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Camazotz - Bursting in and out in one second

5 2 183,218
7.1
by GarrettsBarrett updated March 19, 2017

Smite God: Camazotz

Build Guide Discussion 17 More Guides
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Camazotz Build

Starter items

Build Item Bumba's Mask Bumba's Mask
Build Item Bluestone Pendant Bluestone Pendant
Build Item Chalice of Mana Chalice of Mana

Final build

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Heartseeker Heartseeker
Build Item Masamune Masamune
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item Potion of Power Potion of Power
Build Item Elixir of Power Elixir of Power

Camazotz's Skill Order

Screech

1 X Y
Screech
3 7 9 13 14

Vampire Bats

2 A B
Vampire Bats
1 2 6 8 12

Devour

3 B A
Devour
4 10 16 17 18

Bat Out of Hell

4 Y X
Bat Out of Hell
5 11 15 19 20
Screech
3 7 9 13 14

Screech

1 X
Camazotz screeches loudly and launches a sound wave that pierces through minions and deals damage.

If the screech hits an enemy god, the sound wave will echo. If Camazotz is hit by an echo, his team gains vision of the god that was hit by screech for the next 15s and gains bonus Physical Power for the duration.

Ability Type: Line, Buff, Damage
Damage: 100 / 145 / 190 / 235 / 280 (+85% of your Physical Power)
Echo Buff: 15 / 20 / 25 / 30 / 35 Physical Power
Range: 70
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Vampire Bats
1 2 6 8 12

Vampire Bats

2 A
Camazotz commands a swarm of bats to fly out and attack a single target, damaging and slowing them by 40%, lowering their healing received for 3s and then carrying back a heal.

If the target was a Buff Holder, Oracle, or Alpha Harpy, they will be marked and Camazotz will receive a heal as well as a stackable Vampirism buff that lasts 300s. Marked monsters will not provide Camazotz with another stack of Vampirism or an additional heal.

Ability Type: Line, Slow, Damage
Damage: 100 / 170 / 240 / 310 / 380 (+110% of your Physical Power)
Heal: 20 / 40 / 60 / 80 / 100
Healing Reduction: 40%
Buff Per Stack: 2% Physical Lifesteal and Increased Healing
Max Buff Stacks: 3
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Devour
4 10 16 17 18

Devour

3 B
Camazotz Leaps forward dealing damage on impact and healing himself per enemy hit.

Ability Type: Circle, Leap, Damage
Damage: 80 / 140 / 200 / 260 / 320 (+75% of your Physical Power)
Heal per Hit: 10 / 20 / 30 / 40 / 50
Range: 40
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Bat Out of Hell
5 11 15 19 20

Bat Out of Hell

4 Y
Camazotz flies into the air for the next 4s. While flying, he may swoop forward to deal damage. He may do this up to 3 times, landing on the 3rd time. Hitting more than one enemy god in a single swoop will deal increased damage per god.

Ability Type: Line, Damage
Damage per Hit: 100 / 135 / 170 / 205 / 240 (+35% of your Physical Power)
Bonus Damage: 10% per God
Range: 35
Cost: 100
Cooldown: 120 / 115 / 110 / 105 / 100s

Ok. So, in my time playing smite I've noticed that Camazots (my favorite assassin) is almost never played. Which is something that I have never understood and still fail to understand. I'm making this guide in the hopes that other players will see the value in his kit, the raw power at his disposal.

Let's start off with why I think players shy away from him: Camazots has a rather peculiar kit when compared to other assassins namely that he does not have an active buff ability, and is generally a non-melee focused assassin. Which most assassin players find weird. An assassin...with not just one but TWO line abilities. This makes him the most unique assassin in the game. However: unique does not mean bad. He is far from bad in the hands of someone who understands his play style and how his surprise tactics are best utilized.

Let's talk about his kit:

1. Passive: Essence Drinker

Camazots starts the game with 5% life steal as well as an increase of 5% healing. That means that anything that involves regaining health whether it be hp5 or a healing ability from Chang� or Hel. This doesn't seem like much, and it really isn't but that's 5% more life steal than any other assassin at game's start. This gives camazots much more sustain in the early game. Allowing him to stay in the fight longer and receive more gold and xp, all the while playing aggressively: you can afford to make some aggressive plays early game because you won't have to back if you get injured.

Part 2 of his passive is an interesting ability where whenever ANY god dies a pool of blood will rest where they died. When standing in the pool camazots will regen 20% of his maximum hp and mana. A friendly god can die beside him and he can just slurp up their body as a snack and keep fighting. Camazots' sustain is phenomenal.

