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The Trickster God | 7.10 Update Notes (w/ 7.9 Bonus Balance)

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Forum » News » The Trickster God | 7.10 Update Notes (w/ 7.9 Bonus Balance) 11 posts - page 1 of 2
Permalink | Quote | +Rep by Branmuffin17 » September 16, 2020 10:34am | Report


The Trickster God | 7.10 Update Notes

By: TitanCupcake | 2020/9/16



Source (7.9 Bonus Balance): https://www.smitegame.com/news/7-9-bonus-update-notes-live-september-22/
Source (7.10 Main Patch): https://www.smitegame.com/news/the-trickster-god-7-10-update-notes/
Bonus Balance Patch scheduled to go live: September 22
Main Patch scheduled to go live: October 6

*NOTE* For full patch notes, please visit the source. Only Update Schedule, Item and God Balance will be listed here.



UPDATE RELEASE SCHEDULE


SEPTEMBER 22
  • 7.9 Bonus Update – Get all the details on Balance and new content here.
OCTOBER 6
  • 7.10 The Trickster God Update
OCTOBER 20
  • 7.10 Bonus Update – More info coming soon!

Please note that these dates are tentative and subject to change.



LOKI REWORK


“Loki fans and haters alike, the Loki Rework is finally here! This trickster will have a mixture of familiar elements with some entirely new surprises to bring to the battleground. We focused on preserving the stealth Assassin feel his kit evoked, but removed many of the frustrations surrounding him. Enemies should feel more in control when fighting against a Loki, having options to counter his incoming damage with a larger window to react. Loki mains should however find an array of new abilities to use when it comes to Jungling and teamfighting. All this is tied together with stronger lore ties and a doubling down on his dagger mastery. Prepare to face his tortured past and try your best to dodge his flurry of dagger strikes once this god hits the battleground!

In the initial dev blog update we discussed our vision but also the need for us to continue to iterate through development and playtesting to find the right timings, balance, and tweaks that may be needed. To see where we started from and to give context on the changes below we encourage you to read the initial dev blog here : https://www.smitegame.com/news/developer-update-loki/




LOKI



GENERAL
  • Increased Basic Attack damage on the initial hit from 80% to 100% damage.



PASSIVE - BEHIND YOU!
  • Behind You! now has additional interactions with Agonizing Visions and Flurry Strike.



ABILITY 1 - VANISH
  • Loki will now fade into stealth quickly, rather than instantly.
  • If Loki takes damage while stealthed, he will now be revealed for .33s.
  • The audio for this ability has been adjusted.
  • Friendly Loki Stealth is slightly quieter.
  • Enemy Loki Stealth has an additional laughter component to help it stand out.



ABILITY 2 - AGONIZING VISIONS
  • Loki summons a vision of his tortured past at a target location for 4s. Enemies in range of the vision feel the poison themselves, taking damage and having their Damage Dealt reduced. This effect stacks up to 4 times. If an enemy gets 4 stacks they become Blinded, allowing Loki to benefit from Behind You! from any direction for 3s.
  • Damage: 13/18/23/28/33 (+10% of your Physical Power)
  • Damage Dealt: -5% for 2.5s
  • Notes: This ability will still body block enemies.



ABILITY 3 - FLURRY STRIKE
  • Loki unleashes a flurry of 5 dagger strikes quickly in front of him, damaging enemies. After this flurry he winds up for a final heavy strike that deals higher damage and slows enemies hit. This ability can benefit from Behind You!
  • Flurry Damage: 15/25/35/45/55 (+15% of your Physical Power)
  • Final Damage: 40/65/90/115/140 (+60% of your Physical Power)
  • Slow: 30% for 3s



ULTIMATE - ASSASSINATE
  • Assassinate has undergone a heavy adjustment in its functionality.
  • Upon activation, Loki teleports to his ground target location. If an enemy god is within the radius, Loki will slice that target doing damage and crippling them for 1s. After he teleports he will wind up a heavier strike, damaging all enemies in front of him and stunning them.
  • Cripple Damage: 70/105/140/175/210 (+35% of your Physical Power)
  • Heavy Damage: 100/145/190/235/280 (+90% of your Physical Power)
  • Stun: 1s
  • This ability has kept the teleport poof and warning sounds, in addition to new sounds to convey the buildup to the stun attack.


BONUS BALANCE LIVE SEPTEMBER 22


GODS



AMATERASU

"Am I going to have to change my hoodie with all these nerfs?! Amaterasu is continuing to outperform the rest of the solo lane field, especially in pro play. Amaterasu was always expertly designed as a god with strong late game team fight presence, but recently her early game has also been made better in a variety of ways. This has led to her being simply too dominant across the entire match. Her Auras provide a huge benefit to her team, and feel like a defining feature of the goddess, so instead we are tuning down her damage, mostly on the higher ranks of her ultimate."



