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Hello and welcome to my first ever guide on Chaac, the axe-murdering psychopath!
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-Chaac is a DPS warrior with high sustain and the potential to be a mid-game carry with the right items. -Unfortunately, his sustain is not as effective as Guan Yu's or Vamana's ulti, but he makes up for it in combat versatility and the utter havoc he wreaks with Thunder Strike and Storm Call. -If you want to deal loads of fast damage, be a strong, flexible team DPS supporter, and frustrate the hell out of your enemies with area-of-effect slows, silences and ranged pokes, then Chaac is the god for you. |
PROS -Very good overall damage! Stomp on their faces! -EXTREMELY versatile poke ability -Excellent team support with invaluable ultimate -Great sustain -Critically useful passive |
CONS -Abilities are notoriously SLOW. -Not only are they slow, they aren't very MANA EFFICIENT -Passive requires getting close - Torrent and Storm Call don't do nearly as much damage as you'd expect -Very little hard crowd control (except with a supercharged Storm Call) |
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Overflow allows your next ability to cost no mana after 5 successful basic attack hits. A lot of people overlook this passive because of its need to get close to the enemy, or they simply forget about it, but I'm here to tell you it is one of the most important abilities in your arsenal, and the best part of it: it's absolutely free! The fact that it frees up your other abilities make it all the more amazing. |
-Build towards a strong basic attack speed base with items |
-Always try and go into a fight or poke with full stacks |
-Use abilities on minions/jungle ONLY with full stacks. |
-Think you will still outlast other gods mana-wise |
-Stay in a fight longer than you have to just because you can with Overflow |
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Ah yes, Thunder Strike, with its long range poking ability and absolute synergy with all of Chaac's other abilities its easy to see how this is the lament and frustration of many an enemy god team. Thunder strike is a high damage poke that is unlike that of any other warrior, rivaling even Sun Wukong's The Magic Cudgel. It's rather large radius and range make it perfect for ending chases or initiating team fights and is the bread and butter of Chaac's arsenal, so make sure you max this first. It's damaging capabilities are formidable on their own, but wait! there's more! |
-Using Torrent with Thunder Strike already out allows you to blink to it instantly, dealing damage to enemies on the way. -A second Rain Dance will appear at the location of your landed Thunder Strike. -Using Storm Call with Thunder Strike in radius increases your ulti's damage. |
-Poke early and often with it |
-Herd enemy gods to where you want them to be with it, lining them up perfectly for yours or your teammates ulti's. |
-Use it to escape when being chased when combined with Torrent. |
-Set up a second Rain Dance radius to cover an ally escape or for zoning. |
-Lead the target too much, it's a damn slow attack. |
-Forget that using any other abilities will use up the axe in the process, including Torrent |
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Torrent gets a lot of **** because its damage is mediocre, the protections don't last very long, and everyone knows where you're going to teleport to because their's a giant purple lightning axe sticking out of the ground. I'm here to tell you that all of these claims are absolutely true. That being said, it still has its uses. |
-Try and hit as many gods OR minionswith it |
-Use it as a cheap finisher as opposed to your Ultimate |
-Use it for some extra protections in a pinch, especially when surrounded by the enemy team |
-Initiate with it |
-Be suicidal with Torrent. Yes, the protections are awesome but they don't last long. |
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Rain Dance is an excellent utility ability that is nothing short of critical to a Chaac built this way. Rain Dance causes a 6 second slow that also heals you for the duration, making this a very useful chase ability as well as for covering your or your allies escape during a pursuit. Because of its versatility, max this out second. |
-Use it for zoning and positioning |
-Always have one ready before a team fight in case you need to chase or escape |
-Use it as a last minute life-saver, when you know you're in trouble |
-Cover your allies' escape with it |
-Spam it, it's pretty costly |
-There's not too much you can do wrong with Rain Dance. Just use common sense. |
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Last but not least is Chaac's ulti, Storm Call, a dastardly EMP time bomb that not only damages enemies in a 30 unit radius, but silences them for 3 seconds and makes you immune to CC while in the air. What's more is that when used with your Thunder Strike in the radius, it will cause up to an additional 150 damage and knock up all enemies (tee hee). Sadly (but understandably), this ability was nerfed a while back and it no longer grants you complete damage immunity while in the air. Instead, you get 50% damage reduction, which sounds considerable, but the idea that you can be killed while in the air BEFORE your damage can be dealt is pretty frightening and must be considered. As with any ultimate, max it out whenever possible. |
-Use it finish off weak enemies, even if it's just one |
-Make sure you use it with Thunder Strike out |
-Use it when enemies are at full health |
-Use it as a last-ditch escape when you know you're totally screwed |
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Okay, so a lot has changed since I last updated this guide. Chaac and other warriors have been nerfed, rebalanced, and rearranged in a couple different ways. Also, the addition of new items and the introduction of the relic system have pushed me towards a complete overhaul of my itemization section. The biggest change you'll notice is that I've done away with my initial "ADC Chaac" build, which has become unwieldy and reckless in the face of recent changes. This new Chaac is built on the understanding that he is a support-oriented warrior that needs to focus on disrupting enemy formations and tactics, rather than the axe-wielding maniac he once was (and still is, deep inside).
