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This guide is in the early stages of experimentation, so the details and reasons to my choices will be explained as I can further experience and test them. However! Here is what I have so far.
Start:
Early:
Early - Mid:
Mid - Late:
Late - Final:
You'll notice that every single build besides Start has a WARD. Get...WARDS. Place them in the jungle slightly ahead of your position so you can see in your Mini Map when an enemy player is going to gank (run behind your position and attack without you seeing) you. WARDS have been the differnce of winning and loosing games even when the odds are against you. That said, moving on.
Zeus needs mana and lots of it so he can always ramp up Charges and have enough mana left over to Discharge your enemies (yes plural) to death. So with that in mind we start with Boots of the Magi and Chrono's Pendant. Many people go 2nd upgrade Boots right off the bat. That would be a poor decision for the start of the game because you don't need quite that much of a speed boost to dodge skill attacks if your careful, and again Zues NEEDS the mana.
We then go quickly into Warlock's Sash. This combo's nicely with the cooldown reduction of Chrono's Pendant so that you can melt away the minion to grab the charges on Warlock's Sash. The mana pool, health, and magic power you get from Warlock's Sash cannot be argued with especialy considering the stacks DO NOT go away when you die. I get this so early because I want to build up the stacks of the Sash as quickly as possible so that I have nearly full stacks by mid - late game. So get this, it's amazing.
Bancroft's Talon. Now most guides have you getting Void Stone, or Gem of Isolation by this point but here's the thing.
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