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(Editing 0.1.11) Ah Muzen Carry! (by Dudeofpeace)

2 0 12,371
by dudeofpeace updated January 3, 2017

Smite God: Ah Muzen Cab

Build Guide Discussion 8 More Guides
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Ah Muzen Cab Build

Final Build

Build Item Bloodforge Bloodforge
Build Item Hastened Fatalis Hastened Fatalis
Build Item Heartseeker Heartseeker
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer
Build Item The Executioner The Executioner
Build Item Cursed Ankh Cursed Ankh

Start Game

Build Item Cursed Gauntlet Cursed Gauntlet
Build Item Mana Potion Mana Potion
Build Item Aegis Amulet Aegis Amulet

First Recal

Build Item Bloodforge Bloodforge

Sub for Executioner

Build Item Titan's Bane Titan's Bane
Build Item Ichaival Ichaival

Lv 12 Relic

Build Item Cursed Ankh Cursed Ankh

Ah Muzen Cab's Skill Order

Hive

1 X Y
Hive
1 3 6 7 10

Swarm

2 A B
Swarm
2 8 11 14 16

Honey

3 B A
Honey
4 12 15 18 19

Stinger

4 Y X
Stinger
5 9 13 17 20
Hive
1 3 6 7 10

Hive

1 X
Bees swarm at the ground target location, creating a new hive that provides Movement Speed, Attack Speed, and HP5 buffs to Ah Muzen Cab. Hives reveal enemies within 20 units of them. The hives can only be destroyed by basic attacks (Max 7 hives).

Ability Type: Circle, Buff
HP5: 20 / 25 / 30 / 35 / 40
Movement Speed: 10 / 15 / 20 / 25 / 30%
Attack Speed: 10 / 20 / 30 / 40 / 50%
Radius: 90
Cost: 40
Cooldown: 12s
Swarm
2 8 11 14 16

Swarm

2 A
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees! to them.

Ability Type: Line, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+70% of your Physical Power)
Range: 70
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15 / 14 / 13 / 12 / 11s
Honey
4 12 15 18 19

Honey

3 B
Ah Muzen Cab sprays honey that lasts for 4s at a moveable ground target location, Slowing all enemies in the area. Bees from Hives within 90 units and Swarm will fly over to protect the honey, dealing damage every 0.5 seconds and applying Bees! to all enemies as they leave the honey.

Ability Type: Area, Slow, Damage
Damage (per Tick): 13 / 25 / 37 / 49 / 61 (+15% of your Physical Power)
Slow: 20%
Cost: 60
Cooldown: 10s
Stinger
5 9 13 17 20

Stinger

4 Y
Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees!, Slowing, Crippling, and decreasing their Physical Protections for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.

Ability Type: Line, Cripple, Damage
Damage: 275 / 355 / 435 / 515 / 595 (+100% of your Physical Power)
Slow: 20%
Physical Protection Reduction: 10%
Retrieval Cooldown Reduction: 60%
Range: 70
Cost: 100
Cooldown: 100s

Introduction

You are Ah Muzen Cab (AMC), the most unrated hunter in Smite history (maybe, not really). Of Course, this build isn't for everyone. Key points for this build to be successful are:

  • Good Internet Speeds / Ping
  • Being able to hit basics
  • Not charging in for Kills that aren't guaranteed

Follow this guild and start stomping the enemy team!

Summary

Hunters - in my experience - are normally great at keeping on targets, and dealing maximum damage per second. Maybe it sounds like playing a hunter as an assassin, but with this build, you are really relying on your basic attacks.

Now I know this is an odd build, but personally, I built this build to keep away from meta (which is usually Devours / Trans / Unicorn builds). I've had personal success with this build on a variety of game moods; Including Conquest, Joust, Duel, and even Arena.

Skills

Note, Ah Muzen Cab's passive Disarms enemies if used properly, but you do have to keep on them like Bees on Honey (kill me for that joke). This disarm is scary af and most people panic and retreat.

So, when it comes to skills, I know it's hard to warrant building Hives (1) up asap. Mainly because hives can be taken down, but unless your opponent also main's Ah Muzen Cab, or you're not good with hiding your placements, you'll be fine, trust me.

Not upgrading Honey (3) right away helps with mana consumption early game. Of course Honey (3) is super important, but early game, you should not be chasing many gods (unless it's a GUARANTEED Kill)

Keep Spam upgrading Hives (1), this will help with Cab's built in High attack speed and High movement speed. (of course, Hastened Fatalis really helps with this as your item #2)

Now that you are spamming HIves (1), remember that you are SUPER Mana hungry, Always. Your job is to stay out as long as possible in order to snowball levels: basically, focus minions while poking in and out at enemy gods. With that being said, only use your abilities as such:

  • Swarm (2) is a great for minion clear early game, and a great Stacked DPS late game.
  • Honey (3) should be only used in 2 scenarios; To slow an already fleeing kill, or to escape certain death.
  • Stinger (Ult) is a great finisher (accordingly), use when enemy is fleeing into tower (no need to chase), or if the enemy is about to kill you.