GLORIOUS CHARGE
  • Decreased Base Damage from 70/130/190/250/310 to 60/120/180/240/300



DAZZLING OFFENSIVE
  • Decreased Base Damage from 80/125/170/215/260 to 80/120/160/200/240



CTHULHU

"Cthulhu left a large footprint on the battleground of the gods. Players are still banning him at the highest rate among all the gods, even with the recent nerfs. We have seen significant moves in Cthulhu’s win-rate based on the past nerfs, and the god has decreased considerably. We are decreasing his damage output from his Ultimate, especially in the late game, where the great dreamer can run down and kill nearly any opponent."



SEVER (ULTIMATE ABILITY 1)
  • Decreased Base Damage from 100/160/220/280/340 to 100/155/210/265/320
  • Decreased Magical Power Scaling from 30% to 25%



CUPID

"Everyone’s favorite misshapen little buddy has really skyrocketed in the meta after direct buffs and favorable meta changes. Cupid is a top pick in ranked and pro play for the ADC role, bringing a stronger laning phase than his older days. There are going to be some Hunter item nerfs coming up, and this god has only recently come into the meta with relatively low community frustration, so we are keeping his nerfs light. We are focusing on decreasing the amount of sustain that Cupid can provide to himself or his team now that his lane clear is as strong as his team fights."



SHARE THE LOVE
  • Decreased Physical Power Scaling of the Heal from 25% to 20% per heart (75% to 60% total)



FREYA

"As we look to bring down the top Hunters and Hunter items slightly, we must also look at the top mage ADC. The Hecate’s ring nerfs have settled into a good place, with mage ADCs feeling viable but not overpowering. Freya however continues to be a top pick at competitive levels of SMITE, so we are lowering her ability to chase down enemies and confirm kills with her ult. These multiple shots really add up to a huge amount of damage that make Freya especially hard to deal with."



VALKYRIE’S DISCRETION
  • Decreased Damage from 100/135/170/205/240 to 90/125/160/195/230



HUN BATZ

"We are still monkeying around with the numbers on this one. Hun Batz was recently nerfed, then fell too far so we reverted it. Now, even though his stats had fallen to dismal levels, he was still being considered as a top jungler pick in pro play, with many pros feeling like the recent revert makes him too strong. We are adjusting this one more time (hopefully) to a solid middle ground. Further changes to Hun Batz (if needed) will look at other aspects of his kit."



FEAR NO EVIL
  • Increased Cooldown from 110/105/100/95/90s to 120/115/110/105/100s



RAMA

"Rama is right up there with Cupid as the new meta standard for ADCs. Since he will also be affected by the item nerfs coming up, he is only seeing a small nerf. Currently his ability to nearly perma-slow enemies is too potent, especially in the early game. We are decreasing this slow duration to make sure the enemy hunter has a chance to fight back against him."



ASTRAL STRIKE
  • Decreased Slow Duration from 2s to 1.5s

BALANCE LIVE WITH THE UPDATE OCTOBER 6


ITEMS



ATALANTA’S BOW

“This item was the target of a major rework in the Mid Season Update, with many players finding it to feel a little too strong. Mage ADCs took over the game for a few months, making it hard to see the impact of physical Hunters, but we can now finally see their strength. This item is the premier 20% Penetration Item for Hunters. Every damage class has one and we intend to keep this item at 20%, but the rest of the stats need to feel balanced to a high pen item, so we are taking the attack speed down as well as the movement speed from the passive.”
  • Decreased Attack Speed from 30% to 25%
  • Decreased Movement Speed while attacking and Strafing from 40% to 30% of your movement speed



SILVERBRANCH BOW

“The new Hunter meta build revolves around this item. As we continued with some careful Hunter nerfs, we are bringing the attack speed down on this item slightly to make the power gained from the passive less intense.”
  • Decreased Attack Speed from 35% to 30%



GLADIATOR’S SHIELD REWORK

“The loss of healing on Gladiator’s Shield has shaken the solo lane meta to its core. The shake ups were good, but the new item wasn’t. We are improving this item in a few more ways to stay true to its spirit as a damage option for tanks. Now the item will feature a fairly unique mechanic where it deals increased bonus damage based on PROTECTION scaling (not power scaling)! This should allow warrior’s to better itemize into a backline diving strategy.”
  • Decreased Cost from 2500 to 2400
  • Passive
  • Changed Damage dealt from 15+2 per level
  • To 15 + 35% of your total PROTECTIONS from items magical + physical from items and abilities
  • Increased Bonus Damage activation threshold from 50% to 60%



