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Arena Kuzenbo: The Big Bully Kappa(patch 8.9)

17 1 33,162
9.6
by silentshell updated January 22, 2022

Smite God: Kuzenbo

Build Guide Discussion 3 More Guides
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Kuzenbo Build

Standard Build

Notes Vs healing, can replace genji's with Pestilence and if needed staff of mryddin with Divine Ruin

vs tanky replace staff of mryddin with Obsidian Shard
Vs

Notes

Vs healing, can replace genji's with Pestilence and if needed staff of mryddin with Divine Ruin

vs tanky replace staff of mryddin with Obsidian Shard
Vs

Build Item Mystical Mail Mystical Mail
Build Item Stone of Binding Stone of Binding
Build Item Genji's Guard Genji's Guard
Build Item Pridwen Pridwen
Build Item Spartan Flag Spartan Flag
Build Item Staff of Myrddin Staff of Myrddin

Standard Core

Notes If healing threat then swap genji's for Pestilence

Notes

If healing threat then swap genji's for Pestilence

Build Item Mystical Mail Mystical Mail
Build Item Stone of Binding Stone of Binding
Build Item Genji's Guard Genji's Guard
Build Item Pridwen Pridwen

5th Item Choices

Build Item Spartan Flag Spartan Flag
Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Shogun's Kusari Shogun's Kusari
Build Item Spirit Robe Spirit Robe
Build Item Ethereal Staff Ethereal Staff
Build Item Divine Ruin Divine Ruin
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Spectral Armor Spectral Armor
Build Item Obsidian Shard Obsidian Shard

6th item choices

Build Item Mantle of Discord Mantle of Discord
Build Item Void Stone Void Stone
Build Item Magi's Cloak Magi's Cloak
Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Witchblade Witchblade
Build Item Winged Blade Winged Blade
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver
Build Item Staff of Myrddin Staff of Myrddin

Kuzenbo's Skill Order

NeNe Kappa

1 X Y
NeNe Kappa
1 4 6 7 10

Shell Spikes

2 A B
Shell Spikes
2 15 16 18 19

Sumo Slam

3 B A
Sumo Slam
3 8 11 12 14

Watery Grave

4 Y X
Watery Grave
5 9 13 17 20
NeNe Kappa
1 4 6 7 10

NeNe Kappa

1 X
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. After reaching maximum range, or if an Enemy God is hit by the NeNe Kappa, it will burst forth from its shell, slowing and attacking them for 6s. Kuzenbo transfers 20% of his Health and Protections to the NeNe Kappa.

Ability Type: Line, Pet, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+55% of your Magical Power)
Kappa Damage Per Hit: 35 / 45 / 55 / 65 / 75
Kappa Health: 25 / 30 / 35 / 40 / 45 (+20% of your Maximum Health)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 3s
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Shell Spikes
2 15 16 18 19

Shell Spikes

2 A
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa and Sumo Slam is reduced. Kuzenbo may activate this ability even while under the effects of Crowd Control.

Ability Type: Buff, Damage
% of Damage Taken: 15 / 20 / 25 / 30 / 35%
Cooldown Per Hit: .5 / .7 / .9 / 1.1 / 1.3s
Duration: 3s
Cost: 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Sumo Slam
3 8 11 12 14

Sumo Slam

3 B
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and silencing using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that Enemy and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 60 / 95 / 130 / 165 / 200 (+35% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Watery Grave
5 9 13 17 20

Watery Grave

4 Y
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his Movement Speed, grant him 20% Damage Mitigation, render him immune to Crowd Control, and allow him to move freely in all directions for 2.1s. Each hit after the first on an enemy deals 40% reduced damage.

Ability Type: Circle, Knockup, Damage
Damage First Hit: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Damage Per Hit: 40 / 65 / 90 / 110 / 140 (+20% of your Magical Power)
Movement Speed: 45%
Damage Mitigation: 20%
Radius: 22.5
Cost: 100
Cooldown: 75s

Introduction

I have created this guide in honor of a long standing member of our community here, Gulfwulf. After learning of Gulf's passing, I decided as a nod to him that I would really give Kuzenbo a run and see what I could do with him. I did not try to do something similar to what Gulf did with his guide and I don't play conquest or any of the other more serious modes, but as long as the interactions and feedback within the discussions for this guide are civil, respectful and made in the spirit of helping other players be better and make better choices I feel that is a fitting way of showing respect for a member of our community that was always willing to help another player.

