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Anhur Mid S3 - Walls Are Your Friend

8 0 454,554
by Sybylum updated April 10, 2016

Smite God: Anhur

Build Guide Discussion 4 More Guides
Choose a Build: Crit Rush and Burst
Crit Rush and Burst Less Optimal Tank Shredding Build
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Anhur Build

Starter

Build Item Throwing Dagger Throwing Dagger
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Mid Game (Ich. or Asi purchase order can be switched around)

Build Item Warrior Tabi Warrior Tabi
Build Item Rage Rage
Build Item Ichaival Ichaival
Build Item Asi Asi

Later

Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane
Build Item Malice Malice

Sell Ich. for one of these

Build Item The Executioner The Executioner
Build Item Odysseus' Bow Odysseus' Bow
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item The Crusher The Crusher

Relics (Purification almost mandatory)

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings

Anhur's Skill Order

Shifting Sands

1 X Y
Shifting Sands
4 8 11 12 14

Impale

2 A B
Impale
1 3 6 7 10

Disperse

3 B A
Disperse
2 15 16 18 19

Desert Fury

4 Y X
Desert Fury
5 9 13 17 20
Shifting Sands
4 8 11 12 14

Shifting Sands

1 X
Anhur erects an obelisk from the ground, blocking all player movement. The surrounding sands Slow enemies and increase the damage of Anhur's Basic Attacks against targets in the sands.

Ability Type: Circle, Debuff
Slow: 15 / 20 / 25 / 30 / 35%
Damage Buff: 8 / 11 / 14 / 17 / 20%
Lifetime: 7s
Range/Radius: 70/30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Impale
1 3 6 7 10

Impale

2 A
Anhur hurls his spear with great might. If the spear hits a god, they take damage and are knocked back. Gods knocked back into a wall are Stunned. Enemies hit by the pushed god take damage. The spear passes through minions, doing damage to them as well.

Ability Type: Line, Crowd Control, Damage
Damage: 105 / 170 / 235 / 300 / 365 (+80% of your Physical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Disperse
2 15 16 18 19

Disperse

3 B
Anhur leaps to his ground target location, doing damage and knocking back all enemies in the radius where he lands.

Ability Type: Circle, Leap, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Physical Power)
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Desert Fury
5 9 13 17 20

Desert Fury

4 Y
Summoning the fury of the desert, Anhur hunkers down and throws empowered spears that pass through everything, doing damage to all enemies in their path. He is immune to Crowd Control for the duration.

Ability Type: Line, Damage
Damage Per Spear: 65 / 90 / 115 / 140 / 165 (+30% of your Physical Power)
Spears Thrown: 8
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

This is a sort of fun mid god to play in the Throwing Dagger Meta. Anhur's good early game always gave him high outplay potential in duo lane, but throwing dagger allows him to hold his own against almost every mid laner in clear. This was first played in SPL by PrettyPriMe of Hungry for More.

When to Pick

Besides just being a fun pick that most mid laners won't see coming, Anhur can abuse early game advantages. He synergizes very well with Thor, Odin, and Ymir jungle, as walls can very much help with hitting Impale more often.

Anhur is all about the early game, so if you know you are a decent Anhur player or just flat out better than your lane opponent, he can be a viable choice. The goal is to abuse your opponent, take the tower as early as possible, and rotate for objectives or ganks.

Because he is physical and more single target oriented, I recommend drafting Anhur with a Sol or Chronos as the ADC for better teamfights and crucial magic damage. Ao Kuang in the jungle is also a great pairing if your ADC prefers to go a hunter.

In general, avoid picking Anhur mid against team compositions with excessive amounts of cripples (like Ares or Poseidon), knock-ups and extended poke ( He Bo ). Also never pick Anhur mid against Awilix as her ult is a hard counter to Disperse your main getaway skill, and can easily kill you at level 5.

What to Build

Although he is a hunter, and usually the Qin's tank-shredding build is much more viable than critical strike, Anhur can excel with early crit in mid as it adds a bunch of burst to his kit. Your goal as Anhur mid is to be a physical burst "mage", and crit helps you do this more so than tank shred. However, it is still alright to play the traditional build, similar to how you would play Chiron mid.

