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AGNI - Mid guide <+ ARENA gamming>

2 5 11,340
by Krigannes updated November 16, 2012

Smite God: Agni

Build Guide Discussion 7 More Guides
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Agni Build

IF U HAVE UR HARDER god on mid

Build Item Warlock's Staff Warlock's Staff
3
Build Item Boots of the Magi Boots of the Magi
3
Build Item Void Stone Void Stone
3
Build Item Obsidian Shard Obsidian Shard
3
Build Item Pythagorem's Piece Pythagorem's Piece
3
Build Item Rod of Tahuti Rod of Tahuti
3

ARENA AND MID with easier lane

Build Item Warlock's Staff Warlock's Staff
3
Build Item Boots of the Magi Boots of the Magi
3
Build Item Obsidian Shard Obsidian Shard
3
Build Item Pythagorem's Piece Pythagorem's Piece
3
Build Item Polynomicon Polynomicon
3
Build Item Rod of Tahuti Rod of Tahuti
3

Agni's Skill Order

Noxious Fumes

1 X Y
Noxious Fumes
2 12 16 18 19

Flame Wave

2 A B
Flame Wave
4 8 11 14 15

Path of Flames

3 B A
Path of Flames
1 3 6 7 10

Rain Fire

4 Y X
Rain Fire
5 9 13 17 20
Noxious Fumes
2 12 16 18 19

Noxious Fumes

1 X
Agni summons a cloud of noxious fumes at his ground target location, doing damage every second. Firing any of Agni's abilities into the fumes detonates the gas, Stunning and damaging all enemies in the radius.

Ability Type: Circle, Stun, Damage
Damage (per Tick): 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Damage (Bonus): 20 / 40 / 60 / 80 / 100 (+20% of your Magical Power)
Fumes Duration: 10s
Stun Duration: 1s
Range/Radius: 55/20
Fumes Duration: 10s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Flame Wave
4 8 11 14 15

Flame Wave

2 A
Agni summons a wave of fire in front of him that scorches all enemies in its path. Ignites Noxious Fumes.

Ability Type: Line, Damage
Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Path of Flames
1 3 6 7 10

Path of Flames

3 B
Agni blazes a path forward in a quick dash, leaving flames trailing behind him. Any enemies passing through the flames catch fire and burn for damage every .5s for 2s. Ignites Noxious Fumes. Agni is immune to Knockback while dashing.

Ability Type: Dash, Damage
Damage per Tick: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Path Duration: 3s
Range: 60
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Rain Fire
5 9 13 17 20

Rain Fire

4 Y
Every 18 seconds, Agni gains a flaming halo that can be expended to summon a giant meteor at his ground target location. He can summon 1 every .8 seconds. Ignites Noxious Fumes.

Ability Type: Circle, Damage
Damage: 140 / 180 / 220 / 260 / 300 (+65% of your Magical Power)
Max Halos: 3
Range/Radius: 65/20
Cost: 10
Cooldown: Dependent on Halos

GAMING.

Agni isn't SUPER god on the mid lane. He is good on all lanes ,but if u want to play mid u must know :
AGNI ON MID vs. :
- Anubis:( U CAN'T WON IF HE CAN PLAYING )

-Ao Kuang: ( U are better but u can't win cuz he is better pusher and u cant leave from ur turret)

-He Bo: u have 50%/50% on win or lose.

-Artemis: U can win Mid easy.

-CUPID: U can win Mid easy.

-Freya: U are better on mid and u should winning.

-Guan Yu : U can't win mid lane.

-Hades: U winning early. If u didnt feed in late time, u will lose.

-Hel: u should win.

-Ra: U ARE THE BEST COUNTER ON RA IN THE GAME. 100% win.

-Sobek: will be hard. but u should win.

Zeus: U are better . U should win.

Skills COMBO

A LOT OF PEOPLE using that combo:
1 3 2 444. THAT's WRONG !!!!!!!

becouse u using 1 ,after that 3( biggest dmg) and his stun is ending and he dont getting all dmg and he can kill u.


If u want to win ur mid lane :

Use 1 or 2 "4" to harass .

After that :

3 1 2 4/44( 44 if u haven't 2th in cd)

Here u using 3 ( he getting dmg ) before his quit from fire u using 1 ( he is 1 s more in that) and before his quit he got all dmg from 3.

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1
Xanthious (5) | November 17, 2012 1:33pm
No actually the problem is there are some very bad ras out there. I will post some videos of me as ra smashing agni.
1
Westighouse (102) | November 17, 2012 4:54am
I find it funny that you are all wrong at playing Agni lol.

This guide is terrible, its unread able the items are incorrect and in terrible order and there isnt a guide to it at all. You combo rotation is wrong.

