OPENING ROUTE
With the opening in this build, it is important to plan your start. You might have another jungler on your team, and the enemy might have no junglers, or they might have two junglers.
You need green buff first.
- If you are the only jungler on your team..
- ..and going left, you can ask right if you can take the green on the right
- ..and going right, no problem, green should be very safe to get.
- If there is another jungler on your team..
- ..and you are going left, try to sneak green from the enemy. This can be tricky, so have your lane-partner see who is in the lane. If they have no junglers you should be able to steal it no problem. Be careful to not let them see you. If needed, take the long route to avoid detection.
- ..and you are right, again, no problem.
After you have secured
green buff, return to lane and help out.
LANING BEFORE LEVEL FIVE
This is where you
stay in lane and try to level up. Be careful, at this level the creeps hurt a lot, so be careful when putting damage on the opponent with a lot of creeps around. However, with
green buff, you can afford to be a bit more offensive than you would usually be able to.
After level three, ganking is a real possibility against squishy gods. You should at this point have a point in all of your primary attributes, which means you can deal a lot of damage, slow, and close distances. Try to poke the weaker enemy god a bit, and if he sticks around with half health, try to get the jump in, and finish of the kill with your two and three.
Once your Hand of the Gods is back up, try to get blue buff. It might have been taken by an enemy god, in which case get eyes on it, so you know when it is up. Taking on a larger creep-camp can be hard with only level one Razor Claws, so in my opinion it is not worth it. Try to stick around in lane and get some farm instead.
LANING AFTER LEVEL FIVE
You now have your ultimate up. This ability is a ganking monster. Against non-jumping and non-dashing enemies you don't even have to be subtle. Just rush in and drop the cats. If you can, try to get very close, so you put your cats down in a semi-circle around the enemy god, this will prevent him from running away, allowing you to kill faster. At this point you will probably go back for the first time. Pick up a few of both potions, they help out a lot if you go longer periods without buffs.
IMPORTANT. Gank mid. As much as you can. Unless the enemy mid is backed up against his tower, go gank.
- If your lane is empty, gank mid every time! Call it out, (VG2) and move in for the kill.
- When you return after going back, look at where the mid gods are, and take a small detour to gank mid.
- If you go for a gank when both your enemies are in lane, move back like you are planning to take a buff. In public play at least, chances are they will not call missing on you before it is too late.
The two latest can also be used for ganking in your own lane. Use every oportunity you have to catch the enemy of guard. You want to catch them of guard and scare them into running. If they do they are as good as dead.
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