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Apollo Critical+ Power Guide

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by ZachJines updated September 20, 2015

Smite God: Apollo

Build Guide Discussion 1 More Guides
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Apollo Build

Starting item

Build Item Short Sword Short Sword

Crit items (First)

Build Item Deathbringer Deathbringer
Build Item Rage Rage
Build Item Golden Bow Golden Bow
Build Item Malice Malice

Power items

Build Item The Executioner The Executioner
Build Item Jotunn's Wrath Jotunn's Wrath

Introduction

Hey guys this is my first time publishing one of my builds, so I hope I'm doing it right. this build is made to melt through opponent god's health, and by melt I mean melt. Towards end game your basic attacks should be hitting criticals around every shot dealing 400-1200 a hit depending on the gods/minions health and defense. I play alot of joust and this build is so dominating it's ridiculous. Imagine a Loki ganking you from behind in lane and you have the ability to kill him in literally two shots. He doesn't even have time to use his escape ability. The build looks extremely simple and really it is.

Starting

Alright guys first item you want to buy is the short sword. The short sword will give you that little bit of physical and critical power you need to start the game. Also I usually just set my apollo to auto leveling.

Conquest, Assault, and various multi lane game: I would recommend playing passive when the game starts. Don't try to push, but let them get impatient and chase you back to your tower. Once you have your tower at your back that's when you can start playing aggressive, but play with your tower. You should always consider your tower as a friendly god (especially if you are in solo lane). As soon as there in your tower range chasing and hitting you stun them with your singing ability. DO NOT stun then if they have not hit you or the tower will not target them and keep shooting the enemy team's minions. The tower will get two shots in and you will have enough power to finish them off. I would recommend (if you're not low on health) after you stun them to dash forward that way the have less of an escape chance. i usually don't use any of my abilities until around level 8-10

Joust: First thing you do is get the mana camp. This will help you greatly with having the edge of finishing an enemy. There is nothing more annoying than an enemy escaping 3 or 4 times in early game with less than 10% health. Let your team do majority of the big damage and when they're having to recall or fall back to low mana/health that's when you jump in and finish the kills. do not recall until you have to or you have enough money for death bringer.

Critical items

I buy my Critical items in the order they are posted, but as long as you buy death bringer first you can buy them in any order. Once you have all of your critical items it will be a rarity when you don't hit a critical basic attack. The funny thing is when you get three of these item you will be so far ahead of all the other Enemy/Friendly gods they won't even expect it. You'll just come in out of now were and in 10 shots kill the whole enemy team. the first time you hit a 800 on a enemy god you're going to be so thankful you read all of this.

Power Items

These item are what going to make you go from hitting 350 critical attacks to 750 Critical attacks.

Executioner: I buy the this because of the power and attack speed it give you. doing 1000 a second is very nice.

Jotunns Wrath: I buy this because of the penetration and power it gives you. I believe it also give you a 20% cooldown reduction it just doesn't mention it on the site.

End

That's it guys. Its really that simple. Like favorite comment or whatever the **** you're suppose to do to make the guid popular.

Thanks,
Zach

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1
Wolfman5665 (6) | September 20, 2015 7:20pm
Why do you get 4 critical items? Rage's passive is enough already, you go over 100% crit chance with this build To be honest there's too much critical chance and not enough attack speed or power. I would exchange Golden Bow for boots and Malice for lifesteal.

I also probably wouldn't start off with crits. Every time I see someone start off with crits, they end up doing badly, mainly because criticals work best when you already have power. An example would definitely be my Hou Yi build. I only have two crit items(Deathbringer and Rage), but I still crit around 1200-1500 damage. The reason behind this is because my build has a lot of items that give you power, including Asi, which gives me the necessary lifesteal.

Speaking of lifesteal, it is basically a must-have for hunters, if an assassin such as Fenrir latches on to you, those 4 critical items will do nothing to help you, since you cannot regenerate health.
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League of Legends Build Guide Author ZachJines
Apollo Critical+ Power Guide
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