Heimdallr charges forward, axe ready. If Heimdallr hits an enemy god, he stuns them before unleashing a devastating swing of his axe, launching his target into the sky. A Bifrost portal appears and Heimdallr sends the launched foe through the realms of Muspelheim and Niflheim before returning them back to the battleground at a random location in front of him. Muspelheim burns the enemy every .5s for 1.5s while Niflheim slows the enemy for 2.5s.
Ability Type: Dash
Hit Damage:
120 /
200 /
280 /
360 /
440 (+70% of your Physical Power)
Muspelheim Damage:
25 /
35 /
45 /
55 /
65 (+15% of your Physical Power)
Wall Hit Damage:
35 /
75 /
115 /
155 /
195 (+30% of your Physical Power)
Niflheim Slow: 25%
Travel Duration: 4s
Cost:
70 /
75 /
80 /
85 /
90
Cooldown: 90s
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