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4.21 Patch Notes | Shadows Over Hercopolis

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Forum » News » 4.21 Patch Notes | Shadows Over Hercopolis 8 posts - page 1 of 1
Permalink | Quote | +Rep by Wayne3100 » November 3, 2017 9:26am | Report

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You can now find Discordia in the Guide Builder!

Passive: Contest of Gods

Discordia is constantly comparing herself and her teammates to see who is the best. Whichever god on her team has the top damage dealt to enemy players will receive a Power buff that scales off Discordia's level.

Unruly Magic

Discordia sends an orb of unruly magic to a location that damages any enemies it hits along the way. At that location it will break down into 6 minor projectiles that fire out in all directions, damaging any enemies hit and bouncing off of walls.

Strife

Discordia creates an area of Strife that damages all enemies hit. If 2 or more enemy gods are hit at the same time they will be afflicted by Madness for 1s, forcing them to attack each other for additional damage. The same is true for minions. If only a single target of one type is hit then it becomes Rooted for a short duration instead.

Erratic Behaviour

Discordia leaps a short distance and then creates an area of confusion where she lands. While inside the area she becomes stealthed, gains bonus movement speed, and Unruly Magic's and Strife's cooldowns are reduced by an additional amount of time every .5s she remains in the area. Attacking from the area will briefly reveal her.

Golden Apple of Discord

Discordia throws her Golden Apple of Discord that damages and passes through minions and bounces off of walls. If the Apple hits an enemy god it will damage them and force them to hold the Apple. Gods holding the apple will become intolerable, causing them to be Crippled, Intoxicated while they constantly boast. At the end of the duration, the Apple will detonate, dealing damage and spreading the effects to nearby gods.




GOD SKINS

Cursed King Cernunnos
Agent of Darkness Loki
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Vanquisher Nemesis
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Mastery

ADVENTURES




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Adventure Gold Vault
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ODYSSEY 2018

Purchasable Items
  • Primal Shaman Ganesha
  • Exterminator Kali
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Bonus Item
  • Fire and Ice Pedestal

New Quests and Achievements
  • Hindu Conqueror Achievement, rewards Hindu Loading Screen Skin

NEW EMOTES

KALI PREMIUM DANCE EMOTE ARACHNE SPECIAL EMOTE

NEMESIS SPECIAL EMOTE

MISCELLANEOUS

  • The Caster Announcer Pack

ITEMS - BALANCES

Blackthorn Hammer

"Blackthorn Hammer has not seen much use since its addition to the game in Patch 4.1. Its stats, Gold, and situational Passive have all felt underwhelming given the wide variety of other items Warriors (and sometimes Assassins) would be interested in. We are lowering the Gold cost on this item and increasing the HP threshold this Passive triggers at. The health this item provides combined with the passive gives players the tools to be hyper aggressive, and use their overall health to be a playmaker."
  • Decreased cost from 2300 to 2200 Gold
  • Increased HP threshold for Passive to trigger from 30% to 40%

Stone of Fal

"Stone of Fal is a counter item, meant to help players deal with high burst opponents. At 2700, it was often hurting players who built it, even in situations that warranted picking it up. We are reducing the cost of this item to reward players who find the right opportunity to build Stone of Fal."
  • Decreased cost from 2700 to 2500 Gold

Relic Dagger

"Relic Dagger enables a unique Relic focused playstyle, especially with Support players using teamfight or initiating relics. We are increasing this Health this item provides to better allow Supports to bring this item into their build, giving them appropriate tankiness and utility for the cost."
  • Increased Health from 250 to 300

GODS - BALANCES

Agni

"Agni is getting a buff! In metas past, he often served as a mid-tier Mage who wasn't the best or worst pick. In Season 4 however, he has failed to pull himself out of the bottom half of the god pool at any time. Items and meta shifts constantly move Gods balance points, and Agni has suffered from the changes this Season. When used well, his passive contributes a lot of Damage during a game, but requires Basic Attacks to charge it up. Agni's Attack Speed per level was quite low compared to other Mages with Basic Attack Passives, so we hope to speed this up both to match other Mages and help him activate his Passive more often. Rain Fire is also going to be hitting harder and more often. Agni's late game is largely around poking out his enemies while looking for a chance to commit off a Meteor stun. Allowing this to happen more often and be more punishing will give Agni the tool he needs to feel impactful, especially when combined with his passive bonus damage."

General
  • Increased Attack Speed per level from .95 to 1.2

Rain Fire
  • Increased Magical Power Scaling from 60% to 70% per Meteor.
  • Decreased Cooldown from 20s to 18s per Meteor.

Da Ji

"Da Ji is getting some improvements to both her stats and her overall playstyle this patch. Since her release Da Ji has struggled to make her mark as an Assassin in both casual and competitive games. We are focused on changes that better enable her to get into a fight and apply her burns and bleeds. First, Da Ji's Basic Attacks are seeing significant changes. They now are a standard Basic Attack with no unique timing or damage adjustments and have updated animations that better match when she is hitting an enemy. Horrible Burns is also receiving Haste, allowing her to Basic Attack without movement penalty while it is active. Weaving Basic Attacks and Horrible Burns should be smoother with these adjustments. Da Ji also has an interesting playstyle, looking to quickly get into a fight before using Paolao to get above the fight and pick off targets. We are increasing her Base Health to help he get into the thick of a fight while increasing the casting speed of the Paolao chains, allowing her to more consistently hit enemies."

General
  • Base Health Increased from 425 to 440
  • Base Health Per Level Increased from 74 to 76
  • Da Ji's Basic Attack chain and animations have been updated
  • Basic Attack Hit Chain is now 1/1/1 timing and damage. Each hit has a unique animation.

Horrible Burns
  • Da Ji now benefits from Haste (does not suffer Basic Attack movement penalty) while Horrible Burns is active.

Paolao
  • Decreased chain travel time from .5 to .3 seconds.

Hou Yi

"Hou Yi is seeing a very targeted adjustment to Ricochet this patch. While he often struggles at most levels of play, his ability to quickly clear the Jungle early has made him a top pick in the Smite Pro League. His power there is limiting Hunter diversity, stagnating the amount of potential strategies that can be used. Ricochet will no longer deal its bonus damage per ricochet to minions, jungle monsters, or objectives. The bonus damage per ricochet will still apply to gods, but his ability to clear camps early and incredibly quickly will be lowered to give other Hunter and Support combinations a stronger opportunity to answer his level of early clear."

Ricochet
  • Ricochet Bonus Damage now only applies to Gods.

Isis

"The Goddess of Magic is getting a boost to her mid game potential. Circle of Protection is a powerful tool Isis can bring to a fight, but early ranks of this ability are often not rewarding enough to deter opponents from engaging onto her or her team recklessly, especially since Isis lacks the damage to empower her ultimate that early.

We are increasing the Base Damage on Circle of Protection but reducing the per-level scaling so it ends at the same strength. Her ultimate will hit harder and be more rewarding when fully empowered, but her late game should remain at the same power it is now."

Circle of Protection
  • Increased Base Damage from 160/200/240/280/320 to 180/215/250/285/320

Janus

"Janus is seeing some changes this patch that are focused on improving his overall performance while reducing some of his most frustrating moments. For the last few years he has always struggled at all levels of play and has gone in and out of SPL viability. His unreliability from Unstable Vortex and the one-shot potential of a cross map snipe is a large reason for this disparity. Unstable Vortex is seeing a damage increase on a single hit, with a reduction to the bonus damage for hitting both orbs. Players will still be rewarded for hitting with both but he should see more reliable success when this situation isn't confirmed. Through Space and Time is also getting a damage buff, but will now scale less as it travels across the map. Players will be more rewarded for using this in more aimed and close scenarios, while being less rewarded for using this to travel across the map and incidentally one-shotting an opponent."

Unstable Vortex
  • Increased Base Damage from 90/150/210/270/330 to 100/165/230/295/360
  • Increased Magic power Scaling from 70% to 80%
  • Decreased double hit bonus from 30% to 20%
  • Old Damage Total: 117/195/273/351/429 (+91%)
  • New Damage Total: 120/198/276/354/432 (+96%)
Through Space and Time
  • Increase Base damage and Scaling from 200/300/400/500/600 (+50% of your magical power) to 300/400/500/600/700 (+75% of your magical power)
  • Decreased Scaling Damage per distance traveled to cap out at 100% additional Magical Power Scaling at 800 Units, down from 200% at 800 Units.