Gameplay Tips

Using Hastened Fatalis Properly

As a early poke build, as soon as you get Hastened Fatalis, start showing them how fast you can be. your Hives should be lv 4 by now; in combination, they play off each other.

One of my favorite part about Hastened Fatalis is that almost everything that you hit resets the timer and keeps you going super sonic. My signature move mid-game is hitting enemy minions with the intention of chasing gods that are solo. Hitting Minions helps keep you faster then the enemy, and once they are in range, you can follow them while attacking. Very Effective!

Consistently Hitting Basics

It should go without saying, but this build is worthless without your consistent effort to make every basic count. Without Trans (or Mana / MP5 items), AMC abilities are mainly finishers. Do not over spam as you will lose all of your mana, and usually force yourself to recall.

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1
dudeofpeace | January 3, 2017 3:54pm
Oh My God, I can't believe I placed Stone Cutters in there... Working on fixes obviously, still a work in progress!

Thank you for all of the feedback guys!
2
Branmuffin17 (394) | January 3, 2017 10:39am
Hi dudeofpeace,

I see your note that you're editing this, but wanted to comment on the build as-is.

Right now, you list Bloodforge, Hastened Fatalis, Heartseeker, Wind Demon, Malice, and Stone Cutting Sword, with subs of Winged Blade, The Executioner, and Frostbound Hammer.

Bloodforge is considered a luxury late-game item, due to the price. If this is your first item target, you're going to be waiting quite a long time to finish this while the enemy is already working on their 2nd item. Sure, the power is nice, but being efficient in your item choices is also important for the early stages of the game. If you really prefer to level Hive first, you may even be able to skip early lifesteal / sustain, as a Hive can keep your health up fairly well as it is leveled, and choosing a starting item ( Death's Toll) will also help...but more on that later.

Hastened Fatalis can be a really nice luxury crutch item for him, and I do like your idea of combining 2 alternative movespeed items rather than the standard Tabi, but in the early game, he'll want as much clearing potential as possible. Fatalis provides no power, and is meant to be a boxing item...and until AMC is almost full power, boxing isn't necessarily what he wants, as he has no true escape.

Rather, if you do like the Fatalis / Heartseker combo, you should probably switch these. The added power from the passive, in combination with prioritizing Swarm, will be much better for his early clear, as that ability scales pretty well. Also, remember as long as you're in the vicinity of your Hive, you've got at least 10% move speed, which means you might get away with building Fatalis even later. Just thoughts.

Any crit combo almost always needs to have Deathbringer. If you choose Wind Demon over Malice (which you probably should), Deathbringer needs to follow...it's only 200 gold more than Malice, and it's going to provide higher damage overall, especially since AMC wants to burst people down, not get a hit in and wait for all ticks of Malice's passive to take effect.

Finally, no offense here but yikes... Stone Cutting Sword, if you read the fine print, says "melee basic attacks." AMC is ranged, so he gets absolutely NOTHING out of the passive. SCS is an item for Warriors and Assassins, NOT Hunters. This absolutely needs to go...but that's fine, because you also are lacking something else extremely badly...penetration / protection reduction. Rather than a sub for SCS, getting The Executioner (or alternatively Titan's Bane can be your one-stop option for this. Without any pen of any kind, you're really handicapping your damage.

Your other alt items, Winged Blade and Frostbound Hammer, are not good items for him. Especially when you get Fatalis, you really don't want or need the slow from the hammer. I guess in some situational cases, Winged Blade might be a lifesaver, but it's going to cut into his damage output, and you don't really have the space in this build to get this item as well.

Back to my first comment about starting items, in combination with skill leveling order. Hive is great when it's leveled up...but you're only going to see full benefit from everything when you've also got supporting items that help you provide damage from your basics. Again, if you really want to level Hive first, you can rely on the passive healing as your sustain, while you concentrate on getting other items online to support your basic attack damage for wave clear. In this case, you might consider Death's Toll, Ichaival, and Warrior Tabi (or Heartseeker if you still want that item), as your starting sequence.

The alternate, more common approach, is to level Swarm first, as it provides easy wave-clear damage. If you do this, starting Death's Toll and Spiked Gauntlet (working into Devourer's Gauntlet, same tree as Bloodforge but not so darn expensive) might be the better option.

TL;DR: I think the way I'd approach AMC in keeping with your basic theme combining Heartseeker and Hastened Fatalis would be one of 2 options:
  1. Max Hive first, get Death's Toll, Ichaival, Heartseeker, Hastened Fatalis, Wind Demon, Deathbringer, sell DT and get Titan's Bane, sell Ichaival and get Asi maybe...Ich before move speed since you'll get a lot via Hive.

