Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Chiron guides

Chiron Joust/ADC (Large update 11/21/15)

3 0 26,856
by silverwolf71499 updated November 21, 2015

Smite God: Chiron

Build Guide Discussion 8 More Guides
Choose a Build: Chiron Joust
Chiron Joust Chiron ADC
Tap Mouse over an item or ability icon for detailed info

Chiron Build

Joust (Can switch order of 1st and 2nd)

Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item Hastened Fatalis Hastened Fatalis
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Actives

Build Item Greater Purification Greater Purification
Build Item Greater Sprint Greater Sprint

Chiron's Skill Order

Training Exercise

1 X Y
Training Exercise
1 4 6 11 14

Masterful Shot

2 A B
Masterful Shot
2 7 8 10 12

Giddyup!

3 B A
Giddyup!
3 15 16 18 19

Centaurus

4 Y X
Centaurus
5 9 13 17 20
Training Exercise
1 4 6 11 14

Training Exercise

1 X
Chiron warns his teammates to evade the area, granting them .5s of Crowd Control Immunity so they can escape before it explodes and does damage to all enemies in the area. Applies Target Mark.

Ability Type: Circle, Buff, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+80% of your Physical Power)
Radius: 17.5
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 13s
Masterful Shot
2 7 8 10 12

Masterful Shot

2 A
Chiron passively marks his enemies as targets when he damages them with Basic Attacks, Training Exercise, or Centaurus, reducing their Physical Protections by 5%. He may activate this ability to fire seeking arrows at all marked targets within range, damaging and slowing them.

Ability Type: Target, Slow, Damage
Damage: 55 / 90 / 125 / 160 / 195 (+80% of your Physical Power)
Mark Duration: 3.5s
Slow: 25 / 27.5 / 30 / 32.5 / 35%
Slow Duration: 2s
Cost: 65
Cooldown: 15s
Giddyup!
3 15 16 18 19

Giddyup!

3 B
Chiron gallops forward damaging enemies, knocking up minions, and kicking enemy gods behind him. Chiron is immune to knockups while charging. Chiron may fire Basic Attacks and Masterful Shot while charging.

Ability Type: Dash, Knockback, Damage
Damage: 75 / 105 / 135 / 165 / 195 (+50% of your Physical Power)
Bonus Power: 10 / 20 / 30 / 40 / 50
Cost: 70
Cooldown: 16s
Centaurus
5 9 13 17 20

Centaurus

4 Y
Chiron is transformed into a constellation, and can fire three long distance shots, even through walls. If Chiron would be killed during this ability, he does not die until he runs out of time or shots. Killing an enemy with this ability when Chiron would have died returns him to life with health equal to the damage dealt instead. Applies target mark.

Ability Type: Line, Damage
Damage Per Shot: 130 / 175 / 220 / 255 / 310 (+60% of your Physical Power)
Range: 130
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hello all, this is my first build guide on smitefire, so be patient I guess.

As for the build itself I have almost exclusively been playing Chiron since he came out, but mostly in joust. This was the first build I came up with for him before going into a game and it worked out very well. I tried tweaking the items, buy order, etc. to no avail, and it just stuck. I do, however, stress that this build is decent early to mid game, but excels mid to late when you start to build crit; you will shred through everything in your path.

Items

If you were wondering the reason you see no starter is because, as I previously mentioned, have been mostly been playing joust and I am and always will be anti-starter item in joust. So if you do ADC with this build perhaps buy death's toll or bluestone, due to a semi-weak mana pool and for possible solo lane viability. Otherwise, in joust rush your warrior tabi right away. This will give you obvious increases to movement speed and physical power. However, depending on what you are more comfortable with you could always go right into devo's gauntlet before warrior tabi, but both are viable.

Obviously you will buy devo's gauntlet next to get those stacks building up your life steal and physical power as soon as possible. This will up your already decent sustain to a level of godly proportions (pun intended), well maybe not that high, but you get the point hit your attacks and heal a lot. However, depending on what you are more comfortable with you could always go right into devo's gauntlet before warrior tabi, but both routes are viable and this is more personal preference (Thanks to Zilby for pointing this out).


Executioner is next to build your attack speed, and physical power. The boost to your physical power will definitely help you to start making some of the bigger plays one can pull off playing as Chiron. The item's passive helps a little against supports too.

Hastened fatalis is built here to chase your opponents first and foremost with a boost to attack speed as well as the boost to movement speed. As Chiron you will of course be using your basic attacks often and the item's passive to negate movement speed loss upon a successful basic attack is the main selling point here. Yes your three is already a great chase, however, it is a great escape that will come in handy (notably against Hades' ult) hastened fatalis saves you from using this to chase in a possibly risky situation and can help wave clear if you decide to solo.

Next on our list is rage, this will give you an increase in physical power, but more importantly this is where you start to build your critical strike chance. Your attack speed combined with its' passive will mean that you are guaranteed a crit every few shots. At this point there is nothing you cannot destroy.

