Halloween Arena and Scary Potion have returned for the Halloween Season!
New Halloween Chest Items
Trick or Treat Cupid
Grim Reaper Thanatos
Spooky Music Theme
Jack O'Lantern Jump Stamp
ITEMS - BUG FIXES
Witchblade
Removed from Lifesteal item category
GODS - BUG FIXES
The Morrigan
Changeling
Fixed an issue where using quick/instant cast could result in The Morrigan switching to the incorrect target.
Fixed an issue where The Morrigan's camera could become permanently zoomed out when transforming into Nu Wa.
ITEMS - BALANCE CHANGES
Armored Cloak
"Armored Cloak and Hide of the Urchin have dominated players' builds in recent patches. Armored Cloak provided a high amount of protections and health for a Tier 2 item, while Hide of the Urchin was nearly cost efficient with little to no stacks. We are reducing the base stats on both of these items, making it necessary to gain multiple stacks before becoming gold efficient."
Decreased Physical Protections from 30 to 25
Decreased Magical Protections from 30 to 25
Hide of the Urchin
Increased Cost from 2350g to 2450g
Decreased Physical Protections from 35 to 30
Decreased Magical Protections from 35 to 30
The Crusher
"The Crusher is a unique item that gives ability based gods that a powerful group of stats and a passive that is strong if they can sneak in a few basics. We are increasing the Attack Speed of this item to synergize more with the passive, and give a nice boost to the DPS of gods that build the item."
Increased Attack Speed from 15% to 20%
Soul Reaver
"Soul Reaver gives gods access to late game burst at the cost of sustained damage, especially against high HP opponents. At 2950 gold, this item was too expensive to bring it into a standard mage build. We are reducing the gold cost to 2750, allowing more mages to flex this item into their builds."
Decreased Cost from 2950 to 2750
GODS - BALANCE CHANGES
Ao Kuang
"Ao Kuang's performance was largely tied to a single item, Polynomicon. Its ability to pair with Wild Storm created sudden moments of burst that had little room for counterplay. We are removing Wild Storms ability to proc Basic Attack items or effects, but are bringing up his damage on Wild Storm and the Ranged version of Dragon Call to compensate for this loss and improve his early jungle clear."
Dragon Call
Increase Ranged Dragon Damage from 15/20/25/30/35 to 20/25/30/35/40.
Wild Storm
No longer triggers basic attack items or effects. Will still trigger charges of Dragon Call.
Increased Base Damage from 80/125/170/215/260 to 90/135/180/225/270
Awilix
"Awilix will be shifting away from her early hyper aggression to a focus on her mid and late game power. We are reducing the Early Rank potency of Feather Step, but providing additional scaling on Moonlight Charge to help her overall damage as she begins to build more Physical Power items. Awilix's early game was a bit too strong and her late game a bit too weak, these changes should smooth that out. Awilix players should seriously consider what Ability they rank at level 1 after this change."
Feather Step
Reduced Damage from 60/90/120/150/180 to 40/75/110/145/180.
Moonlight Charge
Increased Physical Power Scaling from 60% to 70%
Cu Chulainn
"Cu Chulainn's Rage gain is seeing a large adjustment. Players should find that Cu Chulainn will have a more difficult time going Berserk in the laning phase, decreasing his ability aggress as early as level 2. However, players will have an easier time going Berserk when fighting enemy gods. Additionally, the shield he gains from going berserk is seeing a reduction in strength early on. These changes should help players have more room to fight him in the early game."
Berserk (Passive)
Decreased Base Shield health from 40 to 20.
Increases Shield health per level from 23 to 24.
Barbed Spear
Reduced Rage gained for every non-god target hit from 6 to 5.
Increased Rage gained for every god target hit from 6 to 8.
Salmon's Leap
Reduced Rage gained for every non-god target hit from 6 to 5.
Increased Rage gained for every god target hit from 6 to 8.
