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Any situational is fine, this is just an example
Experimental-ish
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Something like this
Plus, good guide, I liked how the information is presented +1
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I will say Trans on Art was a thing in the past too...when Devo's was at a low point especially.
I DO think maintaining a Devo's build direction is still functional. I do that for my Medusa guide, both Devo's and Trans, cuz both can work well for her.
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Things to think about with overcap. If enemies build AS slow items (Midgard, Witch), get Horrific, or the god has AS slow in their kit, your overcap isn't going to be much, if at all. And although you might overcap with the steroid and not get quite the full boost efficiency, when it's NOT up your DPS is going to be higher than if you tuned your build just to hit AS with the steroid. So it's not necessarily bad to overcap, as long as it's a reasonable amount.
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Anyway...obviously she still usually wants to take advantage of her passive. But if we look at Perfectium's first build before Tabi replacement (e.g. no Runeforged) at level 20 on an enemy with 68 phys prots, we're looking at 769 average DPS without steroid (1.935 AS), and 994 DPS with steroid (2.5, max AS). Those values assume the enemy is under CC from PS.
If we take a Trans crit path, it would probably look like: Transcendence, Ninja Tabi, Asi, The Executioner, Wind Demon, Deathbringer. That's 859 average DPS without steroid, and 1058 DPS with steroid. If you preferred to go Poisoned Star instead of WD as first crit item, and we assume the enemy will be under CC, it would be 788 DPS without steroid, 1042 DPS with steroid. Also...in this case, Ninja is the superior DPS option, even as early as immediately after Trans. Go Ninja.
Both Trans paths outdamage Devo's, and it'll be even higher once you replace Tabi.
The question then becomes, what do you value where?
Later, Asi is just the superior lifesteal item. The lifesteal % is roughly the same without Asi's passive...when you're low health, it blows Devo's lifesteal out of the water.
Also, does this apply to other hunters as well?
Since we're talking about Artemis, isn't Runeforged Hammer a viable item for her, due to her passive? Does it fit into a normal build?
Yes, it looks like overall, Trans builds are just better in general than Devo's at this point. It's due to 2 tangible things...Trans' higher power and the Asi rework. And when I'm talking DPS, I'm just talking basics (the main concern of most hunters)...not even the intangibles like ability damage, more ability use due to the 10% CDR, not running out of mana, etc.
In general, I'd say this can apply to other hunters as well.
And yes, Runeforged is viable. Its rework with the higher power, and the fact that this game is full of CC, allows this to be functional. And then of course you consider the specific hunters that have good CC to get use out of Rune. Either they benefit from crit builds like Art building PS, or they have long-lasting CC in their kits, like AMC or Cern.
And you can build Rune early for the extra survivability, or build it late. With the ability to replace Tabi late, you can easily fit it into a build while still covering your core items.
I also feel familiar enough with Artemis to offer ideas to be considered for the guide. Currently, I feel that some of the skill descriptions ("My Thoughts" portions) could be elaborated on.
For example, under Suppress The Insolent, you might mention that it makes a powerful poke tool that can gradually deplete enemy health during the laning phase.
For Calydonian Boar, I think more emphasis could be placed on the CC-Immunity aspect of the ability. That's a major part of the ability in my opinion, and gives you a lot of safety against high-CC enemy comps, especially when combined with Purification Beads. Also, you could perhaps mention that the boar's target radius travels with it as it moves from target to target, allowing it to travel very far in certain scenarios.
For Transgressor's Fate, I think a main function of this ability is piggy-backing off of your support/other allies' Crowd Control. As you mentioned, landing this ability free-hand can be difficult, which is why I recommend using it on already CC'ed enemies for extended lockdown. This will give you and your teammates an easy target.
I also understand that you plan to go over more details of these abilities in the Tips/Tricks section, but I feel that a bit more general information could enhance this section.
Again, nice work so far, and thank you for sharing!