Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

4.19 PTS Patch Notes | Departure To The Afterlife

Please review our General Rules & Guidelines before posting or commenting anywhere on SmiteFire.

Forum » News » 4.19 PTS Patch Notes | Departure To The Afterlife 8 posts - page 1 of 1
Permalink | Quote | +Rep by Wayne3100 » October 5, 2017 3:44am | Report
NEW GOD SKINS

Mummified Izanami
Yurei Susano
Warchief Raijin
Exclusive | Odyssey
Exclusive | Odyssey
Exclusive | Odyssey

Trick or Treat Cupid
Grim Reaper Thanatos
Hachiman Mastery Skin
Exclusive
Exclusive
Mastery

NEW EMOTES

RAIJIN DANCE

THE ODYSSEY 2018

Purchasable Skins
  • Mummified Izanami
  • Yurei Susano
  • Warchief Raijin

Bonus Items
  • No Tact Tina Announcer Pack

New Quests and Achievement
  • 7 Japanese Quests
  • Japanese Conqueror Achievement

HALLOWEEN 2017

Halloween Arena and Scary Potion have returned for the Halloween Season!

New Halloween Chest Items

  • Trick or Treat Cupid
  • Grim Reaper Thanatos
  • Spooky Music Theme
  • Jack O'Lantern Jump Stamp

ITEMS - BUG FIXES

Witchblade
  • Removed from Lifesteal item category

GODS - BUG FIXES

The Morrigan

Changeling
  • Fixed an issue where using quick/instant cast could result in The Morrigan switching to the incorrect target.
  • Fixed an issue where The Morrigan's camera could become permanently zoomed out when transforming into Nu Wa.

ITEMS - BALANCE CHANGES

Armored Cloak

"Armored Cloak and Hide of the Urchin have dominated players' builds in recent patches. Armored Cloak provided a high amount of protections and health for a Tier 2 item, while Hide of the Urchin was nearly cost efficient with little to no stacks. We are reducing the base stats on both of these items, making it necessary to gain multiple stacks before becoming gold efficient."
  • Decreased Physical Protections from 30 to 25
  • Decreased Magical Protections from 30 to 25

Hide of the Urchin

  • Increased Cost from 2350g to 2450g
  • Decreased Physical Protections from 35 to 30
  • Decreased Magical Protections from 35 to 30

The Crusher

"The Crusher is a unique item that gives ability based gods that a powerful group of stats and a passive that is strong if they can sneak in a few basics. We are increasing the Attack Speed of this item to synergize more with the passive, and give a nice boost to the DPS of gods that build the item."
  • Increased Attack Speed from 15% to 20%

Soul Reaver

"Soul Reaver gives gods access to late game burst at the cost of sustained damage, especially against high HP opponents. At 2950 gold, this item was too expensive to bring it into a standard mage build. We are reducing the gold cost to 2750, allowing more mages to flex this item into their builds."
  • Decreased Cost from 2950 to 2750

GODS - BALANCE CHANGES

Ao Kuang

"Ao Kuang's performance was largely tied to a single item, Polynomicon. Its ability to pair with Wild Storm created sudden moments of burst that had little room for counterplay. We are removing Wild Storms ability to proc Basic Attack items or effects, but are bringing up his damage on Wild Storm and the Ranged version of Dragon Call to compensate for this loss and improve his early jungle clear."

Dragon Call
  • Increase Ranged Dragon Damage from 15/20/25/30/35 to 20/25/30/35/40.

Wild Storm
  • No longer triggers basic attack items or effects. Will still trigger charges of Dragon Call.
  • Increased Base Damage from 80/125/170/215/260 to 90/135/180/225/270

Awilix

"Awilix will be shifting away from her early hyper aggression to a focus on her mid and late game power. We are reducing the Early Rank potency of Feather Step, but providing additional scaling on Moonlight Charge to help her overall damage as she begins to build more Physical Power items. Awilix's early game was a bit too strong and her late game a bit too weak, these changes should smooth that out. Awilix players should seriously consider what Ability they rank at level 1 after this change."

Feather Step
  • Reduced Damage from 60/90/120/150/180 to 40/75/110/145/180.