I had thought maybe that I would do some more testing but after the matches I have under my belt I found what works for me. In keeping with my desire to honor Gulf's presence within our community here I just wanted to go ahead and line up my build, and organize what I believe would work for Kuzenbo in tweaked versions of the build and then just publish it and have the type of discussion about it I mentioned above.

Gulf was big about helping other members of our community here with his knowledge.
What I gathered from what Bran has shared with us recently about Gulf was that he was big on helping others and enjoyed contributing to the happiness of others. My hope is that even if some of you may look at my guide and not like it at all, in the spirit of goodwill and friendship that Gulfwulf tried to espouse within the community here and probably in many others in his life away from this game that you would leave constructive feedback and keep that spirit of helpfulness and friendliness that I will remember most about Gulf in my limited interactions with him.

I know this is just an arena guide, but I just wanted to make my own contribution in remembering and honoring Gulf and I hope that it helps some of you at some point.

My Arena Build

Core Build

Mystical Mail
I like this item so early for him because it is gives you a nice boost to your health to start, it provides some physical protections to start, gives you some of your CCR to build on if you need more later but another good thing about it is that protections really aren't going to be built up much or at all yet on the other team so magic damage provided from it when in close combat is a nice bit of a boost considering his lower basic attack damage.

Stone of Binding
This is normally a nice pick up early for a guardian. It boosts your physical and magical protections and gives your whole party more damage potential from the penetration provided from the passive.

Genji's Guard
Kuzenbo is an ability based god, cdr is kind of essential as the match goes on, this also gives a nice bit of mp5, and some health.

Pridwen
Kuzenbo is going to be right in the thick of things, this is a nice pickup not just for the amount of cdr it provides and the dual protections but after ulting the extra damage from the shield is nice. Against squishies, who will have minimal or no protections, your mystical mail damage will be consistent damage and you will have enough pen from stone of binding to get more of that damage through to them and combined with the shield damage from the ult it can make it less challenging to get kills or gift wrap them for teammates.

Spartan Flag
Again, since Kuzenbo is built to be right in the thick of the action, if your teammates are taking advantage of your pressures and you are making wise pushes then this can be a nice power up for your whole party in team fights. This is before even accounting for the nice bump to your health, magical power and another boost to your mp5.

Staff of Myrddin
This is a nice way to round out this build late. It gives you some more penetration, a good chunk of power and the passive is a good way to help you have more staying power in solo or team fights.

Whether you go out and try my main build or you follow my core and end item suggestions, I encourage you to provide feedback on how they work for you.

Abilities


Water Bowl
This is Kuzenbo's passive. It is pretty useful for him since as he takes damage it allows him to temporarily gain reduction to the amount of damage he will take dependent on the amount of health he loses.

NeNe Kappa
This ability is a good way to damage enemy gods from a distance, help clear minions when no one else in the party is killing minions, to finish off escaping enemies and to hinder enemies as they chase you.

Shell Spikes
This ability is a nice deterrent during escape when enemies are chasing you and low on health themselves, a nice way to deal extra damage to enemies in team fights when you are in the middle of the action and as an added bonus allows you to be more aggressive since every time you take damage while it is active your cooldown on your other non-ult abilities is reduced and it can be activated while being crowd controlled.

Sumo Slam
This is a great lock down ability that can be challenging to use. If used properly it can be the difference in team fights, saving teammates and escaping death yourself

Watery Grave
Kuzenbo's ult, which is very good for scattering the enemy team and leaving them vulnerable to attack from your teammates.

Conclusion

I hope you enjoyed this guide and I plan on adding some tweaks to it later. I look forward to discussing my build options with any of you who decide to contribute.

Leave a Comment

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Collapse All Comments

1
cozykookie | January 17, 2022 7:47pm
could you add a support build? please :)
1
silentshell (5) | January 18, 2022 4:49pm
cozykookie wrote:
could you add a support build? please :)

What Kriega1 said. Sorry that I would not be able to help you with that.
1
Kriega1 (143) | January 18, 2022 3:28am
The author plays non-conquest. If you want a Support / Conquest build for Kuzenbo i'd advise checking out AmoralOne's Kuzenbo guide.
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League of Legends Build Guide Author silentshell
Arena Kuzenbo: The Big Bully Kappa(patch 8.9)
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