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Ah Puch Build (Joust/Arena/Updated)

13 3 51,678
8.4
by isabtx updated May 21, 2019

Smite God: Ah Puch

Build Guide Discussion 11 More Guides
Choose a Build: Arena
Arena Joust
Tap Mouse over an item or ability icon for detailed info

Ah Puch Build

Arena

Build Item Shoes of the Magi Shoes of the Magi
Build Item Chronos' Pendant Chronos' Pendant
Build Item Gem of Isolation Gem of Isolation
Build Item Spear of the Magus Spear of the Magus
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti

Relics & Con.

Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of Mana Chalice of Mana
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Ah Puch's Skill Order

Undead Surge

1 X Y
Undead Surge
3 4 6 10 11

Corpse Explosion

2 A B
Corpse Explosion
2 7 12 13 14

Fleeting Breath

3 B A
Fleeting Breath
1 8 15 16 18

Empty the Crypts

4 Y X
Empty the Crypts
5 9 17 19 20
Undead Surge
3 4 6 10 11

Undead Surge

1 X
Ah Puch raises two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. Enemies hit also have their healing received lowered by 40% for 5s. The corpses collapse after exploding, remaining behind.

Ability Type: Line, Slow, Damage
Damage: 90 / 110 / 130 / 150 / 170 (+35% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2s
Range: 60
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Corpse Explosion
2 7 12 13 14

Corpse Explosion

2 A
Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.

Ability Type: Circle, Damage
Initial Damage: 60 / 70 / 80 / 90 / 100 (+20% of your Magical Power)
Damage Per Corpse: 55 / 80 / 105 / 130 / 155 (+25% of your Magical Power)
Range: 55
Radius/Corpse Radius: 20/25
Cost: 60
Cooldown: 8s
Fleeting Breath
1 8 15 16 18

Fleeting Breath

3 B
Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every 1s. After the duration, targets take additional damage and are stunned if they were healed by an ability during the initial duration.

Ability Type: Circle, Stun, Damage
Damage Per Tick: 30 / 40 / 50 / 60 / 70 (+20% of your Magical Power)
Additional Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Magical Power)
Stun Duration: 1.5s
Duration: 4s
Radius: 13
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Empty the Crypts
5 9 17 19 20

Empty the Crypts

4 Y
Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward and reduce healing and deal damage to enemies they collide with.

Ability Type: Area, Damage
Damage Per Wraith: 40 / 50 / 60 / 70 / 80 (+10% of your Magical Power)
Duration: 6s
Healing Reduction: 20% per Stack
Max Stacks: 3
Range: 75
Cost: 100
Cooldown: 90s

Chapter Title

(First time doing this)
- New Update.

    Leave a comment about that. :)
    Enjoy!

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2
Kriega1 (143) | May 21, 2019 2:13pm
Should be listing divine ruin and other situationals for joust.
3
xmysterionz (71) | May 21, 2019 11:29am
I would just upgrade Corpse Explosion first followed by Fleeting Breath then Undead Surge and the ulti as soon as possible, but it seem pretty good to me, you have my +1.
1
ENK_92 | May 14, 2019 10:06am
How about skill level up order?
1
Branmuffin17 (394) | May 14, 2019 10:19am
Hey ENK,

As this is Arena, here's how I'd level.

Start of the match: 1 in each ability.
Level 4: Corpse Explosion
Level 5: Ult

Then prioritize finishing up Corpse Explosion.

THEN you have a decision to make. If you're getting Spear of the Magus fairly early, and you're at a point where you're at level 10+ (having already maxed Explosion), you might prioritize Fleeting Breath next, to get the easy Magus stacks and deal true damage against squishies.

But if you're mostly just poking with your 1-2 combo from distance, you might just level Undead Surge next.

Hope this helps.
2
Branmuffin17 (394) | April 4, 2019 10:32am
Not that you'll care based on the tone of your writeup, but for Arena, my pref would be as follows:
1
isabtx | April 4, 2019 2:33pm
Thank you. :)
1
Kriega1 (143) | April 3, 2019 6:07am
Why is gem of iso built first item lol. Get boots and Magus first.
2
Vini_sds (13) | April 2, 2019 1:58pm
Divine Ruin should be built only if the enemy team has healers, replacing Spear of Desolation when it happens. If you want to build two pen items, go with Spear of Desolation + Spear of the Magus or Spear of Desolation + Obsidian Shard.

Replace Ethereal Staff with Shaman's Ring.

Add Rod of Tahuti as an option.
1
isabtx | April 4, 2019 3:29am
Thank you. :)
1
Kriega1 (143) | April 4, 2019 6:21am
Why is meditation in there instead of Aegis Amulet
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League of Legends Build Guide Author isabtx
Ah Puch Build (Joust/Arena/Updated)
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