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Artemis 3 Shot & Drop (Arena + Joust) S3.19 Double Digit Kills Every Time

5 1 28,580
by JarJimmer updated October 14, 2016

Smite God: Artemis

Build Guide Discussion 2 More Guides
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Artemis Build

Final (Only Build You Need)

Build Item Ninja Tabi Ninja Tabi
Build Item Ichaival Ichaival
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Malice Malice

Mage / Assassin Chase

Build Item Ninja Tabi Ninja Tabi
Build Item Ichaival Ichaival
Build Item Qin's Sais Qin's Sais
Build Item Hastened Fatalis Hastened Fatalis
Build Item Deathbringer Deathbringer
Build Item Malice Malice

Relics (For Escape)

Build Item Heavenly Wings Heavenly Wings
Build Item Cursed Ankh Cursed Ankh

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
1 11 16 18 19

Vengeful Assault

2 A B
Vengeful Assault
2 4 7 8 12

Suppress The Insolent

3 B A
Suppress The Insolent
3 6 10 13 15

Calydonian Boar

4 Y X
Calydonian Boar
5 9 14 17 20
Transgressor's Fate
1 11 16 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
2 4 7 8 12

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
3 6 10 13 15

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 9 14 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Playing this Build

Basic Skill Progression:

This is really simple, when you get a target in range you buff your attack speed using Vengeful Assault knock their health down to nothing and use Suppress the Insolent to finish them off.

Traps:

You should only use your traps in 2 situations in order to save your mana.

1. As a defensive maneuver. Take some time to practice, but a trap is extremely effective at helping you escape from a chasing enemy on your way back to the base. Just drop the trap right in front of you and they should hit it allowing yourself to get away and a teammate to have the upper hand on getting the kill shot.

2. As a secondary stun. Want to really frustrate the entire enemy team? When your teammate lays down a stun or a hard CC (Ravana, ***bakarna, and Ymir come to mind) Drop the trap right next to seal their fate.

Ultimate:

This is the best, occasionally to be used as an escape, but my favorite is to wait until the enemy team rushes you. When at full build and you are doing 600 - 800 damage PER SHOT you can really turn the tables on an entire team.

Introduction

Alright, I am going to keep this really simple. Artemis is hands down the best hunter in the game when you are playing in any open map whether that is 3v3 or 5v5. People point to her lack of escape as to why she shouldn't be considered a top tear hunter, well shut up and look at this damage output. As long as you can keep most CC only guardians away from you they do not stand a chance. Even Loki will be avoiding you, since you can immediately trap him as he pops up behind you and take him out in 3 shots.

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1
GameGeekFan (50) | November 10, 2016 2:41pm
"Only build you need" is a very bold statement that I really have to disagree with, especially with Artemis and that specific build.

You have no lifesteal on a goddess with no leaps and her only "true" way of escape being her ultimate. Once you are focused without your ult you will die instantly. Lifesteal can help fix that by giving you sustain and maybe outheal the damage that you are taking.

You are overcapping attack speed on a goddess with an 80% steroid to her attack speed already. You can afford to have some power based items like Warrior Tabi instead of Ninja Tabi as your steroid does alot of the work for you. Ichaival is not even remotely effective during the late game stages that Artemis shines in. It is more of a early game item and should be sold later on for something better.

This might not be an issue for some but just a heads up for everyone, getting Qin's Sais on top of crit like Deathbringer and Malice is VERY expensive and can hinder you from getting to late game unless you are being fed. Artemis might be an exclusive late game god and a very powerful one at that, but you would want to get there as fast as possible to make that impact sooner. If you are feeding, I would surely not get both in the same build.
1
RsngX | November 10, 2016 1:07pm
Great build! Totally approved!
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League of Legends Build Guide Author JarJimmer
Artemis 3 Shot & Drop (Arena + Joust) S3.19 Double Digit Kills Every Time
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