Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results. We recommend you check out our other Jing Wei Builds

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Jing Wei guides

8.3

5 1 8,487
7.7
by Perfectium updated September 20, 2022

Smite God: Jing Wei

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Jing Wei Build

Starting Items

Notes Since this is the notes thing most people will be looking at first I would like to say: In my humble opinion all of these builds are good + viable, otherwise they wouldn't be listed here.

Also, none of these builds were made by me. They were either directly taken from Zapman or Pandacat or I rearranged/changed some items.

twitch.tv/Zapman + twitch.tv/Pandacat . They are really good players + very entertaining :)

There are a LOT of notes for most of these builds explaining the reasoning behind them + there are two different tabs: The Zapman Specials + Devourer's Gauntlet builds.

Notes

Since this is the notes thing most people will be looking at first I would like to say: In my humble opinion all of these builds are good + viable, otherwise they wouldn't be listed here.

Also, none of these builds were made by me. They were either directly taken from Zapman or Pandacat or I rearranged/changed some items.

twitch.tv/Zapman + twitch.tv/Pandacat . They are really good players + very entertaining :)

There are a LOT of notes for most of these builds explaining the reasoning behind them + there are two different tabs: The Zapman Specials + Devourer's Gauntlet builds.

Build Item Death's Toll Death's Toll
Build Item Round Shield Round Shield
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

Zman

Build Item Death's Embrace Death's Embrace
Build Item Berserker's Shield Berserker's Shield
Build Item Ninja Tabi Ninja Tabi
Build Item Ichaival Ichaival
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais

Starting Items II

Build Item Death's Toll Death's Toll
Build Item Short Bow Short Bow
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion

The Zapman Special II

Notes After buying Short Bow for the early attack speed, buy Ninja Tabi before finishing your Ichaival

Sell Ninja Tabi for Berserker's Shield, Dominance, or another % pen item.

He also sometimes switches Qin's Sais with Rage

Notes

After buying Short Bow for the early attack speed, buy Ninja Tabi before finishing your Ichaival

Sell Ninja Tabi for Berserker's Shield, Dominance, or another % pen item.

He also sometimes switches Qin's Sais with Rage

Build Item Death's Embrace Death's Embrace
Build Item Ichaival Ichaival
Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Odysseus' Bow Odysseus' Bow

Valid Starters

Notes I miss when Eye Of The Jungle was a valid starter :/ Smite doesn't let hunters have any fun.

Anyways - if you're building Gilded Arrow you should probably go a Devourer's Gauntlet build for health sustain. I talk more about that in the notes under the Devourer's Gauntlet build.

These starters are valid for both the Zapman Specials + the Devourer's Gauntlet builds. I just don't want to add them twice.

Notes

I miss when Eye Of The Jungle was a valid starter :/ Smite doesn't let hunters have any fun.

Anyways - if you're building Gilded Arrow you should probably go a Devourer's Gauntlet build for health sustain. I talk more about that in the notes under the Devourer's Gauntlet build.

These starters are valid for both the Zapman Specials + the Devourer's Gauntlet builds. I just don't want to add them twice.

Build Item Death's Toll Death's Toll
Build Item Leather Cowl Leather Cowl
Build Item Gilded Arrow Gilded Arrow

Valid Relics

Notes Purification Beads + Aegis Amulet are what you're going to be going most of the time.

If they don't have a lot of CC but have a lot of burst damage/unavoidable damage (think Thanatos ult, Neith ult, Nu Wa ult, etc.) then go Aegis Amulet first.

If they have a lot of CC that you are worried about (think Ymir, Cerberus, Ares, etc.) then go Purification Beads first.

If they don't have much burst damage overall and the enemy team is more AA focused, upgraded Magic Shell is great for boxing.

These starters are valid for both the Zapman Specials + the Devourer's Gauntlet builds. I just don't want to add them twice.

Notes

Purification Beads + Aegis Amulet are what you're going to be going most of the time.

