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Ah Puch, Master of the Death

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Smite God: Ah Puch

Build Guide Discussion (28) More Guides
Corpse Rain (Arena)
Corpse Rain (Arena) Get Ready for Decay(Conquest,Joust...)

Purchase Order

Core

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Gem of Isolation Gem of Isolation

Penetration

Build Item Obsidian Shard Obsidian Shard
Build Item Spear of the Magus Spear of the Magus

Items 4 / 5

Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of Desolation Spear of Desolation
Build Item Book of the Dead Book of the Dead
Build Item Bancroft's Talon Bancroft's Talon
Build Item Rod of Asclepius Rod of Asclepius
Build Item Soul Reaver Soul Reaver

Example Build

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Gem of Isolation Gem of Isolation
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Introduction




Hi there! Im Ulises and this is my third serius Guide in smitefire, feel free to visit my other guides of
Poseidon and Artemis
This guide is for a very underestimated,very underrated god.Now lets move to the guide down below and prepare for command your own...

(thats right, an army of wraiths)

The God

Ah Puch is the Mayan God of death,decay,corpses,and everithing that is creepy
In SMITE he is a ranged magical god heavy based in skills. Ah Puch is considered by many as an Underpowered God,he is not very popular but can be a real good choice in the right hands.
Here, i will try to explain how to build this God, and how to use it.

Pros/Cons


PROS:
Very High Damage
Very High Sustain
Awesome Burst
Good Clear/Push
Can Be Played Safe


CONS:
Lacks CC
Lacks an Escape
Easily Focused Down
Expensive Build

Skills

HOLLOW GROUND

This is Ah Puch passive and the reason why he is hated, two of your 4 skills left corpses on the ground, and if you pass over that corpses you "eat" them recovering health,mana and reducing cooldown of your Undead Surge

UNDEAD SURGE

Ah Puch main ability, for its own its ok,applies a slow (from 20 to 40%] that becomes a 65% slow with Gem of Isolation, but the better of this is that it left two corpses on the ground that can be used for healing or for heavy damage

CORPSE EXPLOSION

This is what makes Ah Puch deadly. You detonate the target area dealing some damage plus if there are corpses, they also will explode dealing lots of damage. This skill is main for the combos explained below

FLEETING BREATH

Good poke ability since it deal DoT and also stuns if the target is healed by an ability,taking also aditional damage (take that Chang'e!!) Also left a Corpse in the ground, what is nice for your other skills

EMPTY THE CRYPTS

You unleash an army of wraith that deal damage in a huge area to everyone inside, last 6 seconds and applies the slow of Gem of Isolation if builded

Item Explanation

SHOES

Spoiler: Click to view


ITEM 1
Spoiler: Click to view

ITEMS 2/3
Spoiler: Click to view

ITEM 5
Spoiler: Click to view

ITEM 6
Spoiler: Click to view

Combos

POKE COMBO

+
explanation
Spoiler: Click to view

KILLING BLOW COMBO

+ +
explanation
Spoiler: Click to view

SUSTAIN

+ + + +
explanation
Spoiler: Click to view

Combos with Empty the Crypts are not included here since you can use it whenever you want,but dont fix with any of Ah Puch combos.
Your Ult is great for Zoning, Doing Damage in team-fights and all that stuff

On progress

This guide is in progress and i will keep updating it over time. All feedback is Welcome. Feel free to give advices and Suggest new Chapters here.

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1
[-]
RoTN | August 14, 2017 7:17pm
there are soft cap on slow,you won't get 65% with gem of isolatin.
1
[-]
Technotoad64 (45) | August 15, 2017 9:24am
(Hey, Vsauce. Techno here!) Unless there's some kind of rounding going on, a "soft" cap on slows is technically impossible.
Since it's cumulative, no matter how many slows are applied, the target's movement speed can never reach zero. Since the target's movement speed can never reach zero, every slow applied still slows by at least a little (not that it's still noticeable).
1
[-]
Branmuffin17 (280) | August 15, 2017 10:16am
Tech, this isn't actually true. The idea of a soft cap is different terminology for diminishing returns. When you're at or under the soft cap, you have no penalties. Above the soft cap (which is stated as soft because it's not an absolute limit that you just canNOT exceed), you're subject to penalties. An example would be luxury taxes for some professional sports leagues.

