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Ymir, A Supports Guide to Season 3 (Advanced Conquest)

0 0 3,474
by BlackBishop42 updated October 24, 2016

Smite God: Ymir

Build Guide Discussion 0 More Guides
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Ymir Build

Standard

Build Item Watcher's Gift Watcher's Gift
Build Item Boots Boots
Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Traveler's Shoes Traveler's Shoes
Build Item Hide of the Urchin Hide of the Urchin
Build Item Winged Blade Winged Blade
Build Item Soul Reaver Soul Reaver
Build Item Mantle of Discord Mantle of Discord
Build Item Void Stone Void Stone

Ymir's Skill Order

Ice Wall

1 X Y
Ice Wall
4 15 16 18 19

Glacial Strike

2 A B
Glacial Strike
1 3 6 7 10

Frost Breath

3 B A
Frost Breath
2 8 11 12 14

Shards of Ice

4 Y X
Shards of Ice
5 9 13 17 20
Ice Wall
4 15 16 18 19

Ice Wall

1 X
Ymir summons a wall of ice out of the ground that blocks player movement.

Ability Type: Line, Wall
Lifetime: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Glacial Strike
1 3 6 7 10

Glacial Strike

2 A
Ymir smashes his club, doing damage to all enemies in front of him and slowing them. Applies Frostbite.

Ability Type: Line, Slow, Damage
Damage: 90 / 160 / 230 / 300 / 370 (+70% of your Magical Power)
Slow: 35%
Slow Duration: 4s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Frost Breath
2 8 11 12 14

Frost Breath

3 B
Ymir uses his breath to freeze enemies in blocks of ice, doing damage and stunning them. Applies Frostbite.

Ability Type: Cone, Stun, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+50% of your Magical Power)
Stun: 1.25 / 1.5 / 1.75 / 2 / 2.25s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Shards of Ice
5 9 13 17 20

Shards of Ice

4 Y
Ymir begins to freeze the air around him, causing shards of ice to grow on his back and Slowing enemies. After a 3s channel, Ymir erupts out of his frozen state, causing shards of ice to do damage to all enemies in his range. Applies Frostbite. Cancelling the ability decreases the damage.

Ability Type: Circle, Slow, Damage
Damage: 500 / 650 / 800 / 950 / 1100 (+150% of your Magical Power)
Slow: 40%
Radius: 35
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

The Build

THE BUILD

Ymir has always been a slow guardian, which is why movement speed in the build is important. Traveler's shoes is a great item for Ymir, as it allows him to reach fights easier. With winged blade, Ymir reaches an additional 42% movement speed out of combat. Ymir's early game with this build is great as he has a large amount of health from Mark and Gift in addition to his great base health. This is a very greedy support build, and goes into HotU for added protections and much needed mana. If necessary, this item can be left out, and you can go strait to winged blade for a more support oriented build. In the words of Incon, "The best supports deal damage. If you kill the enemy before they can kill your friends, then your supporting." Ymir likes this philosophy, and with Soul Reaver, he can 100 to 0 squishies much easier. Mantle is great if your ahead. It gives you much needed CDR, which is neglected in this build, protections, and a great passive. Void stone is very situational, as the last few items of a build will largely be. If you want to deal more damage to the enemy Khumbakarna while taking less from that annoying Raijin, then go void stone. If Artemis is rocking your teams world, go Midgardian mail. Counter building is what separates the boys from the men, and if you do it right, a support can have a larger impact on a game than originally thought. Also, Relics. Weakening Curse is great, as you can slow for days, catching up easily and freezing. Shell is good too. It just is. Blink is good for mobility, but it's a bit cut and paste and always expected. Overall, just not as useful as other relics. Wrath is great for the extra stun, and object finish/steal potential.

How 2 Win

GAMEPLAY

Ymir has always been a solid A tier pick. Never really over-powered yet, always relevant, especially out of the competitive scene.
Early Game
First off, your clear is amazing. Second, if you are good on clear, try and hit just the archers, while either forcing the enemies back, or getting free poke. However, this is only good if you are ahead. Usually just clear wave, then you can focus on bullying. Ymir does well with adc's that are relevant in the early game. AMC, Rama, and Neith are all great picks for him. Once the wave is cleared, you can focus on bullying. First thing to remember is that your freeze is great, but is easily countered by just being careful. If your freeze is purified in the early/late game you will often find yourself in trouble. Also remember that walling is in incredibly important. If you freeze a Rama, make sure to wall off his roll before he unfreezes.

Mid/Late Game

Ymir generally handles late game alright, but he rocks the mid game. Just run around and freeze people. The most important part here is general awareness and building. Play it right, and you'll do fine.

Techs

Not much here, just utilize Frostbite to its maximum potential. Also remember your wall can be used to block abilities like Nox's ult that can't go through walls. If you aware, you can wall of a Nox ult, before it hits you or an ally, which is always amazing. Also remember you abilities go through walls so if your 1v1ing an ADC like Artemis, through up your 1. Then try and freeze her around corners.

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League of Legends Build Guide Author BlackBishop42
Ymir, A Supports Guide to Season 3 (Advanced Conquest)
Table of Contents

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