If they don't have a lot of CC but have a lot of burst damage/unavoidable damage (think Thanatos ult, Neith ult, Nu Wa ult, etc.) then go Aegis Amulet first.

If they have a lot of CC that you are worried about (think Ymir, Cerberus, Ares, etc.) then go Purification Beads first.

If they don't have much burst damage overall and the enemy team is more AA focused, upgraded Magic Shell is great for boxing.

These starters are valid for both the Zapman Specials + the Devourer's Gauntlet builds. I just don't want to add them twice.

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Magic Shell Magic Shell

Jing Wei's Skill Order

Persistent Gust

1 X Y
Persistent Gust
1 4 6 7 10

Explosive Bolts

2 A B
Explosive Bolts
3 8 11 12 14

Agility

3 B A
Agility
2 15 16 18 19

Air Strike

4 Y X
Air Strike
5 9 13 17 20
Persistent Gust
1 4 6 7 10

Persistent Gust

1 X
Jing Wei creates a gust of wind that damages enemies and knocks up enemy gods when summoned. The gust persists for 6s and continues to knock up and deal additional damage to enemies every 1s. If Jing Wei walks onto the area she is knocked into the air and gains an attack speed buff for 7s.

Ability Type: Circle, Knockup, Damage
Initial Damage: 90 / 140 / 190 / 240 / 290 (+90% of your Physical Power)
Damage Per Tick: 15 / 25 / 35 / 45 / 55 (+5% of your Physical Power)
Attack Speed Buff: 20 / 25 / 30 / 35 / 40%
Range/Radius: 55/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Explosive Bolts
3 8 11 12 14

Explosive Bolts

2 A
Jing Wei loads her crossbow with explosive bolts that augment her next 3 Basic Attacks. These attacks are wider, have increased critical chance, and deal area of effect damage.

Ability Type: Area Basic, Buff
Crit Chance: 0 / 5 / 10 / 15 / 20%
Damage Per Shot: 110% of your Physical Power
Range/Radius: 55/8
Cost: 50
Cooldown: 12s
Agility
2 15 16 18 19

Agility

3 B
Jing Wei dashes straight forward. She may use this ability while knocked into the air for a longer range dash. She also gains a 4s increase to Physical Power and Movement Speed upon using Agility. The effect of this buff is increased if Agility is used from the air.

Ability Type: Line, Dash
Power: 10 / 15 / 20 / 25 / 30
Movement Speed: 15%
Air Power: 20 / 25 / 30 / 35 / 40
Air Movement Speed: 25%
Range: 35/55
Cost: 75 / 70 / 65 / 60 / 55
Cooldown: 18 / 18 / 17 / 17 / 16s
Air Strike
5 9 13 17 20

Air Strike

4 Y
Jing Wei channels briefly before taking to the sky. She then flies forward and upward while covering the area below her in explosions that damage all enemies in the area. After her attack she hovers for up to 2s before landing at a ground target location.

Ability Type: Line, Damage
Damage: 220 / 310 / 400 / 490 / 580 (+100% of your Physical Power)
Range: 70
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Jing Wei Synergies

Tap each synergy level to view Jing Wei’s synergies

Ideal
0
Strong
2
OK
0
Low
0
None
0

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Farthus (11) | March 23, 2021 2:52pm
You say in your guide Jing Wei her kit revolves around flying and Awilix ruins that for you.
I dont think this is really an issue... Awilix can not pull Jing Wei out of her passive flight and neither can she pull Jing Wei out of her dash. Only if Jing Wei is using her self knockup can she be pulled.

Comment has been deleted

1
Farthus (11) | March 23, 2021 3:52pm
Yeah it will indeed make you play a bit more cautious. Though I think with good reaction time you can dash in the air before awilix has time to pull you in. Im not 100% sure, will have to test it.
Loading Comments...
Load More Comments
League of Legends Build Guide Author Perfectium
8.3
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved