You should read Artemis' abilities in detail either through Smite or here:
https://smite.fandom.com/wiki/Artemis
Artemis deals 15% increased Basic Attack damage to gods and 30% to minions who are afflicted by Crowd Control.
Does not include knockbacks, blinds or grabs.
Simplified Explanation
Very straightforward. Artemis deals increased damage via auto attacks to enemies that are affected by CC - it doesn't matter if it is her own CC or not.
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.
Damage per Tick: 35/48/61/74/87 (+30% of your Physical Power)
Root: 2s
Max Traps: 3
Cooldown: 14/13/12/11/10 seconds
Simplified Explanation
Artemis' traps will last infinitely until an enemy steps on them or you place more than 3 - once you place the 4th trap the oldest one will disappear.
This is not an ability you are expected to be landing on Gods that are not heavily CC'd, so don't stress out. Unless you are just built differently like me and my Artemis support...
You will primarily be placing this trap in key locations such as entrances to the jungle or other random locations that you feel are heavily pathed. You will also be using this on CC'd targets for additional CC - keep in mind that roots are not effected by diminishing returns. So they will always be trapped for the full 2 second unless they beads or are cleansed.
However, hard CC like stuns are effected by DR so if you were to trap someone before they were stunned, it would not last as long as if they were stunned into an Artemis trap. Very niche but helpful to know.
Also, you can place this in front of people if you are chasing to block off an area or make them walk around it (or, sometimes, into it). You are able to trap people much easier if they are distracted with something else (like not dying) and aren't consciously thinking of where you are about to place a trap.
HOWEVER, the most notorious thing you will be using this trap for is placing it under enemies' feet when they are CC'd from Artemis' ultimate.
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Artemis attacks at a furious pace, increasing her Attack and Movement Speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.
Attack Speed: 40/50/60/70/80%
Movement Speed: 25%
Duration: 3/3.5/4/4.5/5s
Cooldown: 16/15.5/15/14.5/14 seconds
Simplified Explanation
Once again! Straightforward - Artemis gets increased attack speed and movement speed for a period of time while also gaining slow immunity. This is what makes the bow build SO good on her - silverbranch stacks for centuries.
This is Artemis' stim, clearly, but also her only "escape". As you can see, she is very immobile.
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are Slowed.
Damage: 80/130/180/230/280 (+60% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Cooldown: 10 seconds
Simplified Explanation
This is Artemis' main poke and clear ability. It will also proc her passive as it slows enemies by 25% for 2 seconds.
It's important to know that this ability will not hit all enemy minions if you just use it, so it's more efficient to auto the front minions a few times while they are walking up to group the wave better and then use it.
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.
Damage: 150/225/300/375/450 (+100% of your Physical Power)
Stun: 1.1/1.2/1.3/1.4/1.5s
Boar Lifetime: 6s
Cooldown: 90 seconds
Simplified Explanation
This is an amazing team fight ability, but it's also good for self-peel. Artemis becomes immune and Tusky will attack any enemies that are within the radius. He will also bounce from enemy to enemy, so he will attack the nearest enemy first and then go through until he hits all enemies near Artemis.
What this means: All enemies are not immediately stunned at the same time. Many enemies have time to react/prepare for tusky. Tusky is also alive for 6 seconds and he will just standby after hitting every enemy, so if a new enemy approaches (Apollo ults in, for example) Tusky will CC them too.
Lastly, a note to combos, because Calydonian Boar has 100% scaling, I would consider popping Vengeful Assault before ulting and get that Silverbranch Bow power. You're trading off less auto damage for a couple seconds for a stronger boar, which I think has better potential since it hits more targets.
Good guide though!
EDIT: After reading my comment over, I felt like I had a slight condescending tone, which was not my intent. My only itent was to provide a suggestion.
Btw I didn't think of your reply as condescending at all but I appreciate the clarification LOL