Purification |
If they have a lot of hard CC or a Hades or Ares, get Purification Beads first. |
Sprint |
Otherwise, get sprint. Because Chaac is a little limited in terms of mobility, Sprint gives you an added boost you'll need for escapes, and I suggest saving this for only escapes, as you have plenty of other chase abilities. |
Blink |
Blink is usually my #1 choice for my lvl 12 active, as it enables you to switch your tactics mid-game, throwing off the enemy, and giving you a better advantage when initiating. Chaac is a versatile fighter but lacks a certain element of surprise in many cases. Blink is an excellent way to compensate for this. -When chasing a far away enemy, rather than chucking your axe and hoping that the enemy will be dumb enough to stay in the radius as the mighty thing takes its sweet time getting there (probably while you watch the grass grow), you can instead blink right next to them, throw down that thunder strike for instant wumbo damage, and maybe throw in a rain dance for extra measure. -The major drawback of Blink is that you can't have dealt or taken damage, otherwise you have to wait 5 seconds. It's perfect for initiations, terrible for escapes (though it's not impossible). |
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You can choose between Warrior Tabi or Ninja Tabi for your next purchase, but I personally prefer Warrior Tabi. The reasoning is that I like the extra little "umph" of power it gives me during the first few fights, and while attack speed is great and all, you'll already be stacking it later on in the build. Getting kills early and often is really helpful, if not a requirement for this build, and Warrior does the job best in my opinion. |
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Get Hide of the Urchin early on to start stacking this guy immediately. It's a great all-around defensive item, providing both magic and physical protections as well as heath and mana. It's a warrior staple that works well with the aggressive playstyle of Chaac. |
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For some reason, Mystical Mail works beautifully with Chaac. The health and physical protections are great, but when coupled with Rain Dance, the mail becomes a wonderful way to wittle down nearby enemy health, getting it juuuuust within the sweet spot needed for a beautiful Thunder Strike finish. |
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This is a no-brainer. With Chaac's ulti cooldown already reduced from 90 to 70, getting it even lower and Storm Calling the living **** out of the enemies is just pure brutality. |
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I'm not giving up on The Executioner. Despite no longer focusing on attack speed, having at least some of it is still pretty important, if only for the simple reason that it helps you stack your passive (which you should NEVER forget about). The Executioner works well since it reduces protections in addition to giving you a decent power boost and a hefty attack speed increase. |
Shield of regrowth |
shield of regrowth is great for Chaac, since your self-heal Rain Dance's capabilities as a chase tactic are vastly improved when wearing it. |
Chaac's versatility means he can take on many roles and adapt as the game and the enemy evolves. Here are the main roles that Chaac can fill for your team.