  2. Max Swarm first, get Death's Toll, Devourer's Gauntlet, Heartseeker, Ichaival, Hastened Fatalis, Wind Demon, sell DT and get Deathbringer, sell Ichaival and get Titan's Bane...and if you get that far, consider selling Devo's for Bloodforge.
However, the better option, if you can deal with not having Hastened Fatalis, might be: Death's Toll, Warrior Tabi or Ninja Tabi, Ichaival, Asi, Wind Demon, Deathbringer, Titan's Bane or The Executioner. Think that looks good, but would default to what an ADC main like DucksRock would say.

Anyway, the two biggest things you absolutely need to fix are takaing out SCS and adding pen. Hope this helps.
1
DucksRock (41) | January 3, 2017 12:10pm
Really solid comment right there Bran, i just have a couple notes.

1) Hive as a steroid is really weird. using it to sustain yourself in a fight simply doesn't work, it doesn't give enough HPS to delay getting Devourer's Gauntlet/ Asi, it can't really sustain you in a fight, plus it's pretty easy to destroy Ah Muzen Cab's hive, and it's also really easy to punish him if he puts it over the wall.

2) I really don't think not getting boots and spreading your MS between 2 separate items is something that is viable on a god that his only major weakness (for the most part) is ganking, so i don't think the author's no boots AMC is sustainable here, even if we include the MS from Hive.

3) actually, maxing Swarm is probably the lackluster option here. Honey gains AMC lane control and option to follow up with his push and bully better, which is something he needs to do as AMC (Mad 1v1 potential).

4) I think we might need to consider killing the Heartseeker start, it's not working. i don't really see a reason to skip boots anymore as hastaned fatalis is a terrible item on all hunters that aren't Medusa, and i'm pretty sure she likes the transendence start better.

5) the better option is actually probably Warrior Tabi Ichaival Devourer's Gauntlet The Executioner Qin's Sais wind demon Deathbringer and replace Warrior Tabi with Ninja Tabi in this tank meta/healing meta (**** Terra/ Sylvanus/ Ra/ Guan Yu/shell) so you could actually start shredding tanks better.
1
Branmuffin17 (394) | January 3, 2017 2:16pm
Thanks for following up on my comment, Ducks.

Yeah, I only have a Heartseeker start (followed by Fatalis) on my Medusa guide for Arena/Clash...for Conquest, I have 2 options for more traditional starts (Devo's or Trans)...I mean, I like the OP's thought process, so was trying to give him the best sequence based on that, but followed that with a build that would probably work better.

I still find it really interesting that you now like building Devo's 3rd (instead of the more traditional 1st or 2nd item), but you're the ADC expert, so I can't argue with that. I need to try it sometime.

I should have figured out Honey as the better clear option...the ticks really start adding up quickly, pretty much equaling Swarm at max rank by level 3...hmmm, he really doesn't have bad clear, his only weakness is his reliability on Hive to help with his 0 escape. Granted, that's a pretty big weakness but geez, no wonder I destroy everytime I roll him in Assault =P

Anyway, split, hope this information helps!
1
Cryocide | January 3, 2017 7:00am
1
splitshot | January 3, 2017 6:59am
I'm not a pro or anything so take this with a grain of salt but 2 things:
The stone cutting swords passive only works with melee attacks, so you are not getting that benefit on a hunter, I'm sure there are other Items you can buy for Power or Movement speed (which i guess makes 3 points because with your hives you dont need many movement speed items).
Also when you say "One of my favorite part about Hastened Fatalis is that almost everything that you hit resets the timer and keeps you going super sonic. My signature move mid-game is hitting enemy minions with the intention of chasing gods that are solo. Hitting Minions helps keep you faster then the enemy, and once they are in range, you can follow them while attacking. Very Effective" makes it seem like Fatalis gives you bonus movement speed, when in reality you are moving at the exact same speed whether you are not or you are attacking (and hitting the enemy) it only gets rid of the slow down you experience while attacking, does not add more speed. So you would be moving at the same speed chasing down an enemy either way (or potentially slower due to possibility of missing one of your basics, thus slowing you). Let me know if I'm wrong, I'm new to this site. Cheers
1
dudeofpeace | January 3, 2017 4:33pm
No worries Man, I'm new to the site myself and this is my first build. No salt here.

To clarify, You are Correct: Hastened Fatalis does NOT increase movement speed, but following a target through minions gives the illusion that they are safe. Normally, most players will disregard the notion, that's when you flank.

If they call your bluff, back up and keep hitting them. Punish them for chasing you. If it gets to hairy, that's what Sanctuary is for!
1
xZeroStrike (46) | January 4, 2017 4:58pm
Actually Hastened Fatalis gives a +10% movement speed, so you can move faster than your enemy.

That won't work with this build though, as you lack any form of Boots, which give a +18% movement speed at best.
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League of Legends Build Guide Author dudeofpeace
(Editing 0.1.11) Ah Muzen Carry! (by Dudeofpeace)
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