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Ymir - original whack-a-mole champion!

1 1 8,071
by kbbballkid37 updated August 11, 2016

Smite God: Ymir

Build Guide Discussion 0 More Guides
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Ymir Build

Game start

Build Item Watcher's Gift Watcher's Gift
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
5
Build Item Cloak of Meditation Cloak of Meditation

Final build

Build Item Shoes of Focus Shoes of Focus
Build Item Ethereal Staff Ethereal Staff
Build Item Chronos' Pendant Chronos' Pendant
Build Item Celestial Legion Helm Celestial Legion Helm
Build Item Gem of Isolation Gem of Isolation
Build Item Soul Reaver Soul Reaver

Ymir's Skill Order

Ice Wall

1 X Y
Ice Wall
3 15 16 18 19

Glacial Strike

2 A B
Glacial Strike
1 4 6 7 11

Frost Breath

3 B A
Frost Breath
2 8 9 12 13

Shards of Ice

4 Y X
Shards of Ice
5 10 14 17 20
Ice Wall
3 15 16 18 19

Ice Wall

1 X
Ymir summons a wall of ice out of the ground that blocks player movement.

Ability Type: Line, Wall
Lifetime: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Glacial Strike
1 4 6 7 11

Glacial Strike

2 A
Ymir smashes his club, doing damage to all enemies in front of him and slowing them. Applies Frostbite.

Ability Type: Line, Slow, Damage
Damage: 90 / 160 / 230 / 300 / 370 (+70% of your Magical Power)
Slow: 35%
Slow Duration: 4s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Frost Breath
2 8 9 12 13

Frost Breath

3 B
Ymir uses his breath to freeze enemies in blocks of ice, doing damage and stunning them. Applies Frostbite.

Ability Type: Cone, Stun, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+50% of your Magical Power)
Stun: 1.25 / 1.5 / 1.75 / 2 / 2.25s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Shards of Ice
5 10 14 17 20

Shards of Ice

4 Y
Ymir begins to freeze the air around him, causing shards of ice to grow on his back and Slowing enemies. After a 3s channel, Ymir erupts out of his frozen state, causing shards of ice to do damage to all enemies in his range. Applies Frostbite. Cancelling the ability decreases the damage.

Ability Type: Circle, Slow, Damage
Damage: 500 / 650 / 800 / 950 / 1100 (+150% of your Magical Power)
Slow: 40%
Radius: 35
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

This is my first attempt at creating a guide, so I welcome and appreciate feedback from you experts.

Ymir is one of the most-played gods and just about everyone has a different opinion on which items are best for his build. Usually people will build guardians to be either extra tanky for support or will rely on the guardian's built-in tankiness and buy damage.

This build is amazing for players seeking to support their carry early in the laning phase, but still do some major damage mid-game and late-game. Enjoy!

Pros/Cons

Pros

No stacking interference with your carry
Watcher's allows you to benefit off your carry's stacking efforts
Very high damage mid-late game
Still fairly tanky after level 8-9
Sweet god skins


[/Cons

Very dependent on mana potions for early sustain
Pretty squishy for a guardian early-game
Annoying voice pack
color]

Items

Watcher's Gift is first for its support benefits explained in the Pros/Cons.

I picked Shoes of Focus over Shoes of the Magi because this build does not include Breastplate of Valor and any help with cooldowns early in the game is a good thing, especially since Ymir is mainly an ability-based god.

For most people, building Ethereal Staff next is a little early, as its passive will not be fully exploited until later in the game as Ymir levels up (he gains more health per level than just about anyone). I put it here because by this point in the game you'll be tired of buying mana potions and 300 mana is a nice bonus.

Chronos' Pendant gives power plus your final cooldown reduction item, which again is a must since we are not building the Breastplate of Valor.

By this point in the game, assassins and hunters are beginning to crit pretty hard, so there's nothing better than picking up Celestial Legion Helm to thwart their plans. Plus, this item also gives you a very decent power boost for a defensive item.

Now you are starting to hit very hard against all enemies except those who have built magical protections, which should be pretty rare since your physical damage teammates (all except your mid-laner) have been doing more harm than you up to this point. Grabbing Gem of Isolation here is not even fair...you already have a freeze, now your other abilities enforce a slow, allowing you time to charge your ultimate for a little longer after using a 2-1-3-4 combo on a fleeing enemy.

Lastly, we need to address those enemies who do have protections against you (or who are naturally tanky) by selling Watcher's Gift for something more useful late-game. Sometimes I go for penetration here, but Soul Reaver is my choice because if you can hit your abilities, no matter how tanky the enemy god is, you will at least drop them 30% of their total health in addition to your regular damage output.

It's also important to note that your Ethereal Staff is giving you a huge power boost by the time you hit full-build.

Summary

This a fun build because you get to switch strategies twice over the course of a full game. Early you are supporting, using your lane-clear to initiate the minions and weakening them, allowing your carry to stack faster and also give you more gold.

Mid-game (after building the helm) you will be a decent ganker...freeze them when they don't see you, throw down your ultimate and then your 2. This will kill the squishier gods or gods who are almost dead, and will severely hurt gods with full health who are dominating your teammate.

Late-game your Gem of Isolation will greatly help out with team fights and could slow multiple enemies if you simply hit them with your 2.

I hope you guys find a few hours of fun with this build!

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League of Legends Build Guide Author kbbballkid37
Ymir - original whack-a-mole champion!
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