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Ymir siege guide ,build, matchups, defending ,initiating the works

0 0 5,832
by grimerator5000 updated December 14, 2015

Smite God: Ymir

Build Guide Discussion 0 More Guides
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Ymir Build

starter against magical heavy enemies or semi magical team

Build Item Emerald Talisman Emerald Talisman
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
3
Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Stone of Gaia Stone of Gaia
Build Item Shield of the Underworld Shield of the Underworld
Build Item Greater Blink Greater Blink
Build Item Hide of the Urchin Hide of the Urchin
Build Item Ethereal Staff Ethereal Staff
Build Item Mail of Renewal Mail of Renewal
Build Item Reinforced Shoes Reinforced Shoes

only when vs 3 or more physical opponents starter

Build Item Breastplate of Valor Breastplate of Valor
Build Item Healing Potion Healing Potion
Build Item Shoes of the Magi Shoes of the Magi
Build Item Shield of the Underworld Shield of the Underworld
Build Item Mail of Renewal Mail of Renewal
Build Item Greater Blink Greater Blink
Build Item Ethereal Staff Ethereal Staff
Build Item Midgardian Mail Midgardian Mail
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

all magical

Build Item Stone of Gaia Stone of Gaia
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spirit Robe Spirit Robe
Build Item Bulwark of Hope Bulwark of Hope
Build Item Shoes of the Magi Shoes of the Magi
Build Item Void Stone Void Stone

Ymir's Skill Order

Ice Wall

1 X Y
Ice Wall
4 8 12 13 14

Glacial Strike

2 A B
Glacial Strike
1 2 6 9 10

Frost Breath

3 B A
Frost Breath
3 7 11 15 16

Shards of Ice

4 Y X
Shards of Ice
5 17 18 19 20
Ice Wall
4 8 12 13 14

Ice Wall

1 X
Ymir summons a wall of ice out of the ground that blocks player movement.

Ability Type: Line, Wall
Lifetime: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Glacial Strike
1 2 6 9 10

Glacial Strike

2 A
Ymir smashes his club, doing damage to all enemies in front of him and slowing them. Applies Frostbite.

Ability Type: Line, Slow, Damage
Damage: 90 / 160 / 230 / 300 / 370 (+70% of your Magical Power)
Slow: 35%
Slow Duration: 4s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Frost Breath
3 7 11 15 16

Frost Breath

3 B
Ymir uses his breath to freeze enemies in blocks of ice, doing damage and stunning them. Applies Frostbite.

Ability Type: Cone, Stun, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+50% of your Magical Power)
Stun: 1.25 / 1.5 / 1.75 / 2 / 2.25s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Shards of Ice
5 17 18 19 20

Shards of Ice

4 Y
Ymir begins to freeze the air around him, causing shards of ice to grow on his back and Slowing enemies. After a 3s channel, Ymir erupts out of his frozen state, causing shards of ice to do damage to all enemies in his range. Applies Frostbite. Cancelling the ability decreases the damage.

Ability Type: Circle, Slow, Damage
Damage: 500 / 650 / 800 / 950 / 1100 (+150% of your Magical Power)
Slow: 40%
Radius: 35
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

the build in case 1 of comp of magical and physical gods

okay to start you should check the matchup is your team strong early or is their team stronger? does your team have strong push? and do your opponents have escapes?
simply put in siege you are looking to be in lane with high damaging god were you focus the gods with no escape even if their were tanky like ares because against a ymir while you lack escape is a nightmare for most gods because of the ammout of cc she can pull off and zoning.
Early game you are looking to invade along with your teammates as long as you got more burst damage then they do if the invade didn't get you any kills get their buff and rush to do yours the amount of point difference will result in a siege minion for your team before their's and before level 5 barely anyone can kill a siege minion before losing a tier 1 tower then its a snowball from there.
if you could not invade or just want to play it safe laning emerald talisman is a troll sustain item because ymir has a lot of hp the regen is high enough to sustain you through laning phase after that you are looking to get cooldown boots and breastplate of valor to cap cdr finish stone of gaia and get urchins then ethreal finall renewal and lastly sell shoes of focus for reinforced grieves
what you want in the build is core stone of gaia and mail of the renewal high hp and full cdr if you had to change items because of situational reasons do it keep in mind to keep stone of gaia and renewal and hgih hp this will gives you high sustain which you need and keep cdr capped the more walls stuns and slows you pull out the better.

case 2 all physical gods

hello diving towers idk why you got your opponents like this but today should be your lucky day.
here is why diving towers should be easy as pie because of all you physical protections hide of namean and shield of the underworld will deal with any annoying AA gods you face
anyways pretty much follow the item order and you should be fine remember blink is the situational item here its the only thing you can do without heavenly would be as good

case 3 the magical dummies

normally you would question why this build got damage items in it more than the other ones its because magical gods are squishy and its funny as hell seeing a poseidon kraken you while you got shield of the underworld up and he kills himself.
spirit robe is core here to be able to dive towers and sustain cc ,dont get heartward amulet vs 4 magical gods! xd

Skills

you want to max your 2 first then your freeze and wall your ult maxed last
there reason you want your 2 is to clear the wave and deal damage is awesome outclearing an adc and rotating to gank another lane >.<
you want your freeze second to cc
you want your wall over yoru ult because in siege there is literary no place were your wall is not useful and a 6 second wall means sometimes life of death to a team mate or even yourself.
you want your ult last because other than an aoe slow dont use the thing its not like you will get a fully charged ult anyways.
now for skill usage your 2 will not hit its target if the guy is running away and its on the tip of it because it roots you in place while casting same goes for your 3 and ult better placing a wall in from of them stunning then using your 2
when stunning someone in close range they might try to out smart you and go sideways or behind you to not get stunned try to basic attack them if you can land an auto you can land a freeze.
for your wall usage you cannot cast that **** through tall walls player made or map unless you have a ward on the other side basically everything you can't see can't wall
your wall is your best friend when running away placing it under you when you have completely boots means they need to use a leap to get you here is were you can just stun and ult them or stun slow and keep walking away
other than that the wall can be placed at the camps or red and purple cutting people off were you can blink to the other side sometimes even back because backing takes less time than the wall life at rank 5
now while defending your base meaning pheonix is down you can place your wall at your enterance if they are stupid enough to leap inside stun em for your team to kill em
this goes vice versa you can block them from runing to their base by blocking the entery of their base from pheonix to fountain.
your wall also blocks basic attacks and skills that dont pass through walls
meaning all basic attacks except for rama channeling his 1 and abilities like anubis's stun.

Pros / Cons

your pros in this gamemode is the ability to defend you are looking for a late game comp
your cons is that you lack 1 thing and 1 thing only its an escape luckily you have a stun and wall and slow which help ya.

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