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Can NOT sub in other starter items (War Flag, etc.) for Sands of Time as we are depending on the 10% CD initially, and 20% at level 20 with Pendulum of Ages upgrade to hit 40% CD cap.
Can substitute shard and relic if desired, I pick wing shard and wings as mobility is Charon's strength, this enhances it. Although with year 11 update, the version you with haste that could extend the time is gone, stuck with the root one. Shell was an alternative with the version that gave you movement speed at the end of the shield, but now that's gone in favor of the other version as well. Just going with beads is good as well.
Finally get Pendulum at 20. This is more important than relic updates as it gets to 40% CDR finally, and adds 35 permanent and up to 70 additional magic power based on available mana (7 per 10% of mana bar).
The Alternate Timeline is an alternative to Pendulum of Ages, but doesn't have the CDR or extra power passive. It does have 40/40 protections and the 6 minute CD life saver ability though. I'd swap out something else to get to the 40% CD if going with it though.
Rod can be glyph'd instead of the dagger. Or wait to glyph until everything is max. It gives 10% penetration on top of the 15 direct dmg penetration from Spear of Desolation, plus 15% bonus damage against those with 60% or less health - keep this in mind when throwing abilities.
Fang then adds more lifesteal (now in year 11, 50% more against gods and 25% less against minions - 30% plus up to 15% more depending on health) and another 20% penetration. This gives a boost against more tanky characters. And at this level with all the other items you are starting to hit pretty hard with all abilities.
Go for Damnation first because it includes shield/dmg buff as well as cooldown reduction and is more flexible in placement, then Spectral surge, then swift voyage. Higher levels of swift voyage are nice for slight CDR and decent damage, but the length and speed and time of roots are the same regardless of level and it's generally used for mobility. Update ultimate every time you can.
For Spectral Surge, keep in mind the silence and the slow, it's not just damage - this can help a teammate running for base defensively.
For Damnation, keep in mind the shield effect, and tell your teammates if they are new - that can be a lifesaver (hit an enemy that was targeted to gain the shield).
For Swift Voyage, the root effect is not insignificant - even if you side-swipe people on a drive-by it will help throw them off (and may save a teammate they are chasing). Remember that you CAN cancel this to stop running past a target and be able to cast another ability.
For the ultimate, remember the protections allies gain if in the area, helps in a brawl, but only for 3s.
You can get the glyph on either the talon, the dagger, or the rod, or wait to glyph it until later.
Spear first gives 20% CDR along with Sands of Time,
I recommend getting the dagger 4th as you should have your 2nd relic by then, it gives some speed and CCR along with 30% CD. The relic reduction is the main reason for getting this and will give the Sundering Spear relic another charge (up to 2) every 60 s and the Greater Heavenly Wings a CD of 80 s.
For year 10, recommended buying the 300 g update of both relics here, but in year 11 there are the quests to finish them. These quests may work out okay or you may want to pay for some (or all) of them. I'm noticing in Arena on average I'll get the first item to update once, but that's usually it by end of the match.
SHARDS:
For Year 11 - in addition to Wing Shard, consider the Sturdy Shard (defensive) and Vibrant Shard (offensive - Charon travels a lot).
RELICS:
Wings is a team buff that can be used either offensively or defensively. Helps catch up to and dispatch runners, or helps you and team to get away. It will also refresh at 80 s with the relic dagger. Unfortunately, year 11 got rid of the verison I liked, and the root version is left, so I'm a bit more iffy on taking this over beads, or shield (though I preferred the old shield with movement rather than phantom shell), so I'm more likely to swap this out now, though it looks like the Cooldown was reduced 20 s as well.
Sundering Blast adds another ability with additional damage. Good extra ability if you can hit runners. It's low CD of 110 s is reduced to just 60 s with the relic dagger, and it can hold up to 2 charges (they will build back up 1 every 60 s).
Could swap either of these for Shield, Beads, Aegis, etc. if more "immediately defensive" relic is desired. I like Emblem as well as an option, as a reverse Wings of sorts.
Disclaimer: Not tested outside of Arena.
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My guiding principle was that I needed 40% CDR minimum, this alternate only has 30% (and both only get the last 10% at lv 20 when sands upgrades). I considered other options to get to 40% sooner and upgrade Sands to Alternative Timeline instead of Pendulum of Ages - but that's more of a tanky upgrade than damage one.
PROS - I've got:
- 40% CD instead of 30% - This breaks it for me. Charon's utilty and damage comes from abilities, need minimum CD!!
- 20% lifesteal (scaling to 30%) compared to 0% - big difference as well
- 300 more health (helps with tankiness and makes shield proc a little better)
- 7% more movement (until Charon's completes, very late)
- 10% more CCR
CONS of my build:
- 15 less static penetration
- MP5 is 20 less (63 vs. 83)
- 7 less HP5 (21 vs. 28 - and more when/if Charon's completes)
- 480 base magic damage vs. 510; however, 480 scales up to 550 at 40% health, so this is pretty even
- then some passive/proc differences. The biggest which I would is probably the Soul Reaver % of health
I did really want to get soul reaver in to make hits on tanks a better - but I have no good options to drop to replace it - dropping dagger I lose 40% CD, for example, which I won't give up. The AOE proc from Divine Ruin is only every 20 s or I'd weight that higher as well.
That said, I won't argue about these being good alternatives - I think mine plays a little more hybrid and less "mage scared" - in my experience.
The Bancrofts is just pointless
If you want a tanky version you could do Sentinels / War Flag, Pendant, Thebes, Deso, Divine, Reaver/Binding
I don't think Bancroft's is pointless - the lifesteal and extra synergy with Typhon's (extra lifesteal and power) seems to pay off, at least with my current playstyle in the matchups I'm getting.
That said, appreciate the critique - will try this out.