EMPEROR’S ARMOR

“We have been continually looking for support items that feel underwhelming, and we have some bigger plans in the future, but for now we have identified Emperor’s Armor as needing some help. This item can be a very strong pickup for the “true support” players especially in Conquest, and a little extra protections should make them feel a lot better about building into this item.”
  • Increased Physical Protections from 40 to 50



HIDE OF THE NEMEAN LION

“The New Hide scales with protections, preventing squishies from using it. However, the Protections scaling was a little too easily attainable, allowing tanks to get the stacks too soon or too easily. We are increasing the amount per stack required to slow this down just a little.”
  • Increased Protections Required per block stack from 100 to 120


GODS



ANHUR

"This Lion certainly won’t be cowardly next update. Anhur tends to stay low win-rate, even when pros are happy to pick him up in certain metas. One thing we have been hearing is that his movement ability feels a bit old and outdated. We are speeding this up to help it feel up to today’s standards"



DISPERSE
  • Decreased setup time from 0.275s to 0.15s
  • Decreased leap time from 0.975s to 0.85s. His leap is now quicker and he starts leaping more quickly



APOLLO

"Get ready to put the moves on ‘em. Apollo is going to be styling with his dash being sped up in a similar way as Anhur’s leap. We are hoping these changes will breathe some life into some older hunters that certainly have potential to be in the meta."



THE MOVES
  • Decreased setup time from 0.2333s to 0.15s
  • Decreased dash time from 0.65s to 0.58s. He travels the same distance in less time, and starts traveling quicker



ARES

"The master of Arena continues to struggle in Conquest. For this buff we looked specifically at Ares’ underwhelming ability, and what he seems to lack for success in Conquest. We are adding some HP sustain to Bolster Defenses to provide Ares with some much needed recovery as well as make Bolster Defenses a more attractive ability to put a point into."



BOLSTER DEFENSES
  • Now provides 10/15/20/25/30 HP5 to himself and allies affected by the aura



ARTIO

"This god is ever shapeshifting from meta to meta. With very few balance changes to the goddess directly, we have seen her rise and fall a few times. Certain pros have a preference for her, which certainly helps. We are reverting a nerf to her heal to empower her as a support, and make sure she feels like a viable duo lane choice."



ENERGY SURGE
  • Increase energy surge Heal from 40/60/80/100/120 to 60/80/100/120/140 per enemy god hit (revert)



BARON SAMEDI

"The party is going to keep on going until Baron can successfully play the Mid Lane. Some recent small damage buffs have moved him in the right direction, but he’s not quite there. There are still a lot of incentives to build him hybrid or tanky, so we are looking to increase the Power Scaling on his primary damaging ability."



VIVID GAZE
  • Increase Magical Power Scaling from 60% to 70% (69% to 80.5% when hitting both beams)



FENRIR

"Time to throw this dog a bone. Fenrir received some recent buffs that only made a small impact. The god has a very specific role in singling out and killing an enemy god with his Ultimate, which we are aiming to improve. Movement Speed gets heavily hit by diminishing returns when at such high numbers, so this change shouldnt be as huge as it may appear, but it will help Fenrir chase down his target more effectively. We are also partially reverting the rather heavy damage nerf to Unchained that resulted from the Fenrir Support meta."



UNCHAINED
  • Increased Base Damage 75/135/195/255/315 to 85/145/205/265/325



RAGNAROK
  • Increased Movement Speed Buff from 50% to 75%



HACHIMAN

"Calling all snipers: Eagle Eye buff incoming. This is a unique ability which allows Hachiman to hit enemy gods with basic attacks from an unmatched range. The god used to see a lot of pro play and we wanted to be careful with his launch, so this ability was intentionally underpowered for a while. We are bringing it up to feel more impactful, hopefully keeping Hachiman in the hunter meta."



EAGLE EYE
  • Increased Bonus Damage for Under 55 Range 10/15/15/20/25 and Over 55 Range 0/5/5/10/15 have both been increased to 10/15/20/25/30 damage. This ability now deals the same amount of damage at all ranges.



OSIRIS

"The god of the afterlife has fallen to pieces. Mid Season hurt Osiris more than most Warriors, and he is still struggling to catch up even with the strong Warrior items available. Osiris is known for his high pressure, so we are taking steps to improve that aspect of his design, and make sure it persists into the late game. Increased Damage scaling will give Osiris more reasons to build power, and a sizable increase to the range of his Ultimate will make him much better at chasing down enemies."



