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Please try all of these, you without AS last item, you get 2.43 AS (bc of passive and wind demon).
Caduceus is actually busted, since it boosts ur lifesteal and has prots + power.
Void Shield/Executioner/Dominance/Berserker are best options for penetration.
Poisoned Star/Shadowsteel Shuriken both round out the crit build, both are overpowered.
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At the same time, I will say that it seems there has been thought put into the primary build. Sure, it's not quite standard, and isn't quite optimal against higher competition perhaps. But Bloodforge in place of Devourer's Gauntlet, while more expensive and with less lifesteal, fits a god with more burst reliability. While it's not necessarily as good for sustain while in an extended boxing situation, if you're not having to do everything yourself, it may come with better survivability if you can get the kill due to the health shield. Also, no need for stacking so when built, immediate power spike. BF early isn't unheard of.
I'm thinking throwing Asi in there is to 1) supplement the lower lifesteal of Bloodforge, and 2) provide boxing capability against squishier enemies and squishier comps in general. The 15 flat pen is going to be generally comparable to Exe in the pen department. Example, inherent 70 physical protections (using this as an average of a level 20 squishy without protection items) at 4 stacks of Exe provides 19.6 pen equivalent, and keep in mind that's with stacking. Asi will beat that out the first 3 hits, and will apply immediately with ability use and against structures.
You can then get Exe or another strong pen item as a Boots replacement, as it's an option laid out by the author.
So TL;DR, not meta, and prob not best against high level comp, but for general play remains fairly functional and you may take advantage of this in certain situations.
The devs' intent here was, I believe, to make the various build tabs more functional in switching, not in making it specifically difficult to see. But your sarcasm has a point, the fact is it IS difficult for people to see. I have the same feeling about the notes you have to hover your mouse over to see.
Maybe we can figure something out to make it easier to see without being a hindrance to general use. In a way, it's never going to be super easy having completely different build tabs to begin. I've put in another request, we'll see if they have any simple solutions to apply...I've mentioned better contrast, better outlines, etc...something to make these at least more obvious.
This morning? Every day lol
Yea, you.