2. Active ability 2: Vampire Bats

Yes, I'm aware that I skipped ability 1, and we'll cover that next, but vampire bats and his passive synergize together. So first off: at max rank the base damage of this ability is...420 damage. 420 damage before scaling, and it scales...130% of physical power... that's an ultimate ability his 2 is an ultimate that has a base cooldown of 10 seconds. Not only does it do an absurd amount of damage, but it also slows the god for 30% AND heals camazots for 20 health + 100% of his physical power. This ability is spectacular it deletes squishies from the game from far away, because keep in mind it's a line attack.

Part 2 of Vampire Bats:

Ok, yes. This ability does something else too. I know this is complicated, but I'll explain it. Jungle camps. This ability does a special something with them, or rather the main jungle camp monster (the big dude that poops out the buff). When the jungle monster is hit with this ability camazots will receive an additional 3% life steal and healing. This can be done three times for a total of an extra 9% life steal and healing ON TOP of the 5% from his passive. So if played correctly camazots has 14% life steal at the start of a conquest match. Welcome to sustain city. Have fun never ever backing unless you want to.

3. Ability number 1: Screech.

Echolocation. That's what this ability is. Damaging, buffing, echolocation...he must be loud. At max rank this ability inflicts 270 damage with 70% scaling...not nearly as impressive as Vampire bats, however it does synergize with vampire bats well. You see not only does it inflict damage but it bounces back to camazots. If he catches the echo two things happen: that god glows purple and he can see wherever they go for 15 seconds AAND it's a physical power buff of a maximum of 40 extra power. So, as it so happens he does have a physical power buff. It just is more complicated than any other assassin, BUT it does damage. A fair amount actually. And when used first it makes all damage that much more effective.

4. Ability number 3: Devour

This ability at max rank inflicts 320 damage in an area with 75% scaling with his physical power. It is his only leap attack and I generally use it to either finish off an enemy or exit combat. Albeit it is a small leap, you won't be setting any Olympic records with this ability, but it does serve its purpose in a pinch. However, this ability ALSO heals, another heal at max rank it will heal 55 health per enemy in the area of effect + 25% of his physical power. At max rank using this ability on a jungle camp will almost fully heal him. His sustain is ridiculous.

5. Ultimate ability: Bat out of hell.

I'll come straight out and say I use this to tower dive 100% of the time. This ability launches him into the air where he swoops three times doing damage each swoop, and dealing 10% extra damage for each god hot in each swoop. Bottom line: bookoo damage when everyone is clustered. Base damage: 300 per swoop + 20% of physical power. So altogether it's 900 damage to a single God + 60% of physical power. I also use it to run away as he is undamagable and cc immune.

Ok. Next up: tactics. As you know now camazots has an insane damage potential on a single target he can deal nearly 2,000 damage in a second with this build when finished. That's enough to delete any squishy mage, assassin, or hunter from the game; and any warrior or guardian that gets wolloped by him will feel it. It will make them reassess their position in a fight.

Camazots is not a basic attack god he is an ability based ranged assassin, his ability set doesn't make him very mobile, however since his best abilities are line attacks he does not have to get nearly as close to his target to deal his damage making his lack of mobility a less alarming issue, as if played correctly you won't be in a position to need to pole vault across the map with 4 angry gods chasing you because you've just killed the mage. It's a safer style of play, but by no means less effective. I would describe his play style as a: physical damage mage with a melee option that specializes in flanking, dealing maximum damage in a second and running away. Generally only basic attack jungle camps, and fleeing enemies who are caught alone. And only do so after vampire bats is used, because any health they take will be replaced in 3 seconds of boxing: maximizing his boxing potential.

The combination of movement speed and power will maximize the efficiency of the role camazots is designed to play. Have fun, and delete people with his burst. Experiment with items and cooldown I'm ok with the lack of cooldown reduction but I know some people will want to always have an ability on hand.

Have fun.