SICKLE STRIKE
  • Increased Physical Power scaling from 40% to 45%



LORD OF THE AFTERLIFE
  • Increased the max range of the leap from 55 to 65 units



SERQET

"The queen of the SPL has fallen. For years this god was considered unbuffable due to her constant participation in competitive play. Recently we have seen her fall off more and more due to some direct nerfs a while back as well as meta shifts. Serqet, even at her absolute peak, usually fails to put up much win-rate, so these buffs feel safe to bring her back into the competitive scene, specifically by encouraging an aggressive high power play style."



AMBUSH
  • Increased Physical Power Scaling from 50% to 70%



COBRA’S KISS
  • Decreased Cooldown from 18s to 16s



VAMANA

"This big guy has had a few recent adjustments to this movement speed rules during Colossal Fury. The previous movement speed was quite strong, and the current one is feeling a little too weak. The experiment with partial haste effects on Atalanta’s Bow seems successful, so we are trying that out on gods."



COLOSSAL FURY
  • Decreased the Movement Penalty for Attacking, Backpedaling, and Strafing by 20% while this ability is active.
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Permalink | Quote | +Rep by UPLAR » September 16, 2020 1:53pm | Report
They keep massacring my boy Cthulhu :/

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Permalink | Quote | +Rep by Kriega1 » September 16, 2020 1:59pm | Report
Loki rework seems dog**** on paper. 1 is worse. 2 is changed which is good for removing PvE / Splitpush cancer but the new 2 doesent seem good enough, 3 is too slow (3 seconds oof) but seems ok for jungle clear, 4 is generally worse as target can aegis without beadsing and can use CC immune ults during the ult.

Also Nemean nerf was good, before tanks could have 3 block stacks too easily.

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Permalink | Quote | +Rep by Big Damage » September 16, 2020 11:32pm | Report
I feel the nerfs to Amaterasu were a bit too much on the ultimate. The whole point of picking her is that she loses lane but is great in teamfights so why nerf her teamfight damage by 'that' much.

Increased cooldowns would have been a much better call for her as opposed to -20 base damage, which each ultimate hit scales from. This has reduced the total damage of all hits from 936(+150%) to 864(+150%) which is around a 17.7% decrease.

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Permalink | Quote | +Rep by Kriega1 » September 17, 2020 1:55am | Report
For a while now though Amaterasu hasn’t even had a bad early laning phase

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Permalink | Quote | +Rep by Big Damage » September 17, 2020 11:49am | Report
Kriega1 wrote:

For a while now though Amaterasu hasn’t even had a bad early laning phase


Yeah well in my opinion then surely then they should nerf her early game instead of her late game? If she is considered one of the few good late game Solo's they should make her feel that way instead of decent laning phase and whoever wins that has the advantage into late game like the rest of the solo warriors. She should feel like a good pick up for struggling in lane at minimum and being powerful late game.

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Permalink | Quote | +Rep by xmysterionz » September 17, 2020 12:18pm | Report
I said on Discord but I repeat it here:
4 ****ING YEARS TO CUPID RECEIVE A SINGLE BUFF
It didn't last 2 months
Also, Share The Love is already a skill that isn't useful late game if you pick only 1 heart and it's basically impossible to heal in a teamfight with more than 2 hearts and then HR nerf it? Weird. Anyway, I like to think that could be worse and they could have nerfed damage on cupid and my fun burst build days would be numbered :p

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Permalink | Quote | +Rep by Kriega1 » September 17, 2020 2:35pm | Report
xmysterionz wrote:

Also, Share The Love is already a skill that isn't useful late game if you pick only 1 heart and it's basically impossible to heal in a teamfight with more than 2 hearts


You're forgetting out of combat healing during pheonix sieging/defense and skirmishes around fire giant lategame.

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Permalink | Quote | +Rep by Fraeduu » September 17, 2020 5:29pm | Report
xmysterionz wrote:

I said on Discord but I repeat it here:
4 ****ING YEARS TO CUPID RECEIVE A SINGLE BUFF
It didn't last 2 months
Also, Share The Love is already a skill that isn't useful late game if you pick only 1 heart and it's basically impossible to heal in a teamfight with more than 2 hearts and then HR nerf it? Weird. Anyway, I like to think that could be worse and they could have nerfed damage on cupid and my fun burst build days would be numbered :p

Remember that you can spawn 2 hearts inside of eachother by placing it correctly, though. It helps keep it a bit more relevant.

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Permalink | Quote | +Rep by S7evin424 » September 21, 2020 5:28am | Report
I still constantly play Fenrir support on casual so... I know I'm the problem but seeing these buffs make me super happy. I'll be able to play fetch way better now :D

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