Moonlight Charge
  • Increased Physical Power Scaling from 60% to 70%

Cu Chulainn

"Cu Chulainn's Rage gain is seeing a large adjustment. Players should find that Cu Chulainn will have a more difficult time going Berserk in the laning phase, decreasing his ability aggress as early as level 2. However, players will have an easier time going Berserk when fighting enemy gods. Additionally, the shield he gains from going berserk is seeing a reduction in strength early on. These changes should help players have more room to fight him in the early game."

Berserk (Passive)
  • Decreased Base Shield health from 40 to 20.
  • Increases Shield health per level from 23 to 24.

Barbed Spear
  • Reduced Rage gained for every non-god target hit from 6 to 5.
  • Increased Rage gained for every god target hit from 6 to 8.

Salmon's Leap
  • Reduced Rage gained for every non-god target hit from 6 to 5.
  • Increased Rage gained for every god target hit from 6 to 8.

Spear of Mortal Pain
  • Reduced Rage gained for every non-god target hit from 6 to 5.
  • Increased Rage gained for every god target hit from 6 to 8.

Erlang Shen

"Erlang Shen has become the prime solo laner due to his ability to gain early game lane pressure. Mink form did a lot of damage to the entire wave, while also providing a strong Basic Attack Buff that synergizes with his cleave attacks. We reducing both aspects of 72 Transformation's Mink form to allow more Warriors to compete with him at level one."

72 Transformations
  • Decreased Mink Form Base Damage from 90/150/210/270/330 to 70/130/190/250/310
  • Decrease Mink Attack Speed and Haste buff from 5s to 4s

Hachiman

"Our latest Hunter has had a great launch, but as his stats have evened out he is underperforming compared to the rest of the Hunter class. His base movement speed is seeing a bump to help him position during fights, and Eagle Eye will provide 4 ammo charges at an earlier rank. Iajutsu's cooldown is being reduced to help Hachiman be more aggressive or to retreat more consistently. Finally, Mounted Archery is seeing a slight numbers tweak to make the per level damage more consistent."

General
  • Increased Base Movement Speed from 360 to 365

Eagle Eye
  • Ammo increased from 3/3/3/4/4 to 3/3/4/4/4
  • Damage reduced from 10/15/20/20/25 and 0/5/10/10/15 to 10/15/15/20/25 and 0/5/5/10/15

Iaijutsu
  • Cooldown reduced from 18/18/17/17/16s to 16s

Mounted Archery
  • Damage Adjusted from 225/285/335/390/445 to 225/280/335/390/445
    (Rank 2 now deals 280 damage, down from 285. This makes the per rank damage scaling a consistent 55 damage between all ranks.)

Izanami

"Izanami has some big changes to her ability timings this patch, with the goal of making her feel more fluid. Fade Away will now activate a full .3s faster than it currently does, giving players access to a quicker escape. Additionally, her ultimate, Dark Portal, is seeing both a change to its "deploy" time and Izanami will be able to resume casting other abilities or Basic Attacking much sooner after firing this ability."

Fade Away
  • Reduced casting time before the leap from 0.65s to 0.35s.

Dark Portal
  • Reduced warm-up time from 0.85s to 0.6s.
  • Reduced post-fire time from 0.85s to 0.6s.

Raijin

"As Raijin has become more popular since his initial rework, players have given a large amount feedback about him. The most common topics of discussion are the ways that Raijin can feel odd to play. In this patch we are addressing Percussive Storm's hitbox size, Raiju's projectile speed, Thunder Crash's casting rules, and an issue where players could get stuck in his ultimate. All of these are focused toward removing those odd feelings players get while playing as Raijin.

However, Raijin's performance in 4.18 was overall strong. If we just improved his overall feel in 4.19 we would likely make him too strong. With these improvements/buffs we are also bringing down the damage of Percussive Storm, lowering his ability to poke enemies and clear the lane in the early game."

Percussive Storm
  • Percussive Storm projectiles now have a radius of 6 units at all times, increased from 4.5 at maximum range. They no longer scale in size.
  • Decreased Base Damage from 35/50/65/80/95 to 30/45/60/75/90.

Raiju
  • Increased projectile speed by ~20%.

Thunder Crash
  • Players will now be able to move during the warm up of Thunder Crash.

Taiko Drums
  • Added additional support to limit the times players can become stuck, unable to cast any shots of Taiko Drums.


*Source: The Official Patch Notes

Thanks to Janitsu for the signature!