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1
Bernardozomer (33) | March 19, 2017 6:17pm
You typed " Camazotz" wrong in the title.
1
GarrettsBarrett | March 19, 2017 6:39pm
Thank you. O.O Fixed.
1
Bernardozomer (33) | March 19, 2017 8:07pm
;)
0
Anothny | March 19, 2017 7:05am
You can only buy that start in Siege where Bumba is not needed.
How about you get some damn CDR?
Masamune? More like MasaNOPE
Why do you go for Bloodforge when you have 0% CDR, and well passive Lifesteal?
You sure about upgrading your 2 twice before getting other skills?
What game mode do you assume this guide is even for?
1
GarrettsBarrett | March 19, 2017 8:02am
Also. The mark of a good player is adapting to each specific game, and altering your play style or build to best combat the other players. If cc is an issue stop getting so close, or wait until the guardian has blown his kit, or sacrifice power for cc. You're comment was so close minded I had trouble grasping what you were insinuating because I'd have asked myself those questions, and solved them myself before showcasing my rigidity towards building and playing in smite.
0
Anothny | March 19, 2017 5:29pm
Calm yo tits a little, would you?
A so called good player won't be looking for builds online, They could ask for some specific suggestions in specific situations but that's about it.
The build is horrible in every game mode. Yeah wait in conq for that extra gold, have fun having your jungle stripped away while you do that.
Any ability based assassin needs CDR.
Bumba is useless outside of being a jungle in conquest.
Glad to see you're taking about what good players take/don't take when you don't realize what CDR is.
Oh wow you can heal from a jg camp, did you know that your 3 heals the most in your entire kit and you don't even need lifesteal for that?
Having trouble understanding my subtle criticism shouldn't trigger your period either.

Better criticism in Duotem's post ty xoxo
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1
GarrettsBarrett | March 19, 2017 7:46am
1. You don't need ccr when you're never in a position to get CC'd if you read the playstyle you would understand that.

2. Yes. Masuname. The combination of move speed, power, and protections (however small) is perfect for his play style because the it makes up for his lackluster traverse.

3. I go for bloodforge because with the item he has 30% lifesteal and he can smack a jungle camp to heal up while running away. (Did you even read my guide?)

4. Yes, I am sure about upgrading my two twice and then getting echo, because for starters it lets him use jungle camps for his passive, and it half to quarter healths starting gods in one ability.

5. This is a solid build for him in any game mode.

6. Logic would dictate that since you cannot purchase all of the starting items in one go that you would wait for the minuscule amount of time before you can purchase another.

7. Not agreeing with a build doesn't give you the right to be rude, especially whenever you're lack of understanding is because of ignorance. This makes you the worst kind of ignorant because it means you have little to know interest in reading the guide before jumping into the fray. This makes you not only an idiot, but an insufferable fool as well.
1
BaneOfFools | January 17, 2018 6:53am
The fact that you would reply to this is pathetic
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2
Duotem (10) | March 19, 2017 9:41am
Anothny, try offering criticism in a more constructive way.

1. I think you're thinking of CCR, Crowd Control Reduction, but unless you're playing against the stupidest players in the world the should be able to CC you. CDR, Cooldown Reduction, is a strong stat for ability based assassins as more usage of your abilities means more damage. That's why Jotunn's Wrath is such a strong item since it gives you all the stats you want.

2. If you want the movement Stone Cutting Sword, Winged Blade, or Witchblade are going to be stronger most of the time. Stone Cutting Sword trades the Health for 30 potential pen and 30 protections which you don't have to be in the middle of 5 people to get for only 100 more gold. Winged Blade is cheaper and gives you more health in addition to other stats as well as a passive that helps you chase or run away. Witchblade also cheaper, gives you more health, reduces enemy attack speed to make sure they can't box you, and reduces enemy healing when you hit your autos so there is no way they can out sustain you.

3. You make no mention of bloodforge in the actual guide, and if all your wanting from bloodforge is increased healing on jungle camps you are wasting gold. It's fine as an end game item to let you escape after going all in on a target.

4. I don't have an issue with leveling the 2 twice at the start, but you can only do it in modes where the starting level is 3 or higher. You might want to alter the first 3 levels to 2 - 1 - 2 so that new players looking into conquest don't get confused.

5. Bumba's is very unnecessary in modes outside of Conquest. Mana chalice is generally a waste of gold as it very quickly loses value as your mana pool increases. Also Trans also provides a ton of mana and mana regeneration making the mana chalice even less worth it.

Also going Trans before boots in the Jungle will put you super behind enemy jungle rotations as well as delaying your power curve. If you switch it around it enables him to match rotations, have an early spike, and trans stacks arent that important overall as the power increase isn't much.

6. It isn't minuscule as you give up lane pressure, buff control, and allow the enemy jungle an early lead between wait time and travel time. It's only irrelevant outside of conquest because the shouldn't be going that start.

7. Resorting to name calling doesn't make you any better than him. He wasn't being ignorant even if he was rude in the way he worded some of the questions and comments.

Yes adapting to each game is core in smite, but you give no item suggestions for newer players to look at. The lack of formatting makes reading the guide more of a chore than an enjoyable experience.

The fact that he's asking questions means he isn't just attacking you, but wanting to hear your reasoning. Stuff that seems obvious to you may not be obvious to others. He hasn't shown any rigidity in building besides not liking Masamune which isn't really a good item in most cases.
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League of Legends Build Guide Author GarrettsBarrett
Camazotz - Bursting in and out in one second
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