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Ymir (Gigantic Ice Cold Unbreakable Hammer)

0 0 6,001
by Clumsypants updated September 10, 2015

Smite God: Ymir

Build Guide Discussion 3 More Guides
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Ymir Build

Core Items

Build Item Warlock's Staff Warlock's Staff
Build Item Ethereal Staff Ethereal Staff
Build Item Stone of Gaia Stone of Gaia

Additional Important Items to complete build

Build Item Shoes of Focus Shoes of Focus
Build Item Shoes of the Magi Shoes of the Magi
Build Item Void Stone Void Stone
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Mystical Mail Mystical Mail
Build Item Gem of Isolation Gem of Isolation
Build Item Sovereignty Sovereignty
Build Item Reinforced Shoes Reinforced Shoes
Build Item Pestilence Pestilence
Build Item Heartward Amulet Heartward Amulet
Build Item Adventurer's Blade Adventurer's Blade

Actives (Can't find full teleport)

Build Item Greater Blink Greater Blink
Build Item Weakening Curse Weakening Curse
Build Item Shielded Teleport Shielded Teleport
Build Item Heavenly Agility Heavenly Agility
Build Item Greater Meditation Greater Meditation
Build Item Shield of the Underworld Shield of the Underworld

Starting (My build is a mess)

Build Item Sorcerer's Staff Sorcerer's Staff
Build Item Healing Potion Healing Potion

Ymir's Skill Order

Ice Wall

1 X Y
Ice Wall
3 15 16 18 19

Glacial Strike

2 A B
Glacial Strike
1 4 6 7 8

Frost Breath

3 B A
Frost Breath
2 10 11 12 14

Shards of Ice

4 Y X
Shards of Ice
5 9 13 17 20
Ice Wall
3 15 16 18 19

Ice Wall

1 X
Ymir summons a wall of ice out of the ground that blocks player movement.

Ability Type: Line, Wall
Lifetime: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Glacial Strike
1 4 6 7 8

Glacial Strike

2 A
Ymir smashes his club, doing damage to all enemies in front of him and slowing them. Applies Frostbite.

Ability Type: Line, Slow, Damage
Damage: 90 / 160 / 230 / 300 / 370 (+70% of your Magical Power)
Slow: 35%
Slow Duration: 4s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Frost Breath
2 10 11 12 14

Frost Breath

3 B
Ymir uses his breath to freeze enemies in blocks of ice, doing damage and stunning them. Applies Frostbite.

Ability Type: Cone, Stun, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+50% of your Magical Power)
Stun: 1.25 / 1.5 / 1.75 / 2 / 2.25s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Shards of Ice
5 9 13 17 20

Shards of Ice

4 Y
Ymir begins to freeze the air around him, causing shards of ice to grow on his back and Slowing enemies. After a 3s channel, Ymir erupts out of his frozen state, causing shards of ice to do damage to all enemies in his range. Applies Frostbite. Cancelling the ability decreases the damage.

Ability Type: Circle, Slow, Damage
Damage: 500 / 650 / 800 / 950 / 1100 (+150% of your Magical Power)
Slow: 40%
Radius: 35
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Tips

*Blue buff is very vital early game and the cooperation of team mates
*My build is NOT a support build (Pen,Health,regen, and power are the mains of build)
*At the completion of this build you should be able to do 50-200 basic attack dmg to all gods
*At max you should be able to do 400-500 basic attack damage(Frosbite is applied)
*Be aggressive and retreat when you are obviously at a very low health
*Don't suck i guess?
*Use walls more rather than blink(Blink is very important for most escapes and catching up to people near death) when attacking or retreating.
*Don't get greedy and die considering it is very hard to stack warlock (Early Game)
*Multi-Potion + Health Potion consume when near-death Could actually SAVE YOU.
*Considering Ymir has a very high base health Don't forget to buy staff after warlock sums up to 200+ magic power with very high health.

Pros/Cons

Pros:
*Low defense but high survivability and regen
*Hard to kill
*VERY HIGH Damage when build is complete
*Can't think of anything else
Cons:
*Frostbound kills you unless the enemy has **** dmg.
*Some matchups heavily require you to be cautious and move with your team mates
*Playing Ymir is fun but it gets boring quickly and then after a while he's fun to play again.

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1
Vithaliy (8) | September 11, 2015 1:32am
I agree that I would make more sense to split up the builds! :)

To add up to your points:
- Walls are very good for escape (saved my life and team mates many times), but throwing it at your feet only works with tier-3 boots (and no slows as you mentionned).
NB : I know that you know that Moonsyne, but that's for the other readers! :D

- Mystical Mail is great, but not against hunters (25 units < 55 units of the ranged AA), that's why I'm not usually buying it with Ymir when playing support. Except once, because Kali was playing ADC with another Ymir as a support.

- Shield of the Underworld is helpful, especially when throwing your ultimate (and punishing hunters as you said) but that's a really aggressive active choice. I'm not sure you should go for it if your going as a support (as Blink is kinda mandatory there is only 1 slot left), except if your ADC sucks at dealing damages.

Also, Travelers Shoes are a decent option for shoes if you want more mobility (and not buying the Teleport)
1
Moonsyne (1) | September 10, 2015 8:09pm
Junglemir is fun to play as Cx great ability to set up kills and take your own. Also very fine points Vithaliy.

I think a lot of the points to be brought up would be helped made clear if you made two separate builds. You could easily have tab two be the generic support build, and get all of the defensive items out of the way to make your unique damage build a lot more clear. Adding additional sections would also help, such as "Alternate Boots", "Alternate Stacking", "Alternate Physical/Magical Protections", etc.

Mystical Mail is a fine item, but I don't think it's for Ymir personally. Either way the author wants to build him for tanking or damage, there are other items to build sooner. Unless you rush MM, the damage from the aura won't be nearly as impressive, and you'd be better of getting Sovereignty or Hide of the Nemean Lion for cheaper.

Although Shield of the Underworld is an interesting choice for a damage Ymir to punish hunters since you still have a larger health pool which you've accentuated upon, I won't build Greater Meditation. Beyond the general stigma the item has gotten, you shouldn't be spamming your abilities anyway. Both mana problems and some escaped kills are solved just be conserving your abilities for maximum effect. Only Frost Breath someone in lane if you know you can either deny them minion gold/xp, or if you can heavily punish them while stunned.

On top of Vithaliy's Blink advice, walls are seriously your best way to escape when you're such a slow god. Just aim it at your feet so it spawns behind you and RUN (doesn't work while slowed though).
1
Vithaliy (8) | September 10, 2015 3:15pm
I don't really understand which role your playing with this build, but some comments :
- Ymir has incredible damages with good scaling, reason why he can be played as an aggressive support or possibly jungler (I tried once, it's fun but risky).
- Blink should help engaging, not escaping, in most cases (combo Blink+ Frost Breath
- You don't have to put points in your ultimate that soon ; he's really hard to land outside of team fights and objective kills... which you don't need until mid-late game.
- Sovereignty and Heartward Amulet are core for support builds
- Mystical Mail works fine... but mostly against melee gods.
- Warlock's Sash is great... but you probably won't be able to fit it in your build if you really want to play your support role, same for Rod of Tahuti
- Shoes of Focus are better than Shoes of the Magi due to the CDR
- Penetration items are not really helpful for Ymir, except if you want to play as a jungler.
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League of Legends Build Guide Author Clumsypants
Ymir (Gigantic Ice Cold Unbreakable Hammer)
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