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Hi everyone. I have shifted the majority of my game play over to Assault, so I wanted to provide an updated build that fits a little better.
As you know, you will not be able to purchase any stackable item in Assault, so that means warlock's sash is out. You are still critically dependent on CDR, however. That being the case, and the fact that you're somewhat of a mana hog early game, you will want to purchase Chronos' Pendant first. Additionally, purchase a Meditation and if you'd like, either first tier boots or load up on some potions.
From here, go straight into your Shoes of Focus. The recent buff gives you an additional 250 mana which is quite nice, and this will max your CDR as soon as possible.
Now it gets a bit tricky here. Most often you're going to want Gem of Isolation next. The main reason is so you gain that slow which will really benefit your team. However, if you're facing a very tanky group, you can go ahead and purchase some penetration now. Depending on how tanky the opposing team is, you can either go with Spear of the Magus or Obsidian Shard.
Next is the essential Rod of Tahuti. This is a must for most, but not all, mages.
The last item I included is completely situational. In this build I put Divine Ruin. This gives you a little magical power and lifesteal, but more importantly counters healing if the other team has a healer such as Aphrodite, Chang'e, Guan Yu, etc. If you want more lifesteal and magical power, you can opt for Bancroft's Talon. This build is not tailored for Pythagorem's Piece as this will cause you to over invest in CDR which is a waste. If you have a team comprised of mainly magical gods and would like to go this route, that is fine but I suggest swapping Shoes of Focus for Shoes of the Magi.
I know I kept this fairly short and sweet, but I hope it helps. Feel free to comment with questions or suggestions.
I will leave you with this; if you're lucky enough to roll Ah Puch on your team in Assault, do NOT reroll him. He is a complete boss in assault due to his burst damage potential and lane control.
Hi there! If you're reading this, odds are you're wanting to try out or perhaps improve your skills with Ah Puch. I currently have a mastery level 10 Ah Puch and have logged a significant number of games with him, most of which were jousts. In this guide I will include my joust build but more importantly, tips on how to demolish using Ah Puch. This is my very first guide so any feedback will be much appreciated.
Begin with your sash so that you're able to start acquiring stacks as soon as possible. You will spend 1450 gold on your second level sash. I purchase this and a Mana Potion to get me started.
Shoes of Focus
I purchase my boots after my sash. There really isn't too much chasing around in early game so not having boots on upon spawn isn't a huge hindrance.
An absolute necessity for Ah Puch. This will be your third item because, once completed, you will max your CDR at 40%. Max CDR is critical with Ah Puch so that he can be a damage powerhouse. This also makes it so you're able to heal with Undead Surge with nearly no cooldown.
Gem of Isolation
Now you're well on your way to 100 stacks with your Warlock's Sash and you've got your CDR maxed out. It's time to increase power, your mana pool, and add in some additional slow effects.
Rod of Tahuti
This is a staple item for most mages. Your core is basically complete and now you're just beefing up your MP.
Spear of the Magus
The final piece to this build is Spear of the Magus. If you're wanting a situational item, this can be that piece. If you find the opponent(s) are armor heavy, substitute an Obsidian Shard for some even greater penetration. If they have a healer and that's causing issues, try a Divine Ruin.
Undead Surge>>> Fleeting Breath>>> Corpse Explosion
This will take some time to master, but this is how I'm able to get the most burst damage out of Ah Puch.
Begin with your 1st ability, Undead Surge, then immediately cast your 3rd ability, Fleeting Breath, and finally, cast your 2nd ability, Corpse Explosion. If you time this right, the enemy will not have time to retreat and you will deal unbelievable damage. This combo will get even better once you've purchased Gem of Isolation as it will slow them and give your teammates time to dish out more damage.
Know who you're fighting, understand their abilities and how far your corpses will travel. This will help you setup and land the perfect attack. Be patient. If you're fairly certain the enemy is out of range, do not waste mana and cooldown tossing your corpses out. They will simply kill your corpses and you'll be out mana, on cooldown and the enemy will have plenty of time to advance. Time your attacks just right and be sure to keep your distance. You do not want to be caught in a face to face fight while using Ah Puch because, odds are, you will lose.
Ah Puch is a mage and mages are meant to be played from a distance. That being said, Ah Puch can be played from an even greater distance than most. There is no reason for you to be within striking distance of your opponent...ever. Stay behind your tank (or the tankiest teammate) and only advance when you're ready to combo. Once you've combo'd, retreat back to your original position. Once you get comfortable with his range, you can start purchasing Blink and really begin to have fun. I do this often and have had great success rates because, quite frankly, nobody expects a mage-Blink-ultimate combo. Just be sure to let your team know you're planning to engage so you receive backup and there are others to absorb the possible damage.
I hope you've enjoyed my first guide. Do not hesitate to provide feedback, either regarding the contents of the guide or the formatting.
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