Spear of Mortal Pain
Reduced Rage gained for every non-god target hit from 6 to 5.
Increased Rage gained for every god target hit from 6 to 8.
Erlang Shen
"Erlang Shen has become the prime solo laner due to his ability to gain early game lane pressure. Mink form did a lot of damage to the entire wave, while also providing a strong Basic Attack Buff that synergizes with his cleave attacks. We reducing both aspects of 72 Transformation's Mink form to allow more Warriors to compete with him at level one."
72 Transformations
Decreased Mink Form Base Damage from 90/150/210/270/330 to 70/130/190/250/310
Decrease Mink Attack Speed and Haste buff from 5s to 4s
Hachiman
"Our latest Hunter has had a great launch, but as his stats have evened out he is underperforming compared to the rest of the Hunter class. His base movement speed is seeing a bump to help him position during fights, and Eagle Eye will provide 4 ammo charges at an earlier rank. Iajutsu's cooldown is being reduced to help Hachiman be more aggressive or to retreat more consistently. Finally, Mounted Archery is seeing a slight numbers tweak to make the per level damage more consistent."
General
Increased Base Movement Speed from 360 to 365
Eagle Eye
Ammo increased from 3/3/3/4/4 to 3/3/4/4/4
Damage reduced from 10/15/20/20/25 and 0/5/10/10/15 to 10/15/15/20/25 and 0/5/5/10/15
Iaijutsu
Cooldown reduced from 18/18/17/17/16s to 16s
Mounted Archery
Damage Adjusted from 225/285/335/390/445 to 225/280/335/390/445
(Rank 2 now deals 280 damage, down from 285. This makes the per rank damage scaling a consistent 55 damage between all ranks.)
Izanami
"Izanami has some big changes to her ability timings this patch, with the goal of making her feel more fluid. Fade Away will now activate a full .3s faster than it currently does, giving players access to a quicker escape. Additionally, her ultimate, Dark Portal, is seeing both a change to its "deploy" time and Izanami will be able to resume casting other abilities or Basic Attacking much sooner after firing this ability."
Fade Away
Reduced casting time before the leap from 0.65s to 0.35s.
Dark Portal
Reduced warm-up time from 0.85s to 0.6s.
Reduced post-fire time from 0.85s to 0.6s.
Raijin
"As Raijin has become more popular since his initial rework, players have given a large amount feedback about him. The most common topics of discussion are the ways that Raijin can feel odd to play. In this patch we are addressing Percussive Storm's hitbox size, Raiju's projectile speed, Thunder Crash's casting rules, and an issue where players could get stuck in his ultimate. All of these are focused toward removing those odd feelings players get while playing as Raijin.
However, Raijin's performance in 4.18 was overall strong. If we just improved his overall feel in 4.19 we would likely make him too strong. With these improvements/buffs we are also bringing down the damage of Percussive Storm, lowering his ability to poke enemies and clear the lane in the early game."
Percussive Storm
Percussive Storm projectiles now have a radius of 6 units at all times, increased from 4.5 at maximum range. They no longer scale in size.
Decreased Base Damage from 35/50/65/80/95 to 30/45/60/75/90.
Raiju
Increased projectile speed by ~20%.
Thunder Crash
Players will now be able to move during the warm up of Thunder Crash.
Taiko Drums
Added additional support to limit the times players can become stuck, unable to cast any shots of Taiko Drums.
I wonder more that I hear no outcries about the Hachiman BUFFs...HELLO!??! HiRez!?
Increased base movement speed!?!? sure, why not - he doesn't have any escape right?
ammo increase for ultra extended long range shots outta hell? - of course we take it since it was WEAK before right?
But hey why am I crying -l at least they nerfed the ridiculous ultimate, with its ridiculous range, riging at ridiculous speed....oh wait what? They didn't? They adjusted the base damage by 5 ? Oh, ok thats important...that rainman at hirez can sleep now without being turned off by the odd scaling.
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Thanks to Janitsu for the signature!
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