In a line forwards Ran throws a harpoon with a rope on it. This ability has 3 charges and have a .5 sec cooldown before being allowed to use the next. If this hits a wall pulls herself towards it and gains movement speed. If it stops in the first enemy it hits it deals dmg, slows, and applies bleed to enemies. Any enemies behind the first can still be hit. After .5 sec ran pulls the harpoon back to her pulling the first enemy hit towards her. This enemy stops at rans furthest BA range. Enemies behind the first hit take dmg again and are crippled when the harpoon is pulled back. They don't get pulled towards ran though. Enemies have a 10 sec cooldown on them preventing them from getting pulled by this ability again. Using this ability on the same enemy again deals reduced dmg, but doesn't apply bleed anymore.
Leave a Comment
You need to log in before commenting.
Collapse All Comments