Serial Killer Mode: Full Damage |
>> Basic Attacks >> Qin's Sais |
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>> Overflow Passive >> Rain Dance Slow |
Aegis shield |
Storm Tank: Full Support |
>> CDR >> Torrent |
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>> Rain Dance Sustain >> Storm Call |
Disruptor: Hybrid |
>> Jotunn's Wrath >> Hide of the Urchin |
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>> Storm Call Ulti >> Thunder Strike |
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Ra |
Ra is suuuper squishy and lacks enough escape power to run away from your basic attacks, especially under the influence of Rain Dance. |
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Fenrir |
Because Fenrir requires getting so close to the enemy, a well-timed Thunder Strike/ Storm Call when he pounces will be the end of our furry friend. Fret not, Fenrir's, according to TheZodiacWolf you can actually pounce over Chaac's ult at just the right moment. |
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Janus |
Janus is an excellent target for Chaac in arena, as Janus' escape is quite limited in the face of inadequate walling. Plus, the 3 second silence from Storm Call is annoying for any mage. |
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Kali |
Not only do you have more sustain than her, you can easily burst damage her down to size with Thunder Strike, giving you the chance to finish her off with your other abilities. |
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Neith |
Neith is in my opinion the bane of Chaac. Yes, she may be really squishy and makes for quite an enticing target, but watch out! About to smash her in with your Storm Call? Nope, she'll just jump back before you even have the chance to silence. Pulled off an excellent juke and now you're running home free with 10 hp? Nope, sniped. I'd say the best way to get her is to harass her with Thunder Strike until you force her to use her escape, then try and go in for the kill with the help of an ally who could cover your own escape, as the enemy team will most likely be rushing to her aid by then. |
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Ares |
Fighting a team with Ares sucks, because not only does he force you to get beads instead of sprint, his Shackles prevent you from using your Thunder Strike-Torrent combos to escape/chase. |
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Ah Puch |
Ah Puch is a good counter to Chaac for two reasons. First, his Undead Surge slow will counteract your Rain Dance if you are chasing him. Second, Fleeting Breath will also turn Rain Dance against you since he can hit you with it at any time while it's activated for an easy stun. |
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Bakasura |
1v1, Chaac won't stand up against Baka because he can sustain himself with minions and his true damage Butcher Blades will slice through Chaac like butter, especially when he pops his ult. You don't really want to find yourself alone with Bakasura in the first place, but if you do, or if he's picking on you, I'd suggest just teleporting toward your team with Torrent and/or whacking him with Storm Call. Winged Blade Can also help. |
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Eat minions |
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Kukulkan |
Kukulkan's ulti pairs perfectly with your own, as your silence will give him the perfect opportunity to steamroll the escape-less suckers. |
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Cupid |
Chaac and Cupid make a pretty good team, as Cupid's array of slows/skill shots compliments your own, as well as giving you some extra sustainability. |
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First of all, I'd like to thank my girlfriend, Stephanie, for bearing with all my nerdiness.
I'd like to thank Joe and Carol for all the in-game support and help they've been in making this guide.
Thanks to Jordenito for his essential BB code guide, without which this guide wouldn't be nearly as pretty. Also, shout out to Piederman and Sanguis for providing excellent examples and templates.
Also, I'd like to state that none of the artwork is mine, I just added some cool text for the banner/splash screen, so shout to the Smite artists.
Hope you enjoyed this guide! Remember, any constructive comments or improving feedback is welcome in the comments below!
Aaaaaand...if you liked this guide, check out my Eset guide! Just click the link below and get ready for bird-acious guidance:
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I've found it to be pretty useful on Chaac, especially since Mystical Mail synchronizes beautifully with Chaac's Rain Dance slow. I mean, if you feel more comfortable playing tankier with Breatplate/Bulwark, by all means keep at it! The way I see it, the damage you miss out on will translate to better support and sustainability with Breatplate + Bulwark. Whether or not this is a fair trade-off I've yet to see, and IMHO, I like having some well-rounded hybrid items over specialized tank items due to the fact that Chaac's damage tends to fall off late game and you really don't need 2 tanks at that point. Thank you for the comment!
Anything for Season 3?
Workin on it! :)