Wayne3100
<Retired Admin>

Awards Showcase
Show more awards

Prominent (45)
Posts: 705
View My Blog
Permalink | Quote | +Rep by FerrumSlash » October 5, 2017 9:07am | Report
Now why would they have Garrosh Hellscream in Smite? 🤔🤔🤔🤔🤔

Hi-Rez skirting dangerously close to the "copyright infringement" line like always lmao.

FerrumSlash
<Veteran>

Awards Showcase
Show more awards

Distinguished (70)
Posts: 1183
View My Blog
Permalink | Quote | +Rep by Devampi » October 6, 2017 8:54am | Report
damn the grim reaper skin. I gotta say HR stepped up their splash screen art

Devampi
<Veteran>

Awards Showcase
Show more awards

Renowned (105)
Posts: 4410
View My Blog
Permalink | Quote | +Rep by BenskyGaming » October 12, 2017 10:54pm | Report
I wonder more that I hear no outcries about the Hachiman BUFFs...HELLO!??! HiRez!?

Increased base movement speed!?!? sure, why not - he doesn't have any escape right?
ammo increase for ultra extended long range shots outta hell? - of course we take it since it was WEAK before right?
But hey why am I crying -l at least they nerfed the ridiculous ultimate, with its ridiculous range, riging at ridiculous speed....oh wait what? They didn't? They adjusted the base damage by 5 ? Oh, ok thats important...that rainman at hirez can sleep now without being turned off by the odd scaling.

BenskyGaming


Notable (4)
Posts: 155
View My Blog
Permalink | Quote | +Rep by Technotoad64 » October 13, 2017 11:22am | Report
BenskyGaming wrote:
that rainman at hirez
You mean HiRezRaynday, formerly known as RayndayGaming?
#ffe699 #ffff99 #e6ff99 #ccff99 #afff99 #99ff99 #99ffb3 #99ffcc #99fff3 #99f3ff #99e6ff #99ccff
#ffcc33 #ffff33 #ccff33 #99ff33 #66ff33 #33ff33 #33ff66 #33ff99 #33ffcc #33ffff #33ccff #3399ff
#cc9900 #cccc00 #99cc00 #66cc00 #33cc00 #00cc00 #00cc33 #00cc66 #00cc99 #00cccc #0099cc #0066cc
#664d00 #666600 #4d6600 #336600 #1a6600 #006600 #00661a #006633 #00664d #006666 #004d66 #003366

Technotoad64
<Veteran>

Awards Showcase
Show more awards

Prominent (46)
Posts: 1581
View My Blog
Permalink | Quote | +Rep by Gulfwulf » October 13, 2017 2:28pm | Report
Technotoad64 wrote:

You mean HiRezRaynday, formerly known as RayndayGaming?

No, it's a reference to the Rain Man movie.

Gulfwulf
<Guardian Master>

Awards Showcase
Show more awards

Esteemed (81)
Posts: 3927
View My Blog
Permalink | Quote | +Rep by Technotoad64 » October 13, 2017 8:19pm | Report
Gulfwulf wrote:
No, it's a reference to the Rain Man movie.
Oh, another one of those movies that I've been meaning to see for over a year but never have.
#ffe699 #ffff99 #e6ff99 #ccff99 #afff99 #99ff99 #99ffb3 #99ffcc #99fff3 #99f3ff #99e6ff #99ccff
#ffcc33 #ffff33 #ccff33 #99ff33 #66ff33 #33ff33 #33ff66 #33ff99 #33ffcc #33ffff #33ccff #3399ff
#cc9900 #cccc00 #99cc00 #66cc00 #33cc00 #00cc00 #00cc33 #00cc66 #00cc99 #00cccc #0099cc #0066cc
#664d00 #666600 #4d6600 #336600 #1a6600 #006600 #00661a #006633 #00664d #006666 #004d66 #003366

Technotoad64
<Veteran>

Awards Showcase
Show more awards

Prominent (46)
Posts: 1581
View My Blog
Permalink | Quote | +Rep by BenskyGaming » October 14, 2017 2:41am | Report
it was indead a reference to the rain man movie - pointing towards autistic behaviour. Thanks Gulfwulf! @Techno good movie, worth watching

BenskyGaming


Notable (4)
Posts: 155
View My Blog

Quick Reply

Please log in or sign up to post!

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved

} } } } }