So, per my other comment below from Thoth, the soft cap is actually 40%. At level 5, Undead Surge provides exactly that value. Gem of Isolation provides a 25% slow. As such, even at level 1 (20% from Surge), Gem makes the Surge slow exceed that soft cap, but isn't hit hard by diminishing returns...would be very close to 45%.

At level 5, it would be (100 * 65) / (65 + 60) = 52% slow...this is a bigger difference...losing out on 13% slow, which basically means Gem is only 1/2 potent when combining with Surge's slow. That said, that amount of slow is still very strong, and it ALSO will apply on any other damaging ability (e.g. Empty the Crypts), which makes it quite a nice pickup for him...especially since he doesn't otherwise have an escape. (This makes Shield of Regrowth another nice item for him)
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1
[-]
GameGeekFan (50) | August 14, 2017 8:04pm
slows do not add up. the enemy gets affected by the strongest slow and then every other slow after that refreshes it.

Also Chronos' Pendant is very expensive as a second item, it is more for as a later item. I would personally get Bancroft's Talon second.
1
[-]
Branmuffin17 (280) | August 14, 2017 8:37pm
From The Word of Thoth:

1.8 Movement Speed – Diminishing Returns on Slows

Just as Movement Speed is subject to diminishing returns, slows are also subject to them. For any slow below or equal to 40%, no DR is applied to them. After this, any slows are subject to the following formula:

(100 ∗ Slow) / (Slow + 60)

For example, if you have a 50% slow, substituting Slow=50:

(100 ∗ 50) / (50 + 60) = 5000 / 110 = 45.45. (Instead of 50%, the slow would then be ~45%)

If you have slows from multiple sources, then to work out the pre-DR value you add the slow% together then calculate with the formula as normal. Another example: an 80% slow before diminishing returns. Substituting Slow = 80:

8000 / 140 = 57.142%

Slows cannot take you below the MS floor of 150 and are calculated off of the maximum ground speed of the target at the time (without any slows, after diminishing returns). Item slows follow a slow stacking rule in which only the strongest slow is applied to a target. So if you have a Poisoned Star and Frostbound Hammer, only the Frostbound Hammer slow would be applied. Item slows can stack with Relic and god ability slows, but Relic slows cannot stack with themselves. From this, we can establish how to correctly calculate your movement speed. First, you take the initial ground speed of the character, then apply diminishing returns if the value is above the initial threshold for DR (which as we have just stated is 457). After that, then apply any slows the character is suffering from, making sure that if the total slow % is above 40, to make use of the Slow DR formula. Then, after all this, if the character’s ground speed is now below 150, push it back up to 150, unless the character is rooted.


So...an ability slow + an item slow should in fact be added before potential DR is added...at least the way I understand it. You won't get 65%, but you'll get a portion of that that's higher than either the ability slow or Gem's slow by themselves.]
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1
[-]
Tlaloc1050 (17) | August 7, 2017 9:16pm
If I go solo and my mid takes my mana buff I'd be pissed
2
[-]
Branmuffin17 (280) | August 8, 2017 10:01am
Maybe Ulises is talking more about in Arena, since that is the first build that pops up? Much easier and more acceptable for Ah Puch to grab the blue buff in that situation =P
1
[-]
Tlaloc1050 (17) | August 8, 2017 10:15pm
Perhaps
1
[-]
UlisesFRN (1) | August 8, 2017 10:17am
Yeah I ussualy play Ah Puch in arena but everyone steal my buff XD
1
[-]
UlisesFRN (1) | August 8, 2017 12:21am
If your mid do that he is a bit stupid.If you cant have mana buff (or even if you have it) build Cooldown shoes
1
[-]
UlisesFRN (1) | August 8, 2017 1:18am
Note that Ah puch works better in solo for that reason
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League of Legends Build Guide Author UlisesFRN
Ah Puch, Master of the Death
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