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Update 1: (11/10/13) Guide was created
Update 2: (11/11/13) Added new items to build
Hello, and welcome to my first ever guide! If you have any suggestions please comment below. I will always try to make this guide as good as I can! And without further ado, let's get started.
Ah Muzen Cab is introduced into Smite as a Hunter. He can play both Duo or Solo lane efficiently. He is my favorite God ATM, and I hope to make him your favorite god as well.
ATTENTION: This is a GUIDE which means you don't have to follow it exactly. If something works better for you, use it.
Death's Toll: This is a great starter item. It provides the Physical Power required at the beginning of the game, and the passive helps restore Health and Mana which helps you sustain longer. This also goes well with your Hive.
Meditation: This is a necessity when it come to Ah Muzen Cab. He has very low mana, and his moves are very mana hungry. Meditation helps you sustain longer in your lane, and If you would like to change up your build for more mama, that is a viable option since he is more of an AD Caster.
Potion Of Physical Might: You may be wondering why I buy Red Pot this early. Well, it gives you that much more physical power to clear the minions fast, early in the game. It helps you push the enemies lane, and make the enemy feel powerless. It even could make you end up with a kill.
Warrior Tabi: These are the best boots to obtain with Ah Muzen Cab. They give the movement and attack speed that goes fairly well with his Hive. Also, the penetration is key to help killing enemy Gods.
Devourer's Gloves: These are a great item on Ah Muzen Cab. Since he has insane wave clear, he'll rack up stack in an instant. Eventually adding up to 60 Physical Power just from theme. Also, the stacks give lifesteal, resulting with 15 extra lifesteal adde upon the Devourer's Gloves base lifesteal.
Qin's Sais: The Qin's Sais mid game are INSANE! They give lifesteal stacked on the Health you get from your hives. Also, the passive is AMAZING! It helps taunt the gods, and eventually the kill will be yours.
Frostbound Amulet: The Frostbound Amulet is a great item for Ah Muzen Cab. Since he relies more on his abilities, the slowness passive really helps you get close, and finish him off with your stinger. Also, your Bees! will work great here, since they infect the enemy constantly.
Malice: This is one of my favorite items in the build. It provide the Crit Chance which is another weapon in Ah Muzen Cab's arsenal. Also, the power and attack speed that comes from it is outstanding. This is ultimately better than rage, so be sure to include this!
Deathbringer This is INCREDIBLE! The power that comes from it is crazy ,and the Crit Chance is out of this world. The reason this is the last item is because towards the end Ah Muzen Cab's abilities are not as damaging as his basic attack can be.
Transcendence: The reason this is optional is because you already have Meditation, but it does provide more Mana and MP5. Also it provides a decent amount of physical power. Also, the passive is pretty awesome as well.
Focused Voidblade: This is a very useful item when you are facing a hard Physical Team/Lane. It also helps with penetrating the enemies defenses. Futhermore, it also adds to your already insane power.
Runic Shield: This a useful item when facing a hard Magical Team/Lane. It gives you substantial Magical defense and power. Also, the HP5 works well with Ah Muzen Cabs Hive.
The Executioner: This is a very good Physical item, and one of my favorite Physical Items. It provide penetration, attack speed, and physical power, making him hit hard and fast. I didn't find it that useful when regarding Ah Muzen Cab, but it does add the extra benefits.
Pro's
Passive:
BEES!
Key Bind: Passive
Enemies afflicted by Bees! take damage every .5s for 3s and are revealed on the minimap. The Bees! will also attack any nearby enemies that aren't already affected by Bees!, continuing to spread to nearby enemies over time.
Ability: Pet
Affects: Enemy
Damage: Physical
Radius: 30
Damage per tick: 10 (+15% of your physical power)
This is a great harassing ability. It's ability to spread to nearby enemies, and infect them is awesome. The only downfall is that BEES! can agro on a God in the tower you are attacking, making the tower attack you.
Ability 1:
Hive
Key Bind: 1
Bees swarm at the ground target location, creating a new hive that provides movement and attack speed buffs to Ah Muzen Cab. He also heals for a small amount every second while he remains close to the hives. The hives can only be destroyed by basic attacks (Maximum 8 hives.)
Ability: Ground Target
Affects: Self
Radius: 80
Healing: 4 / 6 / 8 / 10 / 12 (+3% of your physical power)
Movement Speed: 20 / 25 / 30 / 35 / 40%
Attack Speed: 10 / 20 / 30 / 40 / 50%
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 8s
Hives are the heart of you attacks. They grant you attack and movement speed, as well as Healing over time. Put the hives down on the side of the lanes where they are hidden, so they don't get destroyed instantly. A combo you could use is putting down you honey on the enemy, and putting a hive near the honey. This will attract the bees to the honey infect the people standing on it.
Abilty 2:
Swarm
Key Bind: 2
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees! to them.
Ability: Line
Affects: Enemy
Damage: Physical
Range: 70
Damage: 60 / 115 / 170 / 225 / 280 (+80% of your physical power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15 / 14 / 13 / 12s
Swarm is your Minion Killer, killing minions really fast. I typically use this only on both minions and god because it does a lot of damage. This ability is, in my opinion, has the best combo. You can put down your Honey, then put the Swarm on it and they will damage any body on the Honey with BEES!
Ability 3:
Honey
Key Bind: 3
Ah Muzen Cab sprays honey at a moveable ground target location, slowing all enemies in the area. Bees from nearby Hives and Swarm will fly over to protect the honey, dealing damage every .5 second and applying Bees! to all enemies as they leave the honey.
Ability: Ground Target
Affects: Enemy
Damage: Physical
Damage per Tick: 20 / 30 / 40 / 50 / 60 (+20% of your physical power)
Slow: 10 / 15 / 20 / 25 / 30%
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 10s
Honey is an amazing ability. It is the source of you combo attacks, and it can be a potential escape. Putting bees on it can damage and harass enemies. You can put honey on your feet when trying to escape, to slow the enemy.
Ability 4:
Stinger
Key Bind: 4
Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees! and crippling them for 3 seconds. If the target dies, gets cleansed of Cripple or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.
Ability: Line
Affects: Enemy
Damage: Physical
Radius: 70
Damage: 275 / 355 / 435 / 515 / 595 (+100% of your physical power)
Retrieval Cooldown Reduction: 80%
Cost: 100
Cooldown: 90s
This is your main attack, and can be considered "Overpowered." Use this ONLY when the enemy has 1/2 - 1/4 Health left. Then, when you get the kill, pick up the Stinger. Although, be warned, you have a VERY long cooldown if you miss. Another downside is the sime it takes to charge the stinger, making it that much harder to hit.
Beginning Game:
Thanks for using my guide, and if you can, please leave a like, for I have put a lot of time and effort into it. I hope this has helped you in Smite. Please leave comments and suggestions, and I'll be sure to read them.
Thanks again!
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why fatalis? ah muzen's hives already give him more then enough movement speed and attack speed to its straight up just not worth it. atleast give him hasted fatalis since its supperior and is likely better on him.
also malice is a straight up better then rage in all cases.
Your build is for an AD Carry, which I do not find Ah Muzen Cab to be. Rather, I find him to be an AD Caster so building items that develop basic attacks, as far as I am concerned, does not benefit AMC as much as building items like Jotunn's Wrath and Frostbound Amulet would.
Your gameplay section is vague. It works, but it could be better.
Items and Abilities sections are okay... you can add more detail and make them much better.