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Anhur (Arena- non crit)- build guide only: patch 4.12

0 0 13,340
by Lleyrizie updated July 13, 2017

Smite God: Anhur

Build Guide Discussion 0 More Guides
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Anhur Build

Starter

Build Item Ninja Tabi Ninja Tabi

2nd item

Build Item Ichaival Ichaival
Build Item The Executioner The Executioner
Build Item Silverbranch Bow Silverbranch Bow
Build Item Shifter's Shield Shifter's Shield

3rd item

Build Item Ichaival Ichaival
Build Item The Executioner The Executioner

4th item

Build Item Hastened Fatalis Hastened Fatalis
Build Item Qin's Sais Qin's Sais

5th item

Build Item Hastened Fatalis Hastened Fatalis
Build Item Qin's Sais Qin's Sais

6th item

Build Item Bloodforge Bloodforge
Build Item Titan's Bane Titan's Bane
Build Item The Crusher The Crusher
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Asi Asi

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Bracer of Radiance Bracer of Radiance

Anhur's Skill Order

Shifting Sands

1 X Y
Shifting Sands
3 8 11 12 14

Impale

2 A B
Impale
1 4 6 7 10

Disperse

3 B A
Disperse
2 15 16 18 19

Desert Fury

4 Y X
Desert Fury
5 9 13 17 20
Shifting Sands
3 8 11 12 14

Shifting Sands

1 X
Anhur erects an obelisk from the ground, blocking all player movement. The surrounding sands Slow enemies and increase the damage of Anhur's Basic Attacks against targets in the sands.

Ability Type: Circle, Debuff
Slow: 15 / 20 / 25 / 30 / 35%
Damage Buff: 8 / 11 / 14 / 17 / 20%
Lifetime: 7s
Range/Radius: 70/30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Impale
1 4 6 7 10

Impale

2 A
Anhur hurls his spear with great might. If the spear hits a god, they take damage and are knocked back. Gods knocked back into a wall are Stunned. Enemies hit by the pushed god take damage. The spear passes through minions, doing damage to them as well.

Ability Type: Line, Crowd Control, Damage
Damage: 105 / 170 / 235 / 300 / 365 (+80% of your Physical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Disperse
2 15 16 18 19

Disperse

3 B
Anhur leaps to his ground target location, doing damage and knocking back all enemies in the radius where he lands.

Ability Type: Circle, Leap, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Physical Power)
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Desert Fury
5 9 13 17 20

Desert Fury

4 Y
Summoning the fury of the desert, Anhur hunkers down and throws empowered spears that pass through everything, doing damage to all enemies in their path. He is immune to Crowd Control for the duration.

Ability Type: Line, Damage
Damage Per Spear: 65 / 90 / 115 / 140 / 165 (+30% of your Physical Power)
Spears Thrown: 8
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Please note that this build is intended for Arena and may not be suitable or optimised for other modes. This build is also personal preference and whilst it is a decent build overall, may not be the best build for a particular play-style.

This build focuses on attack-speed and power rather than critical chance. This build is most effective at shredding through protections from penetration from items and Anhur's passive. Tanky gods will be taking more damage from this build than from a crit-based build, however a crit-based build will kill squishier gods quicker such as mages and assassins.

Items

Starter: The main reason Ninja tabi is picked over Warrior tabi is that Ninja tabi can be brought outright in Arena whilst Warrior cannot. Ninja accounts for a slight DPS increase come arrival of late-game over Warrior and without an attack speed steroid on a god like Anhur, there is no threat of overcapping attack speed with Ninja tabi.

2nd Item: With the 2nd item comes mostly just circumstances and timing:

Ichival is the right choice most of the time due to it's amazing cost efficiency in stats, how cheap it is and how useful the passive is.

Executioner is picked up only if you have enough gold for an entire executioner before building any tier of ichival.

Silverbranch is built instead of ichival if the opposition doesn't have a physical ADC and instead a magical one, and the enemy composition is composed of either 2 warriors or 1 physical assassin or less. This is due to the passive of silverbranch targetting magical gods power rather than ichival's stealing of physical power. These comp ratios may differ depending on the opposition composition.

Shifter's shield is built for a more defensive option. This helps to increase survivability was also maintaining a suitable level of damage output. Pick this up if you want more survivability in teamfights.

3rd Item: Pick up executioner here; if executioner was already built, build ichival instead.

4th Item: The 4th item slot is a matter of preference mostly.

Fatalis is good for kiting and boxing enemies, very good if your composition isn't very heavy on Crowd Control (CC). However, if Shifter's shield wasn't picked up 2nd, picking Fatalis 4th will be a lot of penetration fairly early into the game in combination with executioner, Anhur's passive and ichival/silverbranch. Some of the penetration from fatalis will likely be going to waste, especially against the squishy targets.

Qin's is a good pickup to help shred through the tankier gods better, however it lacks the boxing and chase potential that Fatalis brings.

5th Item: Pick up the counterpart.

6th Item: Many choices here. A lot depending on how you're playing, how close the match is to finishing, what the opposition and your composition is like, your skill-level, your personal play-style and what the opposition has built and if your team has any prevalent healing.

If your team lacks any proper healing and the opposition hasn't built anti-healing or has anti-healing gods, Bloodforge and Asi can be good pickups. Bloodforge will likely get more use out of the stats for you, however the game could be close to done before you'd finish building this. Don't build bloodforge if the game will have less than 2 minutes to go by the time you'd finish it. Asi on the other hand is a much cheaper form of some sustain and boxing potential, however it doesn't provide much power and the penetration isn't very useful against the squishier targets unless the opposition has built defensive aura's.

Brawler's beat stick can be good against a strong healing composition or even not as it provides a good amount of power and penetration. It is recommended to build brawler's though against a strong healing composition that you are struggling to control, especially if you don't need asi or bloodforge.

Titan's bane and Crusher are both options to increase damage output. Crusher is more highly recommended than titan's bane. Both provide some power, pen and crusher provides attack speed and a more useful passive with this particular build. These are built typically against compositions which are really tanky.

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League of Legends Build Guide Author Lleyrizie
Anhur (Arena- non crit)- build guide only: patch 4.12
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