You never use path of flame unless you KNOW you can get a kill. You stun with either your wave or your ult. The perfect combo tho is to lay your fumes with your passive up and wave that to stun, then you ult them instantly during the stun and follow that up with the rest of your shower, using path to either finish the kill or get away if someone tries to kill you.
1
Milky (7) | November 17, 2012 4:30am
Xanthious wrote:

very untrue build very bad. Match ups depend on who you are against. I have played some good agni's and stomped on them with ra. THere is little doubt that the best mids, (in terms of pushing ability, which means they can kill minions quickly at an early level) are agni, ra, hel, ao Kuang, Anhur and He Bo. However if you are not focusing on getting 30 penetration or some protection early you are at a huge disadvantage. I typically go erinforced boots or boots of the magi first and facing agni I'd go void stone second. I'd focus on pushing and facing your build I'd probably get an early kill, if not when I get that void stone to level 3, you are dead, over and over. If you doubt this, we can arrange a joust. Newer players aren't aware of the importance of protections and how screwed u are if your opponent is doing true damage, while your shots are doing diddle, due to protections. For example. With reinforced boots level 2, (or even boots of the magi) playing vs anubis. By the time you both reach level 5 (and he gets his death gaze ult), You should have at least 1410 gold. Recalling and getting level 2 void stone is going to add 40 protection. If he has no penetration and you have 80 magic protection, even if he went doom orb and has built up some stacks, his stun, grasping hands ult combo is only going to take half of you health, if that. Even if he went spear of the magus he's still not going to kill a fully healthed opponent. As a mage the first items YOU NEED to focus on obtaining are boots, void stone, and spear of magus. The longer it takes the freshman class of middle mages to learn that, the longer the veterans will be pounding on you.

As far as Agni's combos go: Aim your path of flames (3) at your opponent, dash and lay yournoxious fumes touching the path and your opponent (and any creeps he has if you can). This allows you to instantly stun. any good middle is going to be on the move, especially if you try laying your fumes first then igniting them. The way I harrass as agni is to get path of flames to level 3 (which kills even melee creeps over time), dash through the middle of the wave, ignite your fumes next, stunnning your opponent, then use your 2, and retreat. Keep repeating this until he's at a point where you can do this combo, and land your ults until he's dead. Youv'e inspired me to make an agni guide with video I'll be posting tomorrow...


You must've played some of the ****tiest Agnis.

Agni mid destroys Ra mid.

The best mids are Kali and Anhur.
1
Xanthious (5) | November 17, 2012 3:54am
Furthermore the item order is piss poor. You need to focus on finishing items before moving to the next one. And gem of isolation is one of best items you can have on agni. this guide gets a solid D in my book
1
Xanthious (5) | November 17, 2012 3:50am
very untrue build very bad. Match ups depend on who you are against. I have played some good agni's and stomped on them with ra. THere is little doubt that the best mids, (in terms of pushing ability, which means they can kill minions quickly at an early level) are agni, ra, hel, ao Kuang, Anhur and He Bo. However if you are not focusing on getting 30 penetration or some protection early you are at a huge disadvantage. I typically go erinforced boots or boots of the magi first and facing agni I'd go void stone second. I'd focus on pushing and facing your build I'd probably get an early kill, if not when I get that void stone to level 3, you are dead, over and over. If you doubt this, we can arrange a joust. Newer players aren't aware of the importance of protections and how screwed u are if your opponent is doing true damage, while your shots are doing diddle, due to protections. For example. With reinforced boots level 2, (or even boots of the magi) playing vs anubis. By the time you both reach level 5 (and he gets his death gaze ult), You should have at least 1410 gold. Recalling and getting level 2 void stone is going to add 40 protection. If he has no penetration and you have 80 magic protection, even if he went doom orb and has built up some stacks, his stun, grasping hands ult combo is only going to take half of you health, if that. Even if he went spear of the magus he's still not going to kill a fully healthed opponent. As a mage the first items YOU NEED to focus on obtaining are boots, void stone, and spear of magus. The longer it takes the freshman class of middle mages to learn that, the longer the veterans will be pounding on you.

As far as Agni's combos go: Aim your path of flames (3) at your opponent, dash and lay yournoxious fumes touching the path and your opponent (and any creeps he has if you can). This allows you to instantly stun. any good middle is going to be on the move, especially if you try laying your fumes first then igniting them. The way I harrass as agni is to get path of flames to level 3 (which kills even melee creeps over time), dash through the middle of the wave, ignite your fumes next, stunnning your opponent, then use your 2, and retreat. Keep repeating this until he's at a point where you can do this combo, and land your ults until he's dead. Youv'e inspired me to make an agni guide with video I'll be posting tomorrow...
1
Milky (7) | November 17, 2012 12:06am
You can read it if you concentrate.

Regardless, matchup section is relatively true.

+1
1
MRLoki (1) | November 16, 2012 2:52pm
itz frkng bud tu riad tis chiaet
priz inprv grama nd vucabulari
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League of Legends Build Guide Author Krigannes
AGNI - Mid guide <+ ARENA gamming>
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