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Bacchus the God of Wine
Is there anything more terrifying then a big drunken fat guy coming at you with a giant turkey leg? If you say yes then that you haven't faced the wrath of Bacchus yet. I've seen a couple guides pop up on this jolly fellow but haven't seen one yet how I like to play him so I thought I'd share my take on this tipsy god.
Bacchus's passive is Drunk-o-meter when he takes a chug from his skill of the same name his meter goes up, as it goes up he recieves various effects. When he reaches Tipsy he takes 5% less damage and gains 20 Physical power and when he reaches Smashed he takes 10% less damage and gains 40 Physical power. Not only that but his abilites also change depending on his drunk level. Belly Flopgains the ability to slow the targets for 30% for 3s after they land when Tipsy, Belch of the Godscauses enemies to be stunned for 1s and have their healing debuffed by 50% for 3s at the end of the channel when Tipsy, and his ultimate Intoxicate gives him 35 physical power when he is Smashed.
Oh this passive it's a thing of beauty. Not only does it make you beastly at early game but that 10% less damage makes him just plain tougher to kill no matter how you build him. Personally I see it as a chance to build a particularly tanky physical hitter.
Chug is the thing you should get use to spamming because you want your Bacchus nice and wasted at all times. Not only is it the only way to fill up that passive but it also gives you a nice physical power buff for 6s. Right when you start a game start chugging take advantage of the free mana and time before round to fill up your meter and then it'll be easy to keep it up whole round because with Meditation's new passive 15mp it'll easily keep you from eating up all your mana.
Belly Flop is one great move not only is the damage great even at later levels but it also throws the enemy into the air and leaves them unable to act only its different from other knockups such as Hebo or Freya's Banish you can still fully hit them even during the couple secs their soaring above ur head which I usually use to start belching into them to keep my enemy further off balance with it's stun and to top it off at Tipsy level it slows then by 30% for 3s. It should also be noted that it's a surprisingly fast moving leap considering how big this guy is so it is also a decent escape move but I'm sure you'll be chasing more often then running with this drunken beast
Belch of the Gods
An aoe stun that deals damage and can be used while moving mmmmmm taste that? that's awesomeness right there. If you're Tipsy when you use Belch of the Gods enemies are stunned for 1s, and their healing is debuffed by 50%. Its great to use after Belly Flop for a near confirmed kill combined with a good lane partner and your Intoxicate.
A great damage dealing ult with good range, instant cast, and a lovely after effect. Not only does it slow the enemies for 20% for 8s but it also alters their controls and makes it difficult for them to run in a straight line or properly aim making it a great move to use if your looking to chase or run. Add to that when you are Smashed it also gives you 35 physical power and its just plain good.
Now to the Items section, I start with rank 1 Reinforced Boots, Meditation and a couple health pots. His natural bulk combined with his passive, the boots, and meditation gives him great lane sustain.
I finish the boots first then go into a Devourer's Gloves This boosts his already great sustain to amazing sustain and you'll be whacking so hard alot of gods will back off after a couple hits seeing how hard your hitting already.
After the gloves are finished I start building my Executioners Axe no physical build should be without this baby I mean physical power,attack speed AND a stacking physical debuff? Yes please.
Then I grab the Sprint ability because at this point your foes will most likely be running more preemptively upon seeing your imposing figure and it's passive helps keep you right in their faces.
Afterwards I start my Deathbringer you already have good defense, great physical power, good attack speed, and lifesteal. Why not add crippling crits to the equation to make your foes just curl up into the fetal position and cry.
It's after your bringer that you head into the grey zone. These last two items are really pretty open to what you feel you need more personally I like a Quin's Blades and a Hide of the Leviathan. The blades give even more physical power, a bit of health, a great attack speed increas and a passive that deals 10% of an enemies maximum health to them as magical damage 30% of the time. The hide is to add defense on both spectrums not to mention the nice chunk of health and mana and I feel it is a better way to go with him to take advantage of that 10% damage decrease as I feel Deathbringer and Quin's Blades already make you ridiculously deadly already.
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