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Anubis 'Death Stare' Midlane Conquest

1 0 14,961
by Aldimo99 updated May 3, 2017

Smite God: Anubis

Build Guide Discussion 0 More Guides
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Anubis Build

Starter Items

Build Item Sands of Time Sands of Time
Build Item Shoes Shoes
Build Item Chalice of Mana Chalice of Mana
Build Item Healing Potion Healing Potion
2

First Item

Build Item Shoes of the Magi Shoes of the Magi

Second Item (Pick One)

Build Item Doom Orb Doom Orb
Build Item Bancroft's Talon Bancroft's Talon
Build Item Pythagorem's Piece Pythagorem's Piece

Third Item

Build Item Chronos' Pendant Chronos' Pendant

Fourth Item (Pick One)

Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone

Fifth Item (Pick One)

Build Item Spear of the Magus Spear of the Magus
Build Item Obsidian Shard Obsidian Shard

Final Item

Build Item Rod of Tahuti Rod of Tahuti

If the Game is longer than Expected

Build Item Shoes of Focus Shoes of Focus
Build Item Spirit Robe Spirit Robe

Relics

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune

Other Starts (Chose One Item)

Build Item Soul Stone Soul Stone
Build Item Vampiric Shroud Vampiric Shroud

Example Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Bancroft's Talon Bancroft's Talon
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Void Stone Void Stone
Build Item Rod of Tahuti Rod of Tahuti

Anubis's Skill Order

Plague of Locusts

1 X Y
Plague of Locusts
1 8 11 12 14

Mummify

2 A B
Mummify
3 15 16 18 19

Grasping Hands

3 B A
Grasping Hands
2 4 6 7 10

Death Gaze

4 Y X
Death Gaze
5 9 13 17 20
Plague of Locusts
1 8 11 12 14

Plague of Locusts

1 X
A plague of locusts bellows forth from Anubis' mouth, smothering all enemies in the area and doing damage every .25s for 3s. Anubis is immune to knockback while channeling and moves at 50% speed.

Ability Type: Cone, Damage
Damage Per Tick: 18 / 26 / 34 / 42 / 50 (+20% of your Magical Power)
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Mummify
3 15 16 18 19

Mummify

2 A
Anubis fires a bandage projectile, mummifying and stunning his target.

Ability Type: Line, Stun
Stun Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Range: 70
Cost: 60
Cooldown: 16 / 15 / 14 / 13 / 12s
Grasping Hands
2 4 6 7 10

Grasping Hands

3 B
Anubis calls for help from the underworld as hands penetrate the ground and claw at his enemies, doing damage and slowing every 0.5s for 2s.

Ability Type: Circle, Slow, Damage
Damage Per Tick: 25 / 40 / 55 / 70 / 85 (+35% of your Magical Power)
Slow: 25%
Range/Radius: 55/20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13 / 12 / 11 / 10s
Death Gaze
5 9 13 17 20

Death Gaze

4 Y
Anubis focuses all of his energy into a piercing gaze, doing damage to all enemies in the path, every 0.1s for 3s.

Ability Type: Line, Damage
Damage Per Tick: 23 / 28 / 33 / 38 / 43 (+15% of your Magical Power)
Range: 70
Cost: 90
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction to Goobis' Abilities

Hi Everyone, welcome back to my second guide on here. Today I'm going to be going over a Midlane build for Anubis.'Second Time Doing This!' So like my Agni guide I'm going to give you a break down of his abilities and passive before we move on to the items.

Passive



Anubis' passive is called Sorrow and can be found on your HUD in game if you don't already know where it is. This passive has to be one of the best in the game, it also splits in to 2 main segments.

1) Anti CC: Anubis' passive Sorrow reduces the duration of all Crowd Control effects (CC) on him by 30%. This is particularly useful for attempting escapes on Anubis as he has no real escape, but it has no effect on displacement CC's such as Ares and Xing Tian ults
2) Lifesteal/Protections: So the the second half of his passvie grants two things lifesteal and protections. As for the lifesteal, stacks gained from Sorrow, Anubis gains additional magical lifesteal from items up to 33% from each stack (max stacks 3) which also doubles his lifesteal effectively. For example if we take Bancroft's it grants you with 15% lifesteal but accompanied by Sorrow you are now receiving 30% lifesteal and that's with out the Items passive being procked.
As for the protection side of things, every time Anubis deals damage using one of his abilities every tick dealt counts) he steals 7 points of magical and physical protection from his enemey. With Sorrow having a cap of 3 stacks he gains up to 21 protections in total.

Abilities


Plague of the Locusts


Anubis' first ability is called Plague of Locusts the ability is a 120 degrees cone shaped AOE attack which locks him into place. You can also rotate the ability while its in use, the ability lasts 3 seconds and has tick damage for 0.5s. Though this ability is nice for clear it does put you as the player in an awkward spot as you are more likely to be ganked for an easy kill. Though it must be said Anubis becomes immune to knock ups from abilities such as Poseidon's Tidal Wave and Vulcan's Magma Bomb

Mummify


Anubis' second ability Mummify is what he is know for along with his ultimate Death Gaze. This ability is a stun that lasts up to 2 seconds locking your enemy in place. Though the cooldown is quite high so use with caution. This ability can serve as a combo set up and escape depending on the situation, the major downside to this ability is that its really hard to hit when you first start playing him due to timing your enemies duke patterns but once you have this ability down you will be pretty much a pain to deal with on the battle field. This ability typically combos with the following your three Grasping Hands during poking fights and later on when you are going to set up the wombo combo of his two, three and his ult.

Grasping Hands



Anubis' third ability is Grasping Hands. This ability is a long range circular AOE attack and is one of the safest abilities in Anubis' kit. This ability applies a 25% slow to enemies passing through or within in the radius of the ability for 2 seconds applying a tick every 0.5s. This ability should really be the main focus for leveling due to it being the main wave clear for Anubis with ult obviously being leveled when given the chance.

Death Gaze



Anubis' fourth and final ability is Death Gaze the most satisfying ability of them all. This ability is a long range ability which lasts for 3 seconds dealing damage every 0.1s as tick damage. Here is the math for this ability, overall this ability deals 30 ticks in total with damage dealing 23/28/33/38/43 (+15% of your magical power) each tick and then its deals up to 690/840/990/1140/1290 (+450% of your magical power as damage). This makes it the most damaging ability in the game. Though like Plague of Locusts you are locked into a position which means you can rotate the ability and you also are granted CC immunity while in this ability which makes you immune to Crowd Control Effects. Oh and it also passes through minions, walls and multiple enemies.

As for combos you basically want to do 2,3 and 4 and then you have successfully deleted your enemy

Items

Starter Items (Choose one)


So for this you can go three ways depending on your opponent and your preference . Personally I prefer choice no. 1 but as I said personal preference.

Sands of Time


Ok for starter item number one, Sands of Time, is very heavily used within the meta right now basically due to how useful its and how its a tiny bit OP, but what this item brings as a starter is the following +20 magical power, +5MP5 which is nice as it allows you to remain in lane due the mana regen and it also gives you 10% CDR. Its passive is also procked from the missing mana which in turn regens your mana with 2 MP5 per 10% of your missing mana. Overall it makes your lane pressure a little better in the early stages of the game.

Vampiric Shroud


So,Starter Item number two, Vampiric Shroud, compared to Sands of Time is not really used as much this season due to how its very lack luster in the meta as most people will agree you don't get the return for the cost of the item. This item gives you the following +20 magical power, +100 health and +4% magical lifesteal which is nice but its the passive people tend to say is lack luster. The passive restores you with 10 health and 8 mana apon killing an enemy. Simply the mana return is no longer viable but its up to you if you want to use this item.

Soul Stone


Now on to the final starter item, Soul Stone, so this item is still used with in the meta simply because of the damage it grants you in the early stages of the game. The item gives you +20 magical power and +100 mana, but its the passive that makes this item shine. The passive on this item gives the player the following, once you have max stacks (max stack 5) the next ability that you use to deal damage consumes the stacks giving you 40 mana back in return and that ability and any abilities used in the next 3 seconds deals bonus damage equal to having +40 magical power for those particular abilities. So overall this is also a great pick for Anubis.

First Item


Shoes of the Magi


So for our first item on Anubis Shoes of the Magi is a good choice simply because of the following reason Anubis lacks mobility in the early to mid phases of the game. This item gives you a nice +45 magical power and a nice +10 penetration aswell as +18% movement speed. This item accompanied along with his passive Sorrow which grants him with protections from his enemies allows for him to deal true damage at max stacks (max stacks 3)
.
Though Shoes of Focus is also a good pick if you are deciding to choose Obsidian Shard for your fifth item. *More can be found further on below*.

Second Item (Choose one)


I would like to mention out of the next three items you need to pick one depending on where you are in the game. What I mean by this is determine if you're ahead (really fed) or behind (feeding really hard).

Doom Orb


So Doom Orb works exceptionally well with Anubis just because of the damage you gain from its stacks along with Anubis' damage you can just rule your lane and the match if you are skilled enough. So what Doom Orb gives you is +40 magical power, +200 mana and +7MP5. The passive also grants you with +2 magical power from each stack you have gained (max stacks 50), but it must be mentioned when you die you will lose half of your stacks so if you dont feel comfortable using this item because maybe you are behind or your lane is having frequent ganks from the jungler then stay away!.

Bancroft's Talon


If you dont feel comfortable getting Doom Orb then this item might be the better choice for you. This item is really useful on Anubis due to the lifesteal and how it works with his passive Sorrow. This items give you +100 magical power and +15% lifesteal (+30% with max stack passive with out the items passive being procked)

Pythagorem's Piece


Ok, so much like Bancroft's this item grants you lifesteal but this item has more team utility. So this item grants you with +40 magical power, +12% magical lifesteal, +200 mana and it also gives you 10% CDR. Not only that any allied gods within 70 units have their magical lifesteal increased by 12% and magical power increased by 30. If you have physical gods on your team they have their physical lifesteal increased by 10 and% and power increased by 20. Now if you add Anubis' passive Sorrow into the mix you gain 48% magical lifesteal. *Must be noted that double lifesteal is not worth getting as the cap is 65%*

Third Item


Chronos' Pendant


Not really much to say about this item besides it reduces your abilities cooldowns. This item gives you +60 magical power, +20MP5 and +20% Cdr. Its passive also subtracts 1s from all abilities on cooldown every 10 seconds.*Must note that the passive doesnt occur until you have left the fountain*

Fourth Item (Choose One)


Breastplate of Valor


Breastplate grants you with +65 physical protection, +300 mana, +10MP5 abd reduces cooldown on all abilities by 20%. This item is useful against heavy physical damage teams.

Void Stone


So for magical protections Void Stone is a decent pick for Anubis. It grants you with +40 magical power and +70 magical protection, its passive also reduces protections by 20 on any enemy gods within in 55 units.

Fifth Item (Choose One)



I would like to mention out of the next three items you need to pick one depending on the situation of the match. Do the enemies have magical protections?.

Spear of the Magus


Spear of the Magus has seen some changes over the past seasons but with the mechanics that Anubis has it remains to be a strong pick in many cases. This item gives +50 magical power and +15 magical penetration, it also reduces enemy protections by 10 points for 5 seconds every time you hit them with your abilities. With Anubis' abilities having ticks its very easy to achieve the 5 stacks. I must say this is a great choice against squishy gods and gods who have built one or two protections.

Obsidian Shard


So items like this which grant % penetration are more viable in the later stages of the game, especially when tanks have built up all their protections. This item gives you +60 magical power and 33% magical penetration. This item also provides a nice amount of damage towards structures sucha s towers and the titan.*An example of this is say if an enemy has protections of 100 then he would take all damage as if he had only 67*

Final Item


Rod of Tahuti


Well I can say this item is a mages best friend. This item gives you +125 magical power and it also has a passive which increases the magical power by 25%. Its also gives you +30MP5. *Must be noted that this items is a LATE GAME item*.

If the game continues longer than expected


Shoes of Focus


So if the game is going a little longer than expected then you can sell Shoes of the Magi for Cdr boots. What Cdr boots gives you is 10% cooldown reduction instead of 10 flat pen. This Cdr is more usefull in the later stages of the game.

Spirit Robe


Defense on mages can be controversial as some people believe that they should just be power houses of damage but the are reasons to build this item in the later stages of the game. This item gives you +40 physical and magical protections and a reduction on CC effects on the player at 20% ( Must be noted along with Sorrow you gain 40%). Oh it also gives you 10% Cdr for abilities. The passive of this item is every 15 seconds when you are hit buy CC effects (Examples are stuns, silences and fears) the damage taken is reduced by 15% for the next 3 seconds.

Relics

Relics


Aegis Amulet


So as for actives Aegis is one of the more decent choices simply because it makes you invulnerable to damage and healing for 2 seconds, this does also prevents you from using abilities but allows you to still move compared to the season 2 version. It has a cooldown of 160 seconds but it becomes 130 when upgraded.

Purification Beads


Beads grants you with immunity to CC effects from slows, silences and fears. Considering Anubis has no escape it can come handy depending on who the enemy team contains. It has a cooldown of 160 and 10 seconds when upgraded.

Blink Rune


The reason this relic is good on Anubis is simply becasue its fun and makes you annoying towards the enemy team by making a combo with Mummify. This item allows you to teleport up to 55 units, but you must be out of combat for 3 seconds. The cool down is 120 and 90 seconds when it is upgraded.

Warding

Warding


OK so the reason I put this in my guide is because being a Midlaner I know how annoying it is when your team doesn't warn you about missing enemies in their lane. So because of that its your job to in charge of your safety so on the following image of the conquest map you can see the two main warding positions.
Offensive Wards: So when do you ward in these spots, if you are winning and have the hard push then these spots guarantee to provide you with knowledge of incoming enemies.
Defensive Wards: If you are out pushed by the enemy Midlaner then these spots are better as they will let you know if ganks are coming from behind.
There are as of right now there are two types of wards Standard Wards or if you are not behind then Chalice of the Oracle which costs 400 gold but refills when you back.

Pros and Cons

Pros



+ Great combo damage
+ great objective damage
+ has a stupid long range stun

Cons



- No escape
- No mobility
- Locks himself down in his 1 and 4
- Can be ganked easily

Conclusion

Conclusion


Well if you have made it this far then I am very grateful you took the time to read my guide. I really hope you have learnt something new if you want to start playing Anubis and if you already know how to play Anubis then I hope this has something you maybe did not know in it. If that is the case I am glad that I spent my time working on this guide for all of you.
If you could leave some feedback in the comments that would be great.

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