Our last item to be purchased is Deathbringer, which will increase your physical power and most importantly your critical strike chance. The main reason you will buy this item, however, is the passive it has, which will increase critical strike damage by 40%. This is the moment when the enemy team should fear you the most, and if they do not, then it's their own funerals.

Skills

Training Exercise is quickly leveled to three because it is your main form of lane clear and a decent form of lane clear at that. It places a small circle on the ground that after a second or two explodes dealing damage to and crippling enemies. It can also help you and your teammates to escape CC, but I rarely you it for this as you must react very quickly to do so in most situations, and it is usually on cool down from lane clearing as well. This is a good tool for zoning your enemies.

Masterful Shot once Training Exercise is leveled to three you will begin to level Masterful Shot because this is a great finisher when a low health enemy thinks he has escaped and great for slowing an escaping enemy. How this works is that whenever you successfully land a basic attack on an enemy for 3.5 seconds he has a target mark on him, which then for a range of fifty-five this ability can launch a homing arrow. I do not recommend using this whenever you can because you may end up needing it to finish someone off a minute later and it can become more mana consuming, so manage the use of this wisely.

Giddyup! is not maxed till the very end because you will be using this mainly as an escape and leveling it has no effect on dash speed. However, this is a great chaser too because as you dash you can basic attack and if you hit your enemy you do damage. When you do use this to chase I do warn you to exercise extreme caution, for you may just be left without any form of escape.

Centaurus is obviously your ult and is leveled whenever you can do so. You get three powerful shots that can go through walls and have a very good (but not unlimited) range. This is a great finisher or if you do not quite finish off your enemy it applies a target mark which you can then finish them with Masterful Shot. This is also great for the times when you may be boxing an enemy god and both of you are about to die, you can pop your ult and die in it, but continue to use it and if you kill him you stay alive with HP equal to the final damage dealt.

Pros / Cons

Pros

Good lane clear
Great escape
Great mobility
Great finishers
Great mid to late game



Cons

Bad(ish) early game
Very weak once caught in a CC
Mana hungry, mainly early game, but depending on how you use abilities can persist longer
Cooldowns are a little long

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
silverwolf71499 (1) | November 23, 2015 7:24am

Just a note : Put up a change log . Helps a lot on looking what's new on the guide


I'll take that into consideration, however the first version was literally one chapter all in one, so I took the liberty to make it more in depth, thanks for the suggestion though!

Don't forget to upvote it if you like it!
1
ThePerfectPrism (56) | November 23, 2015 12:38am
Just a note : Put up a change log . Helps a lot on looking what's new on the guide
1
silverwolf71499 (1) | November 20, 2015 3:27pm
Zilby wrote:

Overall this build is fine, I'd still recommend grabbing Devourer's Gauntlet before Warrior Tabi, especially in joust since the only thing you're really using movement speed for at the beginning of the game is returning to lane and building the stacks as soon as possible takes a bit of priority (lifesteal is also really good for boxing early game, especially as an ADC). Still, in joust in particular the difference isn't all that much, so if you're more comfortable grabbing Warrior Tabi first you can get away with it.


Thanks for the input man, I'll be sure to make note of that!
1
silverwolf71499 (1) | November 20, 2015 8:29am
Bullfrog323 wrote:

Any reason why you start leveling Training Exercise until 3 points and then switch to Masterful Shot, and put the last 2 points only at level 13-14 ?

Is it because Training Exercise rank 3 is enough to clear a wave ?



Actually yes, I do this is because Training Exercise is great wave clear at three most of the game, and masterful shot becomes a great finisher.
1
Bullfrog323 (27) | November 20, 2015 8:07am
Any reason why you start leveling Training Exercise until 3 points and then switch to Masterful Shot, and put the last 2 points only at level 13-14 ?

Is it because Training Exercise rank 3 is enough to clear a wave ?
1
Zilby (132) | November 19, 2015 8:04pm
Overall this build is fine, I'd still recommend grabbing Devourer's Gauntlet before Warrior Tabi, especially in joust since the only thing you're really using movement speed for at the beginning of the game is returning to lane and building the stacks as soon as possible takes a bit of priority (lifesteal is also really good for boxing early game, especially as an ADC). Still, in joust in particular the difference isn't all that much, so if you're more comfortable grabbing Warrior Tabi first you can get away with it.
1
silverwolf71499 (1) | November 19, 2015 7:33pm
OmegaDaBeast wrote:

Listen to this guy. He's a close friend and really intelligent. This has worked so many times in joust when he's in a queue with me. Anywho he's trying to be helpful to any new players! So please give him some positive vibes!(By the way he's always a smart ***.)


Thanks for the message man!
1
OmegaDaBeast | November 19, 2015 7:30pm
Listen to this guy. He's a close friend and really intelligent. This has worked so many times in joust when he's in a queue with me. Anywho he's trying to be helpful to any new players! So please give him some positive vibes!(By the way he's always a smart ***.)
Loading Comments...
Load More Comments
League of Legends Build Guide Author silverwolf71499
Chiron Joust/ADC (Large update 11/21/15)
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved