I'll Start this off by saying the old "Thanatos isn't good late game" is an excuse used by players who aren't good with him. He's easily one of the best gods in the game and has very few counters. Even then, those counters just put themselves on an even playing field. If used properly his kit is, bar none, the best. The early game ramp will be good in any season which allows Thanatos's early game damage the ability to achieve a win every game in any season. I have over 4500 kills with Thanatos being 20% of my game and half my games being ranked conquest.
I'll take this time to explain how pertinent you should be in learning auto-attack canceling. With this build, you will constantly be hitting 500 basic hits. Depending on the god, that's 1/4 health chunks. That means a normal 3-AA-1-AA can hit for full health. With the Deathbringer, 2, and large amounts of power items, you can expect to hit upwards of 1600. I've seen it myself all the time. if with defense items you can expect 1k hits regularly.
This is your main point of damage and poke. Many a time I have seen people half-healthed early game and in their tower. It's important that you are hitting this 90%+. If not go into a casual game and simply practice hitting it. The time it takes to go from thrown to landing can be very hard to get used to. One hit can be the difference of winning a fight and losing it miserably.
2.Scent of Death
I almost guarantee you use this at the wrong times. Don't wait to use it mid-fight. Use it to travel the jungle faster and use it BEFORE you engage. If it comes up in the middle of the fight, SAVE IT. Use it again to detach from the fight or to chase down someone low on health. The only times you should use it in a fight is two things. You're using it for the passive on a tank or someone like KKK used his projectile to slow you; A Poseidon dropped a pool; Any type of slow that puts you out of position. Don't just use it all Willy-Nilly. Preemptively think about when you'll need it in a team fight and when it's best to use it. It changes EVERY team fight.
This, in its own right, does very good damage. As the game progresses, if you need outside damage then level this before your 2. The same with this goes as your 2. Utilize it at the correct times. Can you just pop it immediately? Or should you save it for something like Guan-Yu spin attack, Ares fire, or even to prevent a mage from dropping ult to allow two more basics? This can put a team fight off cadence and set you ahead.
The ability that was so good they had to copy it onto two other gods. Should be saved for finishers where you can't chase and most preferably supports and tanks. Also used to just ult into duo lane and secure kill as fast as possible. Not much to say about this. Many people say that the only thing Thanatos can do late-game is ult in and engage. Please don't fall for that wives tale. This Ultimate changes team fights 100% of the time if you get execute off. It could set you up in the next team fight where your team is at 30-second timers and an enemy is at 70 seconds. Allowing a future 4v5 at Fire Giant or Phoenix.
In team fights, you should be constantly on the lookout for the rotation to pick Mid and ADC. DON'T frontline. Be aware of your team retreating or re-positioning. Save ult for the Warrior/Solo and Support pick. Use that Warrior/Support pick as an excuse to push back and behind to get a second pick on Squishies without putting yourself in a bad position. Think about it as pushing forward to rotate out. Leaving yourself multiple outs at any point Try to keep team fights to the jungle where you shine and can use multiple walls to move behind and creep. Try for last hits as much as possible as it heals you and keeps you in the fight.
Always start 1 and Boots. I've played using other items first but only say success with only Frostbound. Look for last hits as much as possible since you double heal off them from the starter and passive. Jungle start seems best as Speed/Camp/Blue/Harpies/Wave/Red. After that, you can go to Wave again or Harpies and vise-versa. The amazing thing with Thanatos is you can grab Ward minions after red and not need pots to secure and then finish them with full health. Try to stay up to date on camps as to max XP gain. You'll spend a majority of time in mid and duo since you want to kill ADC and Mage as much as possible, putting them behind. Very rarely am I in a position to constantly gank solo. This shouldn't be a problem if they ward. As a jungler, it should be your main priority to ward. Buy a "Chalice of the Oracle" as soon as you can without putting you an item behind. This allows you to see what's going on and where you should be and should have been. WARDS WIN WARS. I swear to god if you and your team ward you will, on average, have better games. If you take anything from reading all this, ward. Counter jungling is good, but shouldn't be your main objective. Farm and get kills so your team can farm and get kills. You getting kills puts everyone ahead. Don't be afraid of trying to win.
Welp, I hope this helps someone. Thanks for reading and enjoy being apart of the Clean Up Crew.
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