Ullr

"Ullr, Da Ji, and Janus have all had similar issues through their lifetime. They have struggled consistently across all levels of play with only situational SPL success and we are looking at issues in their kit that prevent them from being more successful than the bottom of the god pool. Ullr often has the lowest damage stat of all hunters, suffers from Mana issues, and has a few animation/ability issues that we are looking to fix. Bladed Arrow and Thrown Axe are seeing scaling increases to help him keep the pressure on as games move into the late game. Thrown Axe will now also leave Ullr's hand quicker, better matching the current animation. Expose Weakness/Invigorate and Hail of Arrows/Glory Bound are seeing Mana cost reductions, helping Ullr have access to his utility skills more often. Hail of Arrows and Glory Bound are also seeing a few FX and bug fixes. Hail of Arrows' target has improved clarity on both where it is in the world and if a target will be hit by the ability. Wield Axe/Wield Bow is also seeing a decrease to its cast time, making it match other stance switchers who need to respond to situations quickly like Hel."

Weapon Master (Passive)
  • Now includes a Passive Meter that tracks cooldowns between stances.

Bladed Arrow / Thrown Axe
  • Bladed Arrow – Increased Physical Power Scaling from 70 to 80%
  • Thrown Axe – Decreased Casting time from .4s to .2s to better match his current animations.
  • Thrown Axe – Increased Physical Power Scaling from 60 to 70%

Expose Weakness / Invigorate
  • Decreased mana cost from 60/65/70/75/80 to 50 at all ranks

Hail of Arrows / Glory Bound
  • Hail of Arrows – Updated targeter FX to make it more clear where this ability can hit, and when it is going to deal damage to an enemy.
  • Glory Bound – Fixed an issue where Ullr would slide when he landed at max range.
  • Glory Bound – Fixed an issue where this ability would consume mana very late.
  • Glory Bound – Decreased Mana cost from 70/75/80/85/90 to 60 at all ranks.

Wield Axes / Wield Bow
  • Decreased Casting time from .3s to .2s


*Source: The Official Patch Notes

Thanks to Janitsu for the signature!

Wayne3100
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Permalink | Quote | +Rep by SkyPirateShini » November 3, 2017 9:38am | Report
Between the Kali and Nemesis skins and the Da-Ji buff/fix, there's never been a better time for me to learn how jungle in conquest and play more assassins in general.

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Permalink | Quote | +Rep by xZeroStrike » November 3, 2017 9:41am | Report
Well, that is if you get to pick Jungle. You know what happens when a new skin gets released. All the players want to play with it. :p

xZeroStrike
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Permalink | Quote | +Rep by SkyPirateShini » November 3, 2017 11:01am | Report
You're right Zero. I didn't even think about that. Knowing my luck, I'll get stuck in Support which is my worst role.

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Permalink | Quote | +Rep by xZeroStrike » November 3, 2017 11:11am | Report
Happens to me nearly everytime as well. Though recently I've had a bit more luck and ended up being able to pick Hunter quite frequently (The new Neith skin is... well it makes me Lol... "NANI?!"). Occasionally Mage aswell, though not as much. So maybe, who knows. (Note that I tend to play everything except Conquest.)

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Permalink | Quote | +Rep by SkyPirateShini » November 3, 2017 11:18am | Report
I'm still very much a noob when it comes to Conquest as well, but I wanna learn more and get better so I can play it more. I did get lucky and get to play some of my better characters in the few games I did play.

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Permalink | Quote | +Rep by xZeroStrike » November 3, 2017 11:27am | Report
Conquest used to be my main gamemode back in the day, when I started out. That was good because I learned the gamemode and how to behave in it fairly quickly. Then I shifted to mainly Joust, then Assault, and now I play about everything except Conquest, simply because the meta changed so much I'm not up-to-date anymore on it.

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Permalink | Quote | +Rep by Devampi » November 4, 2017 11:30am | Report
xZeroStrike wrote:

Conquest used to be my main gamemode back in the day, when I started out. That was good because I learned the gamemode and how to behave in it fairly quickly. Then I shifted to mainly Joust, then Assault, and now I play about everything except Conquest, simply because the meta changed so much I'm not up-to-date anymore on it.


Even though it's common that that happens I feel that smite is a bit harsher on their meta then dota or LoL (all cases pre season patches disincluded as they always bring big changes). with that I mean smite meta can change a lot faster because of nerfs etc. while in dota or LoL it happens through a big patch in the format of pre season or slowly over several patches.

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