% scaling) in ranged bonus damage. 20/25/30/35/40 mana cost per shot in ranged form. Leveling Priority: Max this 1st for minion clear and overall damage output. General Use: Wave Clear / Ranged Damage / Mana Regen Discussion: Toggle on for efficient minion clear, ADC boxing function, and health regen, but be very careful of mana use. Turn off and attack in melee range for significant mana regen. | |
At her ground target location, ![]() Leveling Priority: Max this last. General Use: Initiation / Escape / Control Discussion: This can be used as an initiation, continued attack, or escape tool. The small affected area means it's slightly difficult to land consistently, but when it does, it allows you and/or teammates to close the gap or run to safety. You can use more aggressively to initiate when your main "escape" tool, ![]() Tips: Banishes make the affected enemy un-targetable. This means you should use the ability with discretion, as untimely use can cause teammate abilities or ults to completely miss. | |
![]() Leveling Priority: Level this as it becomes available. General Use: Escape / Teamfight AOE Damage / Finisher Discussion: Many players will just consider this for its offensive capabilities, which are impressive...the large AOE blasts can hit multiple enemies for good damage, and has slightly longer range than her ranged ![]() ![]() Tips: It provides her with CC immunity and allows her to escape from player-made obstacles, making it a great, easy counter to abilities such as ![]() ![]() ![]() ![]() ![]() |
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![]() Overarching Arena Guide |
![]() The Overarching Assault Guide |
![]() The Overarching Conquest Guide |
![]() Bacchus: An Alcoholic's Chugging Guide |
![]() Freya: Aurora Gory-alis |
Ganesha: Selflessly Gifting Kills |
![]() Shifu Guan Yu: The Battle Master |
![]() ![]() Loki: The Backstabbing Bastard ![]() |
![]() Medusa: Getting Everyone Stoned |
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For helping with Conquest builds and some tips |
For general Arena knowledge and in-depth help with builds / calculations |
For multiple suggestions for better presentation! |
For aesthetic ideas and templates to make the guide prettier |
For suggestions for build options and missing info |
gotblown away by a Freya?Fixed that for ya. :P
I simply cannot manage her mana issues.
I saw a lot of people building
I simply cannot manage her mana issues.
That's why you need to manage her passive properly. And,
I saw a lot of people building Shaman's Ring on her lately, has something changed with the nerfs?
Not really, Poly became a bit less popular, but it's still good on her.
Besides the mana issues, my problem is that I feel
Maybe magical ADCs aren’t for me :p
Have you seen her early pressure? Her early wave clear?
https://www.youtube.com/watch?v=3wqt0ZOxc6E&t=1217s
Funny about the trend also, since the item hasn't had any recent adjustments. All of a sudden, someone said "oh hey I'll try this" and it worked and others are now picking it up sometimes.
So I concede the point. It's being used by the pros, and yes, you keep up with all the pro builds on a daily basis. It's functional, and I can list it as an option. But I'm personally not stuck on just what the pros are building. I look at their builds and they're literally all over the place, not just with items, but build order, depending on the god. I think there are a LOT of builds that can be functional in any given situation, and I'm not planning on covering every single contingency. I'll do what I can to keep the general things covered, and do appreciate you pointing this out.
Acknowledged. A big part of me wishes they'd go back to the old Freya kit.
That seems to be the case a lot of the time, but it's seriously all over the place.
Seeing a lot of
I honestly have only played her once since the 5.13 patch, and it was in Arena. In good conscience, I need to play her more before I update.
I have my own idea of how I'm going to prefer building her, and I'll lay that out here briefly, but again, I need to test.
Changed out the Jungler position for Mid, and so mid builds see larger variation compared to ADC.
Kriega, incorporated a slightly adjusted version of your build suggestion for mid, switching the positions of Spear and Poly (though made up for the delayed pen by going Magi over Focus). Poly is nice for the added lifesteal, burst, and lower price, but as with anything, order is player pref.
https://www.twitch.tv/videos/289034446 (At the end)
Also
Knew her basics didn't proc hastened, forgot Magus would be the same.She's a huge mess in a team fight without mana from Thoth since she can't just dive in melee range without getting blown up, so she has to use ranged a lot. She's great for 1v1 lane, minions, and objectives. But yeah, they screwed her ADC function up big time.I still feel getting
Thoth and
For pen, she's no longer a sustained damage tank killer due to no
Thinking she'll need high base MS, so at least standard Shoes + at least 1 ring (as stated previously, I think Hastened is still important for ANY boxing she'll have to do). Thoth needed for the mana, and BotD likely an important pairing. That leaves 2 spaces. Need pen, and might want lifesteal. Lifesteal handled by Poly (though not nearly as nice as
Possible builds besides the one you linked (but what do I know):
Basic attack build is fine. You could adjust the build orders, maybe Demonic before Hastened.
Hybrid: I would get rid of the Hastened Ring. It just doesen't have good stats. Get Demonic instead and swap hastened for spear of deso or Bancrofts.
For the burst build I would just go for the one I linked. Maybe swap obsidian for demonic but I would honestly just keep the obsidian.
And as for
@6 min, one more basic would have finished the right mid harpies and he had time at that point...but he backed off.
@8 min, while
@10:45, he had beads and ult up, and said he was hoping
Wish he'd hit F8 so we could see his ping/lag.
That clear w/
Your
Your
Let the entire universe know this man cannot BB code
Time to upgrade your equipment, boogie-***.
In the meantime, feel free to go back to blaming each other's coding skills / hardware instead :^)
Stop intervening! I say keep boogie's view all screwed up. It's funnier and probably is really annoying to him.
And you cannot spell. :P It's: "Your Heavenly Wings doesn't carry a tune since its..." not "Your Heavenly Wings doesn't carry a tune since it's..."
Preliminary update to the reworked
I'm looking for feedback on the builds and build order, and since there were so many changes, I'm also looking for help catching any mistakes I may have made. Thanks in advance!
I will check this out when the new patch goes live, that way I can test in jg practice. I haven't used Freya all that much.
XD
I don't like it on her. Just the name, it's not like she's a god of war and death. Also, she has her own sword already, she doesn't need that one. Rings look better on her, and they accentuate her delicate fingers.
I liked the old theme, using Pulse as a musical beat reference and throwing in music/dance references here and there. Can't do that anymore, but still want to have some kind of theme, if possible. Something to do with shining lights, perhaps, but...ugh.