Throwing Dagger is a must have on Anhur mid. Along with some potions this gives him very viable clear in the early game. Anhur is also nice as he can hit both the damage camp and back harpies in the early game with Impale. However, be warned that with Throwing Dagger it is easy to screw-up the minion wave and can make you tank back-archer damage at very key times.

Next item will always be Warrior Tabi. Anhur thrives off of the early physical power spike, plus Ninja Tabi is generally bad on most hunters in any role.

Afer this the build splits. The best build is the crit build that makes you function as a pseudo-burst mage, but if the enemy team is incredibly tanky (I'm talking like Zhong Kui mid, Athena jungle and Vamana solo) then the more traditional penetration hunter build can be taken, which is mapped out above in the build section.

The crit build starts with Rage. Early on this gives a giant physical power and critical strike chance spike, which is very nice for following up on your Impales. The reason you get this over deatbringer or Malice is because Rage is far more cost-efficient early game, even if it provides less damage mathematically.

Next will be either attack speed or lifesteal. If you are dominating your lane attack speed first is almost always the better choice. In this case, get Ichaival first. This is a super-cheap item with tons of attack speed and penetration and really gives you a lot more opportunity for crits. For lifesteal always build Asi. Combined with lucky crits it's passive can save your life. Otherwise this item gives crucial attack speed and penetration, which your other crit-heavy items tend to lack.

Later on in the game look towards getting Deathbringer as this ups your burst damage immensely. Afterwards more crit through Malice and more penetration through Titan's Bane allows for even better damage.

For your last item sell Ichaival for executioner if you want a lot more attack speed and penetration, Odysseus' Bow for extra sustained team fight damage, brawler's beatstick for anti-healing, or The Crusher for extra pen and tons of tower damage.

How to Use Your Skills

Passive: Enfeeble is very easy to manage. Simply make sure you are auto-attacking like a hunter should be and you will get extra penetration. Simple as that.

1. Shifting Sands : This ability can be used for the slow to secure kills, block an enemy's path with it's pillar, or most importantly combo with your second ability, Impale, to deal gross amounts of burst damage and CC to a single enemy by putting the pillar in the direction the enemy is running, and instantly stunning them onto it with Impale. This also serves as a good blocking and zoning tool for mid camp and gold fury fights.

2. Impale : This ability is your main source of clear early-game and CC throughout the game. With red buff this should full-clear the wave except for large minions at around level 6 or 7. Look to pin enemies towards walls, Shifting Sands' pillar, or player made objects like Thor's wall.

3. Disperse : This leap is your main form of escape but can also be used to engage with a good knock-back that can help confirm the stun on Impale. Get good at using it quickly to get out of sticky situations or chase a low-health enemy. Be careful, as this ability is crippled very easily by Ares and other gods. Additionally never jump near Awilix unless you know her ultimate is down, as she can pull you into trouble.

4. Desert Fury : Your ultimate is great at bursting people down and doing tons of burst damage to piled up and CC'd enemies. Be wary of wasting it, as it's range sometimes isn't as far as you would think. Use when enemies are pinned in place by CC, or to secure kills just out of reach. Additionally, the CC immunity on it makes it a great defensive tool against CC like Ares ultimate and can function as a second purification due to its relatively low cooldown.

Summary

Anhur mid is a fun flavor pick that can be advantageous to draft when looking for hard early-game snowball. Anhur's unique kit has a slow, stun, knock-back, and CC immunity for himself with considerable burst damage as well. His synergy with critical strike damage makes you essentially a high-power, bursty physical damage "mage".

Thanks for reading.

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1
Ditdit9 | June 22, 2016 4:20pm
Just got Anhur and this helped a lot. Can you make a guide for nemesis?
1
0dikpah | May 19, 2016 7:41pm
Worst build ever!
1
Technotoad64 (46) | April 27, 2016 12:25pm
A bit more BBCoding would be nice, but I do like your style of writing, and the guide itself is pretty sound advice. I see a lot of potential here. If you need help, you should check out Zilby's Template, Code Blue, and the Guide to Making Guides. Make a few visual improvements, and I'll give you an upvote and some +rep.
1
Ditdit9 | June 22, 2016 4:23pm
Technotoadd64 can you give me tip on making guide? I'm making one for fenrir
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League of Legends Build Guide Author Sybylum
Anhur Mid S3 